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  1. #331
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,481
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Quote Originally Posted by Felis View Post
    No forest in real life would have ways with a wall left and right. You navigated through the ways, not through the forest. The whole forest was outside of map.
    Yes, but it got the idea across. It was a winding forest you could get lost in.
    (7)

    http://king.canadane.com

  2. #332
    Player
    Balipu's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    2,084
    Character
    Tea Mysidia
    World
    Phoenix
    Main Class
    Rogue Lv 90
    Okay, Yoshie. TLDR version: We need big, open dangerous places with few people, and nice round backsides.
    (3)

  3. #333
    Player
    Balipu's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    2,084
    Character
    Tea Mysidia
    World
    Phoenix
    Main Class
    Rogue Lv 90
    Okay, I read the comments, watched the videos And I have a verdict on 1.0 as final as it can be without actually playing it.
    Stuff is broken down into three categories. Glad it got changed, understand why it was changed, want to change back.
    Glad
    Large, expansive contentless world with very little people in it and large chunks of it inaccessible due to monsters way above level gap guarding basically nothing that would make it worth going there.
    - Maybe it's just me, but I don't play a multiplayer game to escape from people. Sure the zones are small, but that's still better as it is filled with stuff and that stuff can be done.
    Solution: Large, expansive world with content and people with large chunks of it only accessible with groups, due to monsters slightly above level cap hiding secret lore object, treasures or both.
    Being able to to wear gear of different classes far below the recommended level and most skills being cross class.
    - Variety is cool but not having a level gap defeats one of the purposes of leveling, and with the gear and ability mix match classes become non-existent really. That also includes iconic FF classes and their iconic looks.
    Understand
    The better animations(dat pugilist), better graphics and more open world
    - Hate to admit it, but some things like the characters look miles better. Still, I can totally understand how that would cause huge FPS drops in crowded areas like cities and raids. I can only hope that with time we can come back to this level. (with butts of course)
    Lack of duty finder.
    -True, having to walk around the world makes you more of a part of it, but it makes doing dugeons that much longer. Consequently, you can do less each day. Would make farming allagan tomestones a pain in the not implemented butt.
    Want it back
    Being able to attack parts of the enemy(this sounds neat, why is it gone?)
    Getting xp gradually in a fight and therefore getting some even if you die(again, thumbs down for taking this away)
    Gear granting other stuff instead of just stat growth(seriously, wow legendaries had this ten years ago. why take away)
    Scions being badass
    Main scenario characters appearing in Hildi questline, and profession trainers appearing in main scenario (seriously, isolating questlines so much makes it less like a world)
    Primals showing up outside of their fight, like Garuda wasting a village instead of just staying in her lair, waiting to be knocked down.
    NPC's progressing as well as us. Like how some of the Scions were fresh arrivals at the beginning and how Merlwyb had to fight to gain respect.
    More gear slots(Yes, damit. I have two ears and ten fingers each with multiple digits. This should probably extend to weapons as well. Both Monk and NInja dual wield weapons so I want two weapons. Two distinct looking weapons preferably)
    Old Final Fantasy spell names (this is a no brainer. Leave numbered spells for Ted Woolsey I want fira and firaga)
    (6)
    Last edited by Balipu; 01-18-2015 at 03:19 AM.

  4. #334
    Player
    Sancta's Avatar
    Join Date
    Sep 2012
    Location
    Gridania
    Posts
    135
    Character
    Bailee Sancta
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    The above cap mobs in Gridania were actually guarding relic pieces and if you aggroed the Treant it'd one shot you since all is above cap, and passage was only known to the few who knew of the hidden passageway past the salamanders and into the Treants. Also the moogle primal had a better story to fight in that area; remember the different guardians you hate to kill in that treant infested area before you could face king mog.
    (3)
    Last edited by Sancta; 01-19-2015 at 09:16 AM.

  5. #335
    Player
    Sancta's Avatar
    Join Date
    Sep 2012
    Location
    Gridania
    Posts
    135
    Character
    Bailee Sancta
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    There is alotta people in the cities especially Uldah, but when you moved through each cities environment the world was so open it felt more adventurous. I really think they should've spent more than just a year developing this game to give us back that vastness, but right now they're just shoving endless content into such a tiny world that is chopped up into several zones.
    (4)

  6. #336
    Player
    Sancta's Avatar
    Join Date
    Sep 2012
    Location
    Gridania
    Posts
    135
    Character
    Bailee Sancta
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Many of us veterans wanted just a engine that could support the games quality and massive world and support more content to be added. They've only done half the job and nerfed and removed alotta data to provide a smoother game at the expense of size and quality. If they had more time I'm sure they could've gave us the same world back polished up and running like a champ with issues fixed and content aplenty. 2.0 is a good game and its growing, but its not the same.
    (6)

  7. #337
    Player
    Sancta's Avatar
    Join Date
    Sep 2012
    Location
    Gridania
    Posts
    135
    Character
    Bailee Sancta
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Speaking of removing things, alotta underground tunnels/dungeons that were non instance were taken from the 3 cities states. There was a certain pirate cave for lvl15 adventurers with hidden treasure games . Mun tuy cellars was a cave type dungeon non instance where a NM was located, also known to our pl groupies as the skele cave. Nanawa mines is also another one of these things. And in coerthas Natalan was a open world raid zone with treasure chests with special gear. Mor dona when you could actually travel through some of it, had castrum added to it as a open world raid zone. This brings us into our lack of open world content that 1.0 had better compared to now.
    (5)

  8. #338
    Player
    Balipu's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    2,084
    Character
    Tea Mysidia
    World
    Phoenix
    Main Class
    Rogue Lv 90
    Quote Originally Posted by Sancta View Post
    They were actually guarding relic pieces and if you aggroed the Treant it'd one shot you since all is above cap. Also the moogle primal had a better story to fight in that area. Guys remember the different guardians you hate to kill in that treant area, was totally badass.
    Well i didn't know about that one. This is the first time it was mentioned here. If you promise to use the edit function I would be more than happy to talk about your 1.0 experiences. I can understand why they went with the quick route again, despite that being the very same thing that sealed the fate of 1.0. After all, many were waiting to get back into a game, and this was probably the fastest route to make a stable and quite decent game. One year after that and ARR is quite impressive. I just don't understand why the spell names are different and why the story is worse.
    (1)
    Last edited by Balipu; 01-18-2015 at 06:05 PM.

  9. #339
    Player
    Dhex's Avatar
    Join Date
    Aug 2013
    Posts
    1,006
    Character
    Jadus Salaheem
    World
    Ultros
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Canadane View Post
    Yes, but it got the idea across. It was a winding forest you could get lost in.
    You mean a bunch of green tubes you could get lost in because there was no recognizable landmarks or topography.


    Tubes montage.

    https://www.youtube.com/watch?v=CA7GGnyNwEs



    TUBES.
    (3)
    Last edited by Dhex; 01-18-2015 at 06:39 PM.

  10. #340
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,481
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Yeah it was beautiful. Beautiful scenic tubes.
    (2)

    http://king.canadane.com

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