Best part is, they've yet to actually dedicate time to it for obvious reasons. A small fix here and there isn't on the scale of attention like the battle system is receiving.
Also, this.
What's the point of keeping your retainer in the (correct) ward when the majority of buying and selling is handled separately?
The original concept of MW hasn't existed since the addition of item search (making it downright trollish to argue that a concept that hasn't existed for months can't be fixed. No shit sherlock). Expanding it to cover the tasks of an AH is the next step.
Because even if you spread out the retainers across multiple wards, there will be a point where ALL wards are full or the system is, again, too laggy. What was our limit before the server fixes? ~600 retainers? What's our limit now? Can this machine support retainers from 1000 players? 2000? 10,000? Somehow I doubt it. The limit for a menu/text based system is several orders of magnitude higher than this.
Keeping physical retainers incurs a huge, huge overhead for simple actions like item transactions and places a completely unnecessary strain on the machine. It makes the design awkward and unintuitive at best, and probably equally hard to develop further.
And there is absolutely no functionality that MW does now that can't be replicated in an infinitely more user-friendly menu/text based system.
the limit to fill all the wards in a single city was closer to 6000 retainers actualy, not 600Because even if you spread out the retainers across multiple wards, there will be a point where ALL wards are full or the system is, again, too laggy. What was our limit before the server fixes? ~600 retainers? What's our limit now? Can this machine support retainers from 1000 players? 2000? 10,000? Somehow I doubt it. The limit for a menu/text based system is several orders of magnitude higher than this.
Keeping physical retainers incurs a huge, huge overhead for simple actions like item transactions and places a completely unnecessary strain on the machine. It makes the design awkward and unintuitive at best, and probably equally hard to develop further.
And there is absolutely no functionality that MW does now that can't be replicated in an infinitely more user-friendly menu/text based system.
My XIVPad: http://xivpads.com?2031148
Again, why must all the retainers be physically there at all times if they aren't selling anything? They could still divide it somewhat to make certain items sold in there (kinda like bazaars in XI) but even still most retainers only need to be called out occasionally and you wouldn't even need to be in the ward to do so.Because even if you spread out the retainers across multiple wards, there will be a point where ALL wards are full or the system is, again, too laggy. What was our limit before the server fixes? ~600 retainers? What's our limit now? Can this machine support retainers from 1000 players? 2000? 10,000? Somehow I doubt it. The limit for a menu/text based system is several orders of magnitude higher than this.
But what if they ARE selling everything? What if the system crashes when only 75% of the people on the server want to sell items? If you have a simple, easy to implement system that can handle the worst case scenario, why on earth would you implement a more complex system that can't handle the worst case scenario?Again, why must all the retainers be physically there at all times if they aren't selling anything? They could still divide it somewhat to make certain items sold in there (kinda like bazaars in XI) but even still most retainers only need to be called out occasionally and you wouldn't even need to be in the ward to do so.
the best soultion to full wards
your retainer cant stay if it has nothing to sell...
they already mentioned checks and balances being implemented to fix the problem in the future
My XIVPad: http://xivpads.com?2031148
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.