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  1. #1
    Player
    Xisin's Avatar
    Join Date
    Apr 2012
    Posts
    286
    Character
    Xisin Fendada
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 90
    and what if crit and det replaced all spell speed on your gear? The problem lies not in abilities alone, it's fairly compounding and if I'm correct in the assumption isolated to patch 2.4/2.5. every 4-5 det should roughly equal 1 int. It isn't unheard of for SE to change stats on items (recall allagan boots i90 version) I'm mainly talking about the lolwtf dreadwyrm book. Just proper itemization would add about 5-10 more dps, and looking at your previous numbers smns would then beat blm in 10 and 11. This would easily put them over the 500 marker, maybe above 520 depending on management during adds.
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  2. #2
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Xisin View Post
    and what if crit and det replaced all spell speed on your gear? The problem lies not in abilities alone, it's fairly compounding and if I'm correct in the assumption isolated to patch 2.4/2.5. every 4-5 det should roughly equal 1 int. It isn't unheard of for SE to change stats on items (recall allagan boots i90 version) I'm mainly talking about the lolwtf dreadwyrm book. Just proper itemization would add about 5-10 more dps, and looking at your previous numbers smns would then beat blm in 10 and 11. This would easily put them over the 500 marker, maybe above 520 depending on management during adds.

    I updated my above post to include what I feel is a reasonable value for BLM Potency/s to make a comparison for SMN Potency/s.

    Gear wise, you are correct that better itemization for SMN could probably add an additional 5-10 DPS. (I'm to the idea that it would be closer to 5 DPS)

    On average this would leave a gap of ~50 DPS for any given turn in FCOB, which brings me back to that Potency/s value of BLM that is 10% higher.

    T10 - SMN 470 vs BLM 525 (SMN + 10% = 517 DPS)

    ----------------------------------------------------------------------------------------

    So going from 2COB to FCOB we have the increase damage from gear + more up-time in FCOB for BLM to maintain damage, which makes this difference more obvious.

    i.e. (i106)
    BLM 442 DPS max
    SMN 401 DPS max

    So you only start out with a 41 DPS difference. Add in movement + boss jumps etc and you only end up with +/- 10 DPS between each

    FCOB (i111)
    BLM 460 DPS
    SMN 417 DPS

    Out of the gate, BLM starts 43 DPS higher with the potential for more.

    Estimated DPS i131
    BLM 585
    SMN 531

    (a whopping 56 DPS higher - almost exactly 10% higher) - does not include SMN loss of damage for things dying faster, or lucky BLM procs (less tick time)

    - Prior to BLM buffs in 2.3

    Estimated: BLM 115 Potency/s with the option for %5+

    So...was BLM actually well balanced prior to it's buffs?

    ------------------------

    I mean Melee DPS is getting pretty crazy, but prior to 2.3 BLM buffs at least the mage classes were close to equal.
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    Last edited by Judge_Xero; 01-15-2015 at 03:36 AM.
    "I don't always drink beer, but when I do, it's often."
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  3. #3
    Player
    Lavieh's Avatar
    Join Date
    Aug 2012
    Posts
    304
    Character
    Ellunavi Sevald
    World
    Sargatanas
    Main Class
    Alchemist Lv 80
    Quote Originally Posted by Xisin View Post
    Snip.
    I don't think so, you can test SMN DPS while naked and it won't make a lick of difference. Itemization would just help them from falling even more behind, but it won't catch them up. Easily one strength that BLM has over SMN is that they scale incredibly WELL with anything stat but they scale the best with the stat that you can gain the most of.

    If anything SMN DPS may just very well be a scaling problem in between INT/WD and how spell speed interacts with them but given that is a lot harder to balance without breaking a class SE could just simply buff a SMN's single target utility.
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