
You should have Blood for Blood on your first Phlebotomize no matter whether it goes before or after the first Disembowel. Preferably both Blood for Blood and Internal Release.I wanted to check if my opening rotation is a good one or if I'm doing anything wrong on it.
HT (IR) > PH > ID (PS) > DS (BfB) > CT (Jump) > TT (DFD) > VT (LS) > FT (SSD) > HT (Potent Posioning Potion) > PH (Leg Sweep) > TTT > CT combo
The reason I put PH up first, is because I haven't seen the DPS increase from using it after CT. Phlebotomize as far as I know, isn't affected by piercing resistances, well the DoT part isn't. So the only thing it gains is from the BfB. But is delaying your PHle for 3 GCDs a dps loss or increase?

By putting Disembowel up earlier, you'll increase the Bard's DPS earlier too, who'll be in the middle of their own opener and would definitely benefit from the 10%.

Quick question, is it worth clipping phlebotomize just before BFB ends?
It usually has 8-9 seconds left on it and I'm wondering if it's best to do that to get the most out of BFB when I can no longer get any more full combos off.
But for a wider perspective, I usually open as such:
HT -> ID,(IR) D, (BFB) CT -> (PS) Ph (Jump) -> TT, VT, (LS) FT -> HT (SD) -> PH (DD)
And then BFB usually wears off by then, any advise would be great![]()
DRG has one of the best bursts at the start of a fight now it seems to me from what I keep pulling off with mine.
Nope. PPS will be higher just doing the rotation normally. If Phlebotomizes base hit was similar to that of Disembowl, then yes, that would be acceptable to do so.Quick question, is it worth clipping phlebotomize just before BFB ends?
It usually has 8-9 seconds left on it and I'm wondering if it's best to do that to get the most out of BFB when I can no longer get any more full combos off.
But for a wider perspective, I usually open as such:
HT -> ID,(IR) D, (BFB) CT -> (PS) Ph (Jump) -> TT, VT, (LS) FT -> HT (SD) -> PH (DD)
And then BFB usually wears off by then, any advise would be great
9 GDCS in the next line of the rotation
9*2.5 = 22.5/3 = 7.5 ticks
HT + ID + DIS + CT + PH + TT + VP + FT + HT =
170 + 180 + 220 + 250 + 170 + 150 + 200 + 360 + 170 = 1890*1.1 = 2079 + (35*7) + (30*7) = 2534
You'd end up missing a tick of CT and DI due to you applying PH again
HT + PH + ID + DIS + CT + PH + TT + VP + FT =
170 + 170 + 180 + 250 + 170 + 150 + 220 + 360 = 1670*1.1 = 1837 + 220 = 2057 + (35*6) + (30*3*1.3) + (30*4) = 2504
Actually, I just noticed I messed up the order of the skills, but the potency will be the same even if I rearrange them.
Last edited by Dervy; 12-27-2014 at 09:03 AM.
Thanks for all your answers, though the tiny boost in my own DPS wouldn't bother me, seeing a bigger increase on the BRDs DPS seems a much bigger advantage.
Thank you for your answers!
This is sort of what I was looking for. 1.35 PPS increase is still an increase, but I suppose whether this is worth the stat tradeoff depends on how much skill speed you stack to achieve the 2 FT / Ph.the minimum to fit 2 full thrusts/phlebotomizes in bfb duration is 365 skill speed, and that's with a 0.1s~ tight timing and either a clipped gcd or perfectly timed bfb towards the end of gcd. if you always fit in ft or ph it ends up being 1.35 extra pps in your rotation or so, but that doesn't account for any possible sacrifices you'd have to make (stats, clipped gcds, etc)
Upon further testing, it seems I am able to hit the cutoff point at around 381SS (2.46sec GCD) but was unable to achieve this at 370SS (2.47sec GCD) no matter how hard I spam those buttons. Are you able to achieve it with consistency at 365SS?
Even so, it's reassuring to know that I don't need as high of a skill speed value as I originally thought to stick with this rotation.
yep. i can't achieve it at 364 (2.48) at all, but at 365 (2.47) i can do it
it's pretty consistent, but the timing is still almost unreasonably tight, if not for the gcd queue system. you absolutely can not have any delay between bfb and your next gcd; as soon as bfb animation lock ends, if you don't execute your weaponskill within within 0.033s or so, you probably won't connect it. if you miss that much in between any of your gcds within bfb, you'll probably miss it. you can still fit in all of your jumps, double buff in between gcds and x-pot just fine, though.
beyond that, i guess high ping can play a factor. i have 55ms or so pinging my server, 80ms~ through resource monitor
Last edited by Aiurily; 12-27-2014 at 10:19 AM.
Hmm, yeah latency might be why. I'm all the way across the pond![]()
But still, 2.46sec GCD is a more than reasonable tradeoff for 1.35PPS increase imo. And yeah fitting in jumps in between GCD isn't the issue here, as I can't manage to do the rotation with or without them at 2.47sec GCD.

So I think thI'd was answered earlier, but I wanna clarify. Use Life Surge on Chaos Thrust after certain points in the rotation at low skill speed? Here's how it normally goes for me:
HT->B4B->ID->IR->Dis->Leg->PS->CT->Jump->Phleb->DfD->TT->SSD->VT->LS-FT
Then repeat the combo through all 3 sets. The next time B4B and LS are up is on the 5th set (heavy thrust falling off I consider it ending a set) starting with TT combo. After this LS comes up more frequently than B4B does, so using it on CT will be a DPS increase and re-align B4B+LS? I've still been holding it at 341 SS, and it feels like a loss at that point. But I'm wondering if using it on CT is better or using it on unbuffed FT is better? Just curious as to what others have found out. Rotation is different at this lower skill speed haha.
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