You mean a bunch of green tubes you could get lost in because there was no recognizable landmarks or topography.
Tubes montage.
https://www.youtube.com/watch?v=CA7GGnyNwEs
TUBES.
Last edited by Dhex; 01-18-2015 at 06:39 PM.

If you played through the area enough you'd recognize where to go, at least most of the more hardcore players have. I've trudged every area of that woods by foot and from my starting city, which was Grid, I walked as lvl12 to Uldah. I was guide to many new players, cause I learned each city state by foot, because there was no mounts for the longest time, we learned every states area.You mean a bunch of green tubes you could get lost in because there was no recognizable landmarks or topography.
Tubes montage.
https://www.youtube.com/watch?v=CA7GGnyNwEs
TUBES.
Last edited by Sancta; 01-19-2015 at 09:24 AM.
Hardcore players had all the nodes and capped their anima regularly then AFK'D in Ul'dah to show off their Dalamud Horn, Ravens, & Darklight.
Doesn't change that the Shroud was a series of copy pasted tubes.




And we're not allowed to have liked those 'tubes' just 'cause it's a minority opinion? 'Cause I did, for all the reasons Sancta gave.
You're using the same old fallacy that the areas were 'nothing but copy paste'. It's true the links were re-used, but as Sancta pointed out there were special things to stumble on, and they were amazing. Like the lakes, or the way the ground suddenly just gave way if you went deep enough into the wood and you realise there's potentially miles more below that's far darker and older, or that raptor-infested series of islands, or that huge, strange white willow. And I strongly agree that the wood had a sense of looming threat it barely has anymore, too.
Maybe you and a lot of others weren't impressed but the 'Shroud was always my favourite area. It felt like it was going for a particular feel as opposed to just being the tree-themed version of the other areas, and I really liked that.
The copy-paste environments complaint has always been overblown. Yes, it was bad and significant, but nonetheless the zones were not without feel and environmental variation. Thanalan had nearly as much variation between the distinct sub-zones as it does now in my opinion, bar individual repeated terrain features. The tropical basins and tunnel networks, the Bluefog area, the scrubland..
But eh whatever I'm not going to further involve myself lest some spiteful prat wheels out that stupid argument people used to use if you ever tried arguing there was something about v1.0 you happened to like from before Yoshida came in; like it somehow wasn't tasteless to equate liking certain design decisions to mental illness and victimisation.
Last edited by Fensfield; 01-19-2015 at 04:52 PM.

I love the new grid and couldn't do without, but I would have preferred if both the old grid and new grid existed in the remake. They just needed to open up a few more spots and make more open areas, like the meteor could have destroyed parts of the dense forest sending the elementals in that area to go on a frenzy attacking all who'd go in. And in this dangerous maze, it be cool to see a minotaur nm chase after you and having Odin put into it as well, including all the other bosses and creatures 1.0 had there. The bridges and treetops were fun to walk on, as Fensfield said; I'd have liked more of that too. 2.0's Gridania could stay as the main part and the old tubey Grid could be a dangerous zone/sect sealed off by the hearers, that only the more hardy of adventures could brave due to the effects of the meteor's fall. I really believe 1.0 Grid should be brought back as a new zone.
Last edited by Sancta; 01-19-2015 at 07:22 PM.

I hope people never stop talking about 1.0 in positive terms, as it had so much potential that was lost due to reasons both good and bad.
Personally, I loved the Black Shroud and the way it was set up. I miss the ranged basic attacks of thaumaturges and conjurers, the way that all the classes in some way used both MP and TP, and I found that all the classes tended, at that time, to have their own identity which has since been somewhat or entirely lost with 2.0 and ongoing.
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