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  1. #1
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by polyhedral View Post
    Yeah, enough with this nonsense retainers. Give us an auction house, so we don't have to walk all over wards looking for various multiple items. SE took a system that would have taken most people 5 minutes to buy, and required us to spend 15 minutes or more buying many items.

    It's freaking retarded, and to make it worse, there are idiots that defend it still to this day.....
    To be fair. . .

    We don't need an AH as such, with bidding and the like. They could link the cities, do away with the physical wards, and have everyone buy straight from the search interface while charging the seller a flat 5% tax. Problem solved, and with (probably) less coding involved.
    (1)

  2. #2
    Player
    Seif's Avatar
    Join Date
    Mar 2011
    Posts
    2,706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    Quote Originally Posted by Viridiana View Post
    To be fair. . .

    We don't need an AH as such, with bidding and the like. They could link the cities, do away with the physical wards, and have everyone buy straight from the search interface while charging the seller a flat 5% tax. Problem solved, and with (probably) less coding involved.
    How is that what you just described not an AH? AH in XI works exactly the same way. In some cases like in Jeuno there's not even a physical counter from which you can open the AH menu just an NPC. But because XIV NPCs load a LOT slower than in XI I'd be happy if there's just the current menu and no NPC that you need to see before accessing the buying menu.

    This is maybe OT but those counters at Hamlets look exactly like XI AH counters...
    (0)

  3. #3
    Player
    Nipa's Avatar
    Join Date
    Mar 2011
    Posts
    241
    Character
    Nipa Mii
    World
    Phoenix
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Viridiana View Post
    We don't need an AH as such, with bidding and the like.
    Most people refer to any market with the word AH. Most of them don't care a bit wether we can have actual auctions or not, the only really wanted option being the buyout anyway
    (0)

  4. #4
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Seif View Post
    How is that what you just described not an AH? AH in XI works exactly the same way. In some cases like in Jeuno there's not even a physical counter from which you can open the AH menu just an NPC. But because XIV NPCs load a LOT slower than in XI I'd be happy if there's just the current menu and no NPC that you need to see before accessing the buying menu.

    This is maybe OT but those counters at Hamlets look exactly like XI AH counters...
    Quote Originally Posted by Nipa View Post
    Most people refer to any market with the word AH. Most of them don't care a bit wether we can have actual auctions or not, the only really wanted option being the buyout anyway
    And Nipa answers the question for me. . .

    It's not an AH because there are no auctions in the system I described. No auctions means no auction house.
    (1)

  5. #5
    Player
    Leenk's Avatar
    Join Date
    Jun 2011
    Posts
    129
    Character
    Leenk Drakesbane
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    I honestly dont doubt that we'll see somethign closer to an auction house in the future. (near future if we're lucky) However, for the time being, to expect the SE to fix what is ENTIRELY a community issue is ridiculous. Yes there are plenty of issues with the wards, but nothing is game breaking in and of itself. The major issue here is that many many players operate just like the OP of this thread. They refuse to believe that they should move from uldah, thus uldah remains the optimal place to sell most items. And now your uldahn wards are full and "it's all SE's fault." When in reality, the problem falls on the shoulders of your servers community.
    (3)

  6. #6
    Player
    GhostInfinity's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    19
    Character
    Booms Jameson
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 23
    Quote Originally Posted by Leenk View Post
    I honestly dont doubt that we'll see somethign closer to an auction house in the future. (near future if we're lucky) However, for the time being, to expect the SE to fix what is ENTIRELY a community issue is ridiculous. Yes there are plenty of issues with the wards, but nothing is game breaking in and of itself. The major issue here is that many many players operate just like the OP of this thread. They refuse to believe that they should move from uldah, thus uldah remains the optimal place to sell most items. And now your uldahn wards are full and "it's all SE's fault." When in reality, the problem falls on the shoulders of your servers community.
    So what you're saying is if my native city is Ul'dah, I'm a goldsmith, miner, pugilist (where all 3 of my guilds are incidentally) and all the wards are full I shouldn't expect to sell anything unless I'm willing to burn through all my anima? I'm sorry but if this game ever wants to move forward it has to make a way to sell wares readily available at all times. If it's going to be these broken retainer wards then fine, I'll keep a retainer in LL, just give me an airship to hop on so I can keep one stocked and running. Not that I like a 30 minute turn around of my play time to try and sell things, at least it's a start.

    The reality is SE's successor of a an MMO hasn't improved, it has taken a step back as far as selling crafted/farmed items, and yes, it is their fault.
    (1)

  7. #7
    Player

    Join Date
    Jun 2011
    Posts
    76
    I personally like the idea of retainers, but full wards and running around all over is totally annoying. So here's an idea that keeps retainers, but gets rid of the runaround and disappointment of full wards:

    Scrap the wards.
    Add a counter.
    Add ability to summon retainers from the counter for buying/repairing//selling/storing. (Instead of a simple "buy" feature, you summon the retainer that has the goods you want. Remember that the whole point of MW was so that you could view everything that the retainer had on sale.)
    Add a repair search system. (Categorize: DM Grade> Craft Class)
    Add ability to "dispatch" retainers to non-physical wards for tax breaks.
    (0)

  8. #8
    Player

    Join Date
    Mar 2011
    Location
    Besaid
    Posts
    5,019
    Quote Originally Posted by Rinsui View Post
    Why? She said it's a fail. That's the right to wake up on for me.

    people who have spoken out against not liking the wards dont need to make a new thread about it every week trying to find some new underlying excuse to do so

    just keep the old threads revived

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