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  1. #1
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Quote Originally Posted by Wolfie View Post
    Because even if you spread out the retainers across multiple wards, there will be a point where ALL wards are full or the system is, again, too laggy. What was our limit before the server fixes? ~600 retainers? What's our limit now? Can this machine support retainers from 1000 players? 2000? 10,000? Somehow I doubt it. The limit for a menu/text based system is several orders of magnitude higher than this.
    Again, why must all the retainers be physically there at all times if they aren't selling anything? They could still divide it somewhat to make certain items sold in there (kinda like bazaars in XI) but even still most retainers only need to be called out occasionally and you wouldn't even need to be in the ward to do so.
    (2)

  2. #2
    Player Wolfie's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Betelgeuzah View Post
    Again, why must all the retainers be physically there at all times if they aren't selling anything? They could still divide it somewhat to make certain items sold in there (kinda like bazaars in XI) but even still most retainers only need to be called out occasionally and you wouldn't even need to be in the ward to do so.
    But what if they ARE selling everything? What if the system crashes when only 75% of the people on the server want to sell items? If you have a simple, easy to implement system that can handle the worst case scenario, why on earth would you implement a more complex system that can't handle the worst case scenario?
    (6)

  3. #3
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Quote Originally Posted by Wolfie View Post
    But what if they ARE selling everything? What if the system crashes when only 75% of the people on the server want to sell items? If you have a simple, easy to implement system that can handle the worst case scenario, why on earth would you implement a more complex system that can't handle the worst case scenario?
    What?

    I already addressed how to fix this with a simple, yet slightly time consuming addition. Like I already said, the original concept of MW was buried with the addition of item search. The hardest part is already done.
    (2)