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  1. #1
    Player
    Aegis's Avatar
    Join Date
    Mar 2011
    Posts
    1,161
    Character
    Aegis Elisus
    World
    Balmung
    Main Class
    Armorer Lv 70
    Quote Originally Posted by Balipu View Post
    - Maybe it's just me, but I don't play a multiplayer game to escape from people.
    I think the difference is that in 1.0 you would group up with people in a hub (Like Ul'dah) then head out to traverse the wilds with them. The number of other players you would see would be smaller, but you would have more interaction with them. Whereas in 2.0 you either remain in the hub queued up for DF or flock to the 'open world content' (lol) as part of a zerg (FATEs, hunts circa 2014, etc). There's no exp parties, no chest key farming in strongholds, no primal key farming etc.

    The reason there's none of this grouping up for open world content is because the areas are simply not dangerous and even if they were, there's no reason to visit them. Hunts were a brief change to this pattern while they were a good source of tomes, but they were zerg fests and not challenging because there's no realistic way to scale up a mob to deal with 100+ attackers.
    (8)

  2. #2
    Player
    DSX's Avatar
    Join Date
    Sep 2012
    Posts
    54
    Character
    Lord Darksnakex
    World
    Durandal
    Main Class
    Thaumaturge Lv 50
    FFXIV ver1.x was its own game with a mature world and a mature story and I miss that a lot. FFXIV ARR is just another theme-park clone with a miniature toothless world and a story that doesn't take itself seriously (a shallow hero story) that has the luxury of access to the Final Fantasy name and allowed use The Final Fantasy skin on its assets.
    (11)
    Last edited by DSX; 01-19-2015 at 11:26 PM.

  3. #3
    Player
    Magis's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,253
    Character
    Magis Luagis
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by DSX View Post
    FFXIV ver1.x was its own game with a mature world and a mature story and I miss that a lot. FFXIV ARR is just another theme-park clone with a miniature toothless world and a story that doesn't take itself seriously (a shallow hero story) that has the luxury of access to the Final Fantasy name and allowed use The Final Fantasy skin on its assets.
    This is what makes me regret never coming back to FFXIV 1.0, and what gives me fond memories of FFXI and heck, even Vanilla WoW. The games felt like they wanted to present a world first and a game second. You felt invested in your character and felt part of the world, with real dangers and adventure. Now-a-days it's all about dishing content at you one plate at a time forgetting that there is also the roleplaying part of an MMORPG. Just look how ignored the open world is and everything else is sectioned off into instances, nice little walled off content packs for you to consume. Even the storyline feels separate from the actual world, and one of the points I'll give to WoW for doing, where rather than having a "main story" that progresses through the game, they had multiple stories in each zone that explained the lore of what was going on around the world, intertwining into a overall meta story (in vanilla, the recovery of the world after WCIII, and the tensions between the two factions). This made quests more interesting (rather than XIV's boring fetch quests), and allowed Blizzard to make locations more varied and interesting.

    For example, the zone Duskwood had a questline explain why a section of the zone had worgen (werewolf types), and it turned out a npc hiding in an abandoned town accidentally unleashed them after finding a relic of the Night Elves (a race that mostly inhabits the other side of the world). There was also a questline that had you uncover a evil mage, and in it's climax caused a wandering highlevel NPC to path from the bottom of the zone, to the town (killing any sad low-level who got in it's way) causing a fight between the nightguard and the monster (Stitches).

    I could see FATEs kinda being that, but why not incorporate them into the questlines and build up to the climax (fate style boss), than just POOF, here is some reason why they are here, go kill with 40 people. Heck, some FATEs don't even have a reason why they are there!

    Sorry got a bit ranty there.
    (5)
    Last edited by Magis; 01-20-2015 at 12:34 AM.

  4. #4
    Player
    Balipu's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    2,084
    Character
    Tea Mysidia
    World
    Phoenix
    Main Class
    Rogue Lv 90
    Quote Originally Posted by Magis View Post

    Long talk about story

    Sorry got a bit ranty there.
    Well the problem isn't really that there is a main story but that the questlines are isolated so it feals less like a world of interconnected stories. I mean, you do the main scenario, the hildibrand questline, the class and job storylines, the profession quests, the grand company quests and soon realise that all of those are completely separate from each other. The way I saw it in 1.0, the individual storylines were more connected. Urianger in the Hildi questline, Sisipu in main scenario, Nael van Darnus in Grand Company quests. It expanded the same story horizontally therefore gave the impression that both it and the world is bigger.

    I still think ARR is a great game and it hurts to see most here think it is a piece of garbage abusing the Final Fantasy name, but there really are a lot of things that 1.0 did a lot better. Still it seems the world was not ready for 1.0-s innovations so drastic changes were necessary to make the MMO marketable. Perhaps gradually bringing back some of the old features could occur later. Untill then, enjoy all the stuff comming with 2.5
    (4)

  5. #5
    Player
    Sancta's Avatar
    Join Date
    Sep 2012
    Location
    Gridania
    Posts
    135
    Character
    Bailee Sancta
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Aegis View Post
    ....in 2.0 you remain in the hub queued up for DF .There's no exp parties, no chest key farming in strongholds, no primal key farming etc.The reason there's none of this grouping up for open world content is because the areas are simply not dangerous and even if they were, there's no reason to visit them. Hunts were a brief change to this pattern while they were a good source of tomes, but they were zerg fests and not challenging .
    Yes for this reason our community bonds are lacking. People do statics to remedy this, but not everyone can fit into a static. I'd wanna get rid of DF or restrict its access to harder/newer content like they had with second coil. But casuals are against this idea, they don't have time to spend an hour PF'in if it even takes that long for content. (1/2)
    (3)

  6. #6
    Player
    Sancta's Avatar
    Join Date
    Sep 2012
    Location
    Gridania
    Posts
    135
    Character
    Bailee Sancta
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    There is alotta people in the cities especially Uldah, but when you moved through each cities environment the world was so open it felt more adventurous. I really think they should've spent more than just a year developing this game to give us back that vastness, but right now they're just shoving endless content into such a tiny world that is chopped up into several zones.
    (4)

  7. #7
    Player
    Sancta's Avatar
    Join Date
    Sep 2012
    Location
    Gridania
    Posts
    135
    Character
    Bailee Sancta
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Many of us veterans wanted just a engine that could support the games quality and massive world and support more content to be added. They've only done half the job and nerfed and removed alotta data to provide a smoother game at the expense of size and quality. If they had more time I'm sure they could've gave us the same world back polished up and running like a champ with issues fixed and content aplenty. 2.0 is a good game and its growing, but its not the same.
    (6)

  8. #8
    Player
    Sancta's Avatar
    Join Date
    Sep 2012
    Location
    Gridania
    Posts
    135
    Character
    Bailee Sancta
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Speaking of removing things, alotta underground tunnels/dungeons that were non instance were taken from the 3 cities states. There was a certain pirate cave for lvl15 adventurers with hidden treasure games . Mun tuy cellars was a cave type dungeon non instance where a NM was located, also known to our pl groupies as the skele cave. Nanawa mines is also another one of these things. And in coerthas Natalan was a open world raid zone with treasure chests with special gear. Mor dona when you could actually travel through some of it, had castrum added to it as a open world raid zone. This brings us into our lack of open world content that 1.0 had better compared to now.
    (5)

  9. #9
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,551
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Yeah it was beautiful. Beautiful scenic tubes.
    (2)

    http://king.canadane.com

  10. #10
    Player
    Naelle's Avatar
    Join Date
    Nov 2011
    Location
    Limsa Lominsa
    Posts
    399
    Character
    Robin Gunn
    World
    Sargatanas
    Main Class
    Paladin Lv 80
    I just want the beautiful hotbar design and font back. That is all.
    (3)

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