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  1. #1
    Player Houston009's Avatar
    Join Date
    Sep 2013
    Posts
    575
    Character
    Straigus Rheyist
    World
    Jenova
    Main Class
    Pugilist Lv 81
    Quote Originally Posted by Red_Wolf View Post
    Den was fairly exhausting. I had to run in a circle around a wall avoiding melee until the melee on my team killed their healer. So what were you saying about melee again?

    I can assure you healers need vitality gear to survive. I'm not going to bother replying to the rest of that foolishness.

    As a healer, I am the one being targeted by melee and caster DPS for the entire match. Melee hurt, interrupt everything, stun me, and have enough defense to avoid being peeled. Casters don't interrupt me, have cast times, easily peeled, and their LB's are marked on the freaking ground before they even hit.
    Casters are a much bigger threat than melee are. In the Den they changed it to 1Range/1Melee because SMN/BLM or 'SMN/SMN' or BLM/BLM were the most op comps in existence.

    I love how you only mention kiting melees and act like the range dps doesn't even exist lol. Probably because you can't kite range.
    And if you are only kiting no wonder you hate melees, no CCs not even Fluid aura?

    Healers don't need Vitality gear to survive LB, just stop being bad. <.<

    Both Melee and Casters interrupt you, your comments are completely biased.

    Melees have stuns (short duration), and Fetter Ward (Ninjas,Paladins, and Warriors do not) which last for like 10s and is on a lengthy CD. After Fetter Ward is gone they are easily peeled (meaning Ninja,Paladin,and Warrior are very easily peeled ALL the time).

    Casters are the main ones for peeling. AoE Sleep/Bind and Heavy (that destroys melees). Their LB is marked on the ground after 30% of the cast has already started and is long range. Do you know what peeling is?

    I play every job and I see all the pros and cons they endeavor.
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    Last edited by Houston009; 01-27-2015 at 05:32 AM.

  2. #2
    Player
    Atreus's Avatar
    Join Date
    May 2011
    Posts
    930
    Character
    Atreus Auditore
    World
    Faerie
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Houston009 View Post
    snip
    Droppin' the knowledge nukes.
    (1)

  3. #3
    Player
    hallena's Avatar
    Join Date
    Sep 2013
    Posts
    509
    Character
    Fara Venator
    World
    Coeurl
    Main Class
    Thaumaturge Lv 60
    Casters are a much bigger threat than melee are. In the Den they changed it to 1Range/1Melee because SMN/BLM or 'SMN/SMN' or BLM/BLM were the most op comps in existence.
    They were the most op comp in existance because sleep lasted for 30 second, swift flare was insane, Smn could ressurect people, They could spam heavy and their pet would interupt the healer. All of which has been nerfed. Welcome to 2.5 i hope you enjoyed your 2.1 private server
    I love how you only mention kiting melees and act like the range dps doesn't even exist lol. Probably because you can't kite range
    No but you can interupt and LoS them easily. Find any sort of pillar or wall and eos/regen will outheal any form of damage a blm/smn can dish on you. The exception being bard, which i agree are annoying to deal with
    Healers don't need Vitality gear to survive LB, just stop being bad. <.<
    Right because getting good permanently reduce damage taken by 50%
    Both Melee and Casters interrupt you, your comments are completely biased.
    casters have casting time, can't attack while moving and cannot interupt when they are being interupted. Melee's attacks are instan. Have shorter GCD and in many case have OffGCD attacks
    Melees have stuns (short duration), and Fetter Ward (Ninjas,Paladins, and Warriors do not) which last for like 10s and is on a lengthy CD. After Fetter Ward is gone they are easily peeled (meaning Ninja,Paladin,and Warrior are very easily peeled ALL the time).
    I like how you are completely ignoring gap closer and ranged attack which can be used to interupt casts/heals aswell as silences which silence through surecast and equanimity
    (0)
    Last edited by hallena; 01-27-2015 at 06:38 AM.

  4. #4
    Player
    Red_Wolf's Avatar
    Join Date
    Nov 2014
    Posts
    322
    Character
    Quentin Hood
    World
    Malboro
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by hallena View Post
    smarts
    LOL, thank you hallena. I'll reply to but not to step on your toes. Mainly because I just typed all this out and some people need to get a clue.
    (0)

  5. #5
    Player
    Red_Wolf's Avatar
    Join Date
    Nov 2014
    Posts
    322
    Character
    Quentin Hood
    World
    Malboro
    Main Class
    Conjurer Lv 60
    Ok lots of random scattered ideas here. Guess I’ll give you a break down.


    Quote Originally Posted by Houston009 View Post
    Casters are a much bigger threat than melee are. In the Den they changed it to 1Range/1Melee because SMN/BLM or 'SMN/SMN' or BLM/BLM were the most op comp in existence.
    I can’t comment on two ranged in wolves’ den. But it’s my understanding BLM’s took a big nerf after wolves’ den was released. And I’d have to imagine that combination was lethal because of CC. Because two melee would just interrupt everything they tried to cast if they played smart and weren’t CC’d.

    I love how you only mention kiting melees and act like the range dps doesn't even exist lol. Probably because you can't kite range.
    You like to answer your own questions to prove yourself correct huh? I guess you rarely lose those debates with yourself.

    But I agree with you and yourself here too. You don’t “kite” range in the den because there is a nice wall to LoS them…

    And if you are only kiting no wonder you hate melees, no CCs not even Fluid aura?
    Fluid Aura yes… one spell. You already know I’m a WHM, unless you forgot that while responding to me which is entirely possible. As a WHM, my only CC has a 2.5 second cast time. Perhaps you are in the habit of letting your enemy get a 2.5 second cast time off, but most are not. Swiftcast would be a horribly wasted. I’ll need that to heal myself. Surecast is probably going to be interrupted because any melee with half a brain will notice the one cast that actually made it halfway on my cast bar.

    Healers don't need Vitality gear to survive LB, just stop being bad. <.<
    Hmmm, no. If a melee can’t kill someone with just over 3k health using a LB. Then they aren’t just bad. They are horrible. Unless you are the same person that thinks Benediction is always available and doesn’t have a 5 minute cooldown.

    Both Melee and Casters interrupt you, your comments are completely biased.
    The first part is correct, but what you are completely missing is that a caster is only going to interrupt me frequently by using sub-optimal spells. Melee just interrupt using their best rotations and do it more often. The summoner’s pet and the instant BLM spell aren’t anything Regen can’t heal through.

    And there’s that little thing we talked about before “kiting”. That is when I have to run to avoid getting destroyed. You can’t cast while running either. With a caster I have the options of getting out of his range or LoS’ing him. Both of which allow me to cast.

    There’s YOUR bias.

    Melees have stuns (short duration), and Fetter Ward (Ninjas,Paladins, and Warriors do not) which last for like 10s and is on a lengthy CD. After Fetter Ward is gone they are easily peeled (meaning Ninja,Paladin,and Warrior are very easily peeled ALL the time).

    Casters are the main ones for peeling. AoE Sleep/Bind and Heavy (that destroys melees). Their LB is marked on the ground after 30% of the cast has already started and is long range. Do you know what peeling is?
    I’m not sure what you’re getting at here. Are you saying you can only attack after using a stun? Or that you can’t attack and move at the same time? Is that why you are so easily peeled? I would suggest having your free company buy a striking dummy. Practice moving in alternating circles around it while attacking. This will help you.

    Regardless, I never argued that melee was better than casters at peeling via CC.
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    Last edited by Red_Wolf; 01-27-2015 at 06:50 AM.