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  1. #1
    Player
    tymora's Avatar
    Join Date
    Mar 2011
    Posts
    1,724
    Character
    Tymora Estrellauta
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Fensfield View Post
    Well to continue the little divergence..

    ...

    Why not come up with a reason for the non-racial-standard character names and the like? Forra here I RP'd from the start as being foreign, hyuran-raised and thus named peculiarly. It's fed his character all sorts of development o.o
    ...
    !
    A simple "This is my alias, not my real name" will suffice.

    On topic, I miss:
    1. War's overpowered Steel Cyclone...
    2. Ability to buy any number of items from a stack on a retainer
    3. The vast zones (even if they are repetitive)
    4. The green and pastoral Coerthas
    5. Brutal path to get a relic weapon.
    6. Nael's battle.
    7. The challenge that was crafting.
    (6)

  2. #2
    Player
    Fensfield's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    677
    Character
    Forra Descren
    World
    Balmung
    Main Class
    Lancer Lv 70
    Quote Originally Posted by tymora View Post
    A simple "This is my alias, not my real name" will suffice.

    ...
    Or that >.> Miounne's talk of amusing aliases and all.
    (1)
    Roleplay Profile: http://ffxiv-roleplayers.com/showthread.php?tid=961&pid=15275#pid15275

  3. #3
    Player
    Vaen's Avatar
    Join Date
    Feb 2012
    Location
    the Mist
    Posts
    328
    Character
    Vaen Tribal
    World
    Behemoth
    Main Class
    Goldsmith Lv 82
    Quote Originally Posted by tymora View Post
    7. The challenge that was crafting.
    Can you explain what you miss from 1.0 crafting? I love crafting and I did plenty of it in 1.0, but I can't see how what we have now is anything but a huge improvement. (Well, the economy/power of crafting items might be worse in some ways, but the actual crafting SYSTEM is only 100% improved imo)

    2.0 crafting is still not a simple task, there's so many skills to choose from and effective ways to go about it. It's a complicated and challenging system. But unlike 1.0's crafting, we have so much more control and transparency with crafting. Things are less frustrating to make and HQ, and overall the system seems a lot more fun to me now.
    (0)
    https://na.finalfantasyxiv.com/lodestone/character/1524546/

  4. #4
    Player
    Mikita's Avatar
    Join Date
    Mar 2011
    Posts
    1,136
    Character
    Mikita Nightsong
    World
    Anima
    Main Class
    White Mage Lv 90
    First, sorry for the wall of text. ^^;

    Quote Originally Posted by Vaen View Post
    Can you explain what you miss from 1.0 crafting? I love crafting and I did plenty of it in 1.0, but I can't see how what we have now is anything but a huge improvement. (Well, the economy/power of crafting items might be worse in some ways, but the actual crafting SYSTEM is only 100% improved imo)

    2.0 crafting is still not a simple task, there's so many skills to choose from and effective ways to go about it. It's a complicated and challenging system. But unlike 1.0's crafting, we have so much more control and transparency with crafting. Things are less frustrating to make and HQ, and overall the system seems a lot more fun to me now.
    When we first got to try the new crafting system in ARR, I thought, "Wow! This is great!"
    The system involves more skill than luck and if I have a good rotation and pay attention to what's happening with the synthesis, I can regularly HQ something.

    But in my opinion the problems with the crafting system are now:
    - It's actually TOO easy to HQ something even from NQ ingredients.
    - Therefore NQ items are often worthless unless they are just throw away pieces.
    - There isn't much worth crafting in the first place because:
    ... - All your mid-level gear is handed to you through quests.
    ... - Endgame pieces are overpriced in terms of tomestones, and questionable on whether or not they're worth it compared to Darklight and Allagan pieces.

    v1 crafting was more heavily influenced by RNG, and it could be frustrating for sure. I had to bite my lip and stifle a scream at times. But I can't tell you how happy I was when I HQ'ed my Felt Robe and Felt Hat when those recipes first became available.

    And seeing someone with 3, 4, or OMG 5! materia on an item was awesome. In v1 I never got more than 3 materia on anything because I was too scared to blow it up and lose the item after that. I looked at people with quad or quintuple melds in awe.

    And even before that when we had +1, +2, and +3 items... +3 was really special and something you could treasure.

    I know I sound like I have major gear envy now, but I don't think that's the case...
    There was just a lot more to strive for in v1 around crafting and items in general, and I simply miss that desire to want to progress and get better.

    Now everyone has Darklight, AF2, Relic +1, or HQ everything with 4 or 5 materia on it... and they are standing around town saying "I'm bored" just 2 months after release.


    Side rant
    It is just too ridiculously easy to get a crafting class up to level 50 in ARR.

    While it took weeks or months to go to level 50 in v1 (and would give you a decent sense of satisfaction when you hit level cap), it now takes a day or so or running back and forth between the levequest NPC, market boards and hand-in NPC.

    Yesterday I just capped Armorer, which was my last crafting class to level. I went from level 34 to level 50 in just 1 day plus got the level 50 quest tool -- and that was even spending the time to make everything myself rather than simply buying it off the market boards.
    (for the record, I leveled 6 out of 8 to max or very close to max during v1 and never botted any of it)

    The whole time while I was near the hand-in NPC crafting what I needed, a bunch of people were running back and forth to turn in leves and going up in level like crazy. Before I would actually congratulate strangers when they hit level 50... now it's just kind of depressing.

    Overall, I think crafting has been completely devalued in ARR.
    (13)

  5. #5
    Player
    Kittra's Avatar
    Join Date
    Apr 2011
    Posts
    349
    Character
    Kittra Thelder
    World
    Hyperion
    Main Class
    Lancer Lv 50
    I miss how crafting was the primary way to gear out your job with dungeon gear being a small improvement over it just for min/maxing.
    You could hunt NMs for a material that was used to make some cool gear, and then put whatever materia you wanted (without limitations) on that gear so you could create a unique look for "your character" thus allowing everyone to look different and instantly recognizable from a distance.

    It also made 1.0 the only true economy driven MMO out there at the time.


    I also miss how some gear would improve a specific ability for class/jobs that could use it.

    By extension: Does anyone remember the passive abilities you could equip with "ability points" to increase the effectiveness of your class?
    I remember one ability (can't remember the name) that Pugilist got as a passive that would increase the healing potency of any restorative abilities.
    When CON/WHMs discovered they could equip this passive and get a sick critical healing bonus to cure, it was a game changer for 1.0.

    *EDIT*

    I realize with the addition of vanity slots to the game, we'll have the same basic effect on our characters (depending on what restrictions they put in place), but 1.0 fell into a sort of "happy accident" with how the armor system initially worked with it. Initially, that system caused problems and a great deal of headache, but as patches were released I believe the community came to appreciate what we had until that gear was turned into "dated" gear with the onset of the last few patches for the first release of the game.
    (4)
    Last edited by Kittra; 10-26-2013 at 07:21 AM.

  6. #6
    Player
    Kittra's Avatar
    Join Date
    Apr 2011
    Posts
    349
    Character
    Kittra Thelder
    World
    Hyperion
    Main Class
    Lancer Lv 50
    I've lost the will to keep playing 2.0 for a while so I decided to watch some videos I recorded of 1.0-1.23 (about 42TB altogether...) and start adding things that I notice, lol.

    First off, I miss unique and fun ways to play the game without having every class/job put into a cookie cutter roll.

    For example, I had forgotten that Conjurer could tank the majority of 1.0's content, hold hate, and solo heal all at the same time (depending on if the DDs could dodge or not) all while keeping careful management of their MP thanks to Thaumaturge sub abilities and their own MP stances.

    It made for a lot of laughable times towards the end of version 1.23. =D
    (4)

  7. #7
    Player
    Kittra's Avatar
    Join Date
    Apr 2011
    Posts
    349
    Character
    Kittra Thelder
    World
    Hyperion
    Main Class
    Lancer Lv 50
    I miss how each class had a "sweet spot" they could stand at for different effects (think of those RPGs that let you set some of your characters in the back line to take less damage or give them a boost to healing, etc.).

    Example: Lancer or Dragoon could stand at max distance from an AOE spamming monster and be out of range but still hit all of it's attacks.
    (7)

  8. #8
    Player
    Kittra's Avatar
    Join Date
    Apr 2011
    Posts
    349
    Character
    Kittra Thelder
    World
    Hyperion
    Main Class
    Lancer Lv 50
    Ah, Rain weather with "good" thunder and lightning visual effects and realistic sound.

    Nothing like 2.0's version where it makes the screen go completely white for a split second and then a measly... is there even a sound for it now? I certainly can't hear any. =(
    (3)

  9. #9
    Player
    Kittra's Avatar
    Join Date
    Apr 2011
    Posts
    349
    Character
    Kittra Thelder
    World
    Hyperion
    Main Class
    Lancer Lv 50
    Two earring and four ring slots (I don't miss the inventory clutter though).
    Nothing like seeing all of that bling. =P
    (5)

  10. #10
    Player
    AunaYuuki's Avatar
    Join Date
    Aug 2013
    Posts
    293
    Character
    Aizu Varenshutain
    World
    Excalibur
    Main Class
    Arcanist Lv 50
    Miss having players fix each others gear instead of some gil sucking NPC.
    There was bad to this as well =/ but could have been fixed.
    (11)
    "Only the victors are allowed to live. This world is merciless like that."-Mikasa Ackerman
    "Wouldn't it be good to forget everything even if it's just for tonight? Indulge in pleasure...breathe a sweet poison deep into your lungs."
    "Hatred and sorrow are power. They are yours to control. All you have to do is turn them into strength and use that strength to move forward." ~Sebastian Michaelis

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