You mean a bunch of green tubes you could get lost in because there was no recognizable landmarks or topography.
Tubes montage.
https://www.youtube.com/watch?v=CA7GGnyNwEs
TUBES.
Last edited by Dhex; 01-18-2015 at 06:39 PM.

If you played through the area enough you'd recognize where to go, at least most of the more hardcore players have. I've trudged every area of that woods by foot and from my starting city, which was Grid, I walked as lvl12 to Uldah. I was guide to many new players, cause I learned each city state by foot, because there was no mounts for the longest time, we learned every states area.You mean a bunch of green tubes you could get lost in because there was no recognizable landmarks or topography.
Tubes montage.
https://www.youtube.com/watch?v=CA7GGnyNwEs
TUBES.
Last edited by Sancta; 01-19-2015 at 09:24 AM.


I miss Thaumaturge before it was changed to be the base class for Black Mage. Thaumaturge was based around light and dark (astral/umbral) with debuffs, DoTs, heals, buffs, etc. It kind pf felt like a Dark Knight or Red Mage, but pure caster rather than melee. Conjurer was the elemental caster that was primarily DPS.
Once the two classes were altered to be suitable for job upgrades, their roles were changed and Thaumaturge became completely different. Conjurer took the healer role. It's fine as is now, but I miss what THM had since all of those spells and skills no longer exist.


This. Old Thaumaturge felt unique and special. Class quests were pretty awesome too.I miss Thaumaturge before it was changed to be the base class for Black Mage. Thaumaturge was based around light and dark (astral/umbral) with debuffs, DoTs, heals, buffs, etc. It kind pf felt like a Dark Knight or Red Mage, but pure caster rather than melee. Conjurer was the elemental caster that was primarily DPS.



Okay, Yoshie. TLDR version: We need big, open dangerous places with few people, and nice round backsides.



Okay, I read the comments, watched the videos And I have a verdict on 1.0 as final as it can be without actually playing it.
Stuff is broken down into three categories. Glad it got changed, understand why it was changed, want to change back.
Glad
Large, expansive contentless world with very little people in it and large chunks of it inaccessible due to monsters way above level gap guarding basically nothing that would make it worth going there.
- Maybe it's just me, but I don't play a multiplayer game to escape from people. Sure the zones are small, but that's still better as it is filled with stuff and that stuff can be done.
Solution: Large, expansive world with content and people with large chunks of it only accessible with groups, due to monsters slightly above level cap hiding secret lore object, treasures or both.
Being able to to wear gear of different classes far below the recommended level and most skills being cross class.
- Variety is cool but not having a level gap defeats one of the purposes of leveling, and with the gear and ability mix match classes become non-existent really. That also includes iconic FF classes and their iconic looks.
Understand
The better animations(dat pugilist), better graphics and more open world
- Hate to admit it, but some things like the characters look miles better. Still, I can totally understand how that would cause huge FPS drops in crowded areas like cities and raids. I can only hope that with time we can come back to this level. (with butts of course)
Lack of duty finder.
-True, having to walk around the world makes you more of a part of it, but it makes doing dugeons that much longer. Consequently, you can do less each day. Would make farming allagan tomestones a pain in the not implemented butt.
Want it back
Being able to attack parts of the enemy(this sounds neat, why is it gone?)
Getting xp gradually in a fight and therefore getting some even if you die(again, thumbs down for taking this away)
Gear granting other stuff instead of just stat growth(seriously, wow legendaries had this ten years ago. why take away)
Scions being badass
Main scenario characters appearing in Hildi questline, and profession trainers appearing in main scenario (seriously, isolating questlines so much makes it less like a world)
Primals showing up outside of their fight, like Garuda wasting a village instead of just staying in her lair, waiting to be knocked down.
NPC's progressing as well as us. Like how some of the Scions were fresh arrivals at the beginning and how Merlwyb had to fight to gain respect.
More gear slots(Yes, damit. I have two ears and ten fingers each with multiple digits. This should probably extend to weapons as well. Both Monk and NInja dual wield weapons so I want two weapons. Two distinct looking weapons preferably)
Old Final Fantasy spell names (this is a no brainer. Leave numbered spells for Ted Woolsey I want fira and firaga)
Last edited by Balipu; 01-18-2015 at 03:19 AM.

The above cap mobs in Gridania were actually guarding relic pieces and if you aggroed the Treant it'd one shot you since all is above cap, and passage was only known to the few who knew of the hidden passageway past the salamanders and into the Treants. Also the moogle primal had a better story to fight in that area; remember the different guardians you hate to kill in that treant infested area before you could face king mog.
Last edited by Sancta; 01-19-2015 at 09:16 AM.



Well i didn't know about that one. This is the first time it was mentioned here. If you promise to use the edit function I would be more than happy to talk about your 1.0 experiences. I can understand why they went with the quick route again, despite that being the very same thing that sealed the fate of 1.0. After all, many were waiting to get back into a game, and this was probably the fastest route to make a stable and quite decent game. One year after that and ARR is quite impressive. I just don't understand why the spell names are different and why the story is worse.They were actually guarding relic pieces and if you aggroed the Treant it'd one shot you since all is above cap. Also the moogle primal had a better story to fight in that area. Guys remember the different guardians you hate to kill in that treant area, was totally badass.
Last edited by Balipu; 01-18-2015 at 06:05 PM.



1. Go to macro interface
2. Enter macro name as "Firaga"
3. Enter the following information
4. Place new macro on skill barCode:/micon "Fire III" /ac "Fire III" <t>
5. ????
6. Profit!
With this method, players have a choice ^_^
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