Yet melee and bard completely destroy casters in secure. Why aren't you complaining about that too since perfect balance is your #1 priority?You're about as sharp as puff of cotton. Let me clue you in some of the details you clearly missed while you were cowering behind the lines, facerolling away in your own little delusional world.
As a melee in slaughter, you're not being targeted by just enemy melees and tanks. You're being targeted by enemy range jobs from not just one alliance. Not even just three alliances from one faction. But potentially six alliances from both enemy factions whilst you're in the center attempting to do your job. Now, since you do seem to have a healer leveled, I'd like you to put that hat holder of yours to use, and think about just how healable that incoming damage is, and ultimately, decide whether melee is on par with casters in their potential damage over the course of a round.
When you can show me a melee class that gets 20+ kills literally every game maybe you'd have a point. Nowhere in any of Final Fantasy with jobs has it been a good idea for a Mage to sit there and duke it out with a melee. That you think it should because of other games is silly and pointless.When dealing with Casters as a Melee I have 2 choices, pursue or let them go. If they stay I get a "free kill" but really they gave it to me, but if they even look like they're going to kite I just let them be. By contrast a caster has the same choice. Try and kite or get the hell away from the melee as fast as possible.
Casters do not face anything like what a melee does in slaughter. It turns every melee dps into a tank basically, you HAVE to play contrary to the jobs entire point of the job. When melee are dominating mages so hard they are relegated to only healing, then you'd have a point. 1v1 or in equal sizes with similar skill levels I find them to be fairly balanced in these open area's, but this plays 100% into mages biggest strength and melees biggest weakness. If we have 1v1 in a 3 meter wide room I'd say it favors melee why cant you say the same for this?
Sorry, one crying melee at a time. Learn patience and stop throwing yourself into a zerg. I'm not sure why you think your excuses were any different from the others.
Since when do casters not have to play defensively? Since when are WHM's not referred to as tanks in pvp? I'm sorry you can't join slaughter and be invincible like Secure, but you'll learn. If you really think melee are even with casters then you're doing something wrong. One melee shuts down 70-80% of a caster's abilities. If you're dying to the few instants they have left then perhaps pvp isn't for you.Casters do not face anything like what a melee does in slaughter. It turns every melee dps into a tank basically, you HAVE to play contrary to the jobs entire point of the job. When melee are dominating mages so hard they are relegated to only healing, then you'd have a point. 1v1 or in equal sizes with similar skill levels I find them to be fairly balanced in these open area's
Last edited by Red_Wolf; 01-24-2015 at 02:20 PM.
I never said I died to a mage I said I refuse to chase them and only kill those that try and tank me. A melee should shut down a caster, how would you concentrate getting skewered by lances, punched by masters of the art with metal knuckles, and stabbed in vital areas by daggers. Hell anything our heros can do should interrupt channeled abilities. A caster has plenty of self peel to stay away from single attackers and if you get jumped by a group you'd die regardless of your class.Since when do casters not have to play defensively? Since when are WHM's not referred to as tanks in pvp? I'm sorry you can't join slaughter and be invincible like Secure, but you'll learn. If you really think melee are even with casters then you're doing something wrong. One melee shuts down 70-80% of a caster's abilities. If you're dying to the few instants they have left then perhaps pvp isn't for you.
There are just some 1v1 you shouldn't get into. You don't see melee dps complaining about being wrecked 1v1 by a tank, because they try to avoid them like the plague. Its a triangle of sorts tanks>melee>caster>tanks, and the only ones who complain about not being able to deal with their best counter are mages. Why they expect to be able to tank a melee is beyond confusing. Why people want less casters in Slaughter? Not so much.
Last edited by Eohi; 01-24-2015 at 03:16 PM.

lol i MAINLY play smn and sch in slaughter and have played all roles in pvp. unlike you i actually leveled and play more than one job so i understand how they work.
i addressed this. the entire game mode revolves around your team being a caster zerg. if you don't throw yourself into a zerg, you are just doing nothing at all as a melee. you'll need more than one melee going into these groups if you want to be effective at all, and since no one wants to play anything other than caster you'll only have one idiot playing melee while the rest of your team is casters.
so come up with something else already.



as i said earlier there was no need for individual limit breaks.. the team limitbreak worked fine wasnt just sleep then use comet n repeat i was hyped for this mode but seeing how bad the 72 player slaughter is ill just stick to secure more fun n more tactics involved ._.
I think this mode is awesome the way it is. I think the balance of jobs against each other is very good. Casters shine more than in Secure mode, but still get stomped heavily by melee if they aren't careful. I think the only real flaw that Slaughter shines light onto is the tab targeting system. If there was a better way to pick out a specific target, this mode would be a lot better/smoother. A lot of the reason you have a hard time dealing with people who go into a pack is the targeting. You see a weak guy, and you're like, I WANT TO KILL HIM! Well, 30 tabs later, you might be targeting him. Good thing he got healed already.
I'm not sure exactly what the solution is. You can have someone put marks on them and then target them based on that mark, but while I have macros for that, I doubt it's exactly universal. It would be nice to have an "enemy party list" or something (or to have more freeform targeting, but obviously the whole game engine isn't going to change). This is part of why ground targeted AoEs like Cometeor are so strong - because you don't have to bother targeting much of anyone. Just bind/sleep the crowd then lulz right in there. If you had more ground targeted abilities, you'd be complaining about those too.
Greetings,
Thanks for the feedback regarding the new mode. We’ve been gathering your feedback and presenting it to the dev. team.
In regards specifically to Cometeor, we do want to let you know that we originally planned to have it set to the same speed as Skyshard, but we have confirmed that’s not the case and will be addressing this in an upcoming HotFix.
Colby "Grekumah" Casaccia - Community Team
Especially since you are making the cast time longer, can you please please PLEASE make it so if Cometeor is INTERRUPTED by ANOTHER player, that your LB (Adrenaline) gauge isn't cut in half? It's going to become far more difficult to hit people with Cometeor, and far easier for people to just stun/silence you out of it, and then to have your LB bar cut in half on top of you probably dying shortly thereafter is way too much of a penalty. Caster is the ONLY job type where you can interrupt their LB. I understand if you lose half your gauge for MANUALLY interrupting the cast YOURSELF, but when someone knocks you out of it and you lose half your gauge, that's just ridiculous.Greetings,
Thanks for the feedback regarding the new mode. We’ve been gathering your feedback and presenting it to the dev. team.
In regards specifically to Cometeor, we do want to let you know that we originally planned to have it set to the same speed as Skyshard, but we have confirmed that’s not the case and will be addressing this in an upcoming HotFix.


umm... melee LB can be interrupted as well.Especially since you are making the cast time longer, can you please please PLEASE make it so if Cometeor is INTERRUPTED by ANOTHER player, that your LB (Adrenaline) gauge isn't cut in half? It's going to become far more difficult to hit people with Cometeor, and far easier for people to just stun/silence you out of it, and then to have your LB bar cut in half on top of you probably dying shortly thereafter is way too much of a penalty. Caster is the ONLY job type where you can interrupt their LB. I understand if you lose half your gauge for MANUALLY interrupting the cast YOURSELF, but when someone knocks you out of it and you lose half your gauge, that's just ridiculous.
LB is the ultimate attack and suppose to have some weakness like that. you need to make sure that it will not be interrupted.
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