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  1. #551
    Player
    Ricdeau's Avatar
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    Aug 2013
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    484
    Character
    Ricdeau Cyton
    World
    Gilgamesh
    Main Class
    Monk Lv 60
    Quote Originally Posted by treuhavik View Post
    Interesting... I've been cutting all my parses to about 3:30. Could that have something to do with it? Realistically, I should be parsing it longer since I'll be using it on high up-time fights. I'll try for Diamond Claws this afternoon and see if I can match your numbers.
    Crit RNG has a big impact on a dummy parse overall, but it has a really big impact on a short monk parse. I've had parses where I didn't reach my maximum DPS until around 2:30 seconds into the parse. The longer you can parse without running out of TP the more you should see a DPS trend since you have a greater number of attacks that are being averaged.

    Even with 4:20-4:30 minute parses I see crit percentages vary wildly (in the 10-12% variations on the high end which is a LOT for that length of time and many parses I run throughout a week ). Crit is a bit more RNG in this game than most since a lot of MMOs adopt systems where procs and percentages are normalized to give a more stable rate. This game doesn't seem to do that from a personal observation. Anyway more attacks in the averaged pool will give you a more accurate reading on where you're likely to fall in an actual raid fight.
    (0)
    Last edited by Ricdeau; 12-11-2014 at 05:19 AM.

  2. #552
    Player
    treuhavik's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    689
    Character
    Vik Vicious
    World
    Hyperion
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Ricdeau View Post
    Crit RNG has a big impact on a dummy parse overall, but it has a really big impact on a short monk parse. I've had parses where I didn't reach my maximum DPS until around 2:30 seconds into the parse. The longer you can parse without running out of TP the more you should see a DPS trend since you have a greater number of attacks that are being averaged.
    That was my train of thought; the longer the parse the more accurate the read. But that only leads me further to believe that it's less my gear and more my execution, which is troubling lol.
    (0)

  3. #553
    Player
    whiskeybravo's Avatar
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    Nov 2013
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    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by treuhavik View Post
    I'm opening with PB - Demo - B4B - Snap - IR - Snap - Steel/Howling - DK/TS - Steel/Howling - DK/TS and following up with a refresh to Demo before using ToD.
    In bold.. Maybe a typo? You've just applied DK/TS prior to PB fallin off, no need to re-apply it at that point, use BS > True then Demo. One thing I started figuring out after a while was I was doing twin too many times because I was at the flank, I've really tried to re-enforce twin/true rotation because true out of position is 10 more potency then in-position twin. Also make sure you aren't clipping your dots too early (and conversely letting them fall off for too long). Still seem to be doing pretty good, probably just a couple minor things to push it further.
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  4. #554
    Player
    Ricdeau's Avatar
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    Aug 2013
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    484
    Character
    Ricdeau Cyton
    World
    Gilgamesh
    Main Class
    Monk Lv 60
    Quote Originally Posted by treuhavik View Post
    That was my train of thought; the longer the parse the more accurate the read. But that only leads me further to believe that it's less my gear and more my execution, which is troubling lol.
    You're more than welcome to make a character over on my server and take a look at what I do if you are interested.
    (0)

  5. #555
    Player
    treuhavik's Avatar
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    Feb 2013
    Location
    Limsa Lominsa
    Posts
    689
    Character
    Vik Vicious
    World
    Hyperion
    Main Class
    Samurai Lv 90
    Quote Originally Posted by whiskeybravo View Post
    In bold.. Maybe a typo?
    Sorry, "DK/TS" was meant as using either Twin Snakes or Dragon Kick, not both.

    Quote Originally Posted by whiskeybravo View Post
    One thing I started figuring out after a while was I was doing twin too many times because I was at the flank, I've really tried to re-enforce twin/true rotation because true out of position is 10 more potency then in-position twin. Also make sure you aren't clipping your dots too early (and conversely letting them fall off for too long). Still seem to be doing pretty good, probably just a couple minor things to push it further.
    I've got all my buffs and enemy debuffs centralized at upper-mid screen so I've been doing pretty good keeping track and swapping attacks on the fly. Though, I will admit to clipping, DoTs especially, if I have the chance when they're 5 seconds or under, as I don't want to get caught with them down for more than 3s.
    ____________________________________________________________________________________________________________________________________

    Quote Originally Posted by Ossom View Post
    PB > Snap > B4B > Snap > IR > Demolish > DK > Twin > PB Drops here ToD > Bootshine > True > Snap > Bootshine > True > Demolish

    Edit: This should give you a strong boost on your initial Demolish, but it takes longer to get ToD up. Maybe just put ToD at the beginning but keep Demolish where it is.
    I'm going to try this one out today. This way I can get a fully buffed ToD up instead of refreshing Demo after PB. It should look something like this;

    Mine Before: PB > Demo > B4B > Snap > IR > Snap > Steel > DK > Howling > Twin - {End PB} - > Boot > True > Demo > ToD
    Mine After: PB > Snap > B4B > Snap > IR > Demo > Steel > DK > Howling > Twin - {End PB} - > ToD > Boot > True > Demo

    Two buffed DoTs has to be better than two unbuffed, right?
    (0)
    Last edited by treuhavik; 12-11-2014 at 05:55 AM.

  6. #556
    Player
    Reisho's Avatar
    Join Date
    Oct 2014
    Posts
    26
    Character
    Reisho D'yshvalos
    World
    Goblin
    Main Class
    Pugilist Lv 60
    sorry its 450 Ricdeau. I just got the dreadwyrm chest piece last night which boosted my SS up high... but I really like the BIS that you posted not that it's set in stone but I like to itemize my gear so if it's not t12 or t13 I can less acc gear and focus more on something else. I still have problems in t13 where my GL falls off during earthshaker. It's a pain...
    (0)

  7. #557
    Player
    Ricdeau's Avatar
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    Aug 2013
    Posts
    484
    Character
    Ricdeau Cyton
    World
    Gilgamesh
    Main Class
    Monk Lv 60
    Quote Originally Posted by Reisho View Post
    sorry its 450 Ricdeau. I just got the dreadwyrm chest piece last night which boosted my SS up high... but I really like the BIS that you posted not that it's set in stone but I like to itemize my gear so if it's not t12 or t13 I can less acc gear and focus more on something else. I still have problems in t13 where my GL falls off during earthshaker. It's a pain...
    450 is definitely getting up there.
    (0)

  8. #558
    Player
    PROBOUND's Avatar
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    Sep 2013
    Location
    Limsa
    Posts
    586
    Character
    Butta Stackz
    World
    Midgardsormr
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Ricdeau View Post
    Edit - The set I linked provides 99.121 STR worth of secondaries and the one you linked is 97.625 That amount of effective STR different is less than some of the racial differences.
    So are you saying here that 29 Speed effectively adds more DPS secondaries (STR) per point than 21 Crit? (Goes against everything I've ever been taught since Speed is avoided with a 10 Ft pole in most cases) Assuming its due to CRIT being RNG with diminishing returns and speed being constant?

    Also, if i understand this correctly your also saying that the difference between the two is so negligible it doesn't really matter which you choose? Especially considering people have personal preference in terms of GCD speed that would make it a toss up?
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    Last edited by PROBOUND; 12-11-2014 at 11:28 PM.

  9. #559
    Player
    treuhavik's Avatar
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    Feb 2013
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    Limsa Lominsa
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    689
    Character
    Vik Vicious
    World
    Hyperion
    Main Class
    Samurai Lv 90
    Quote Originally Posted by PROBOUND View Post
    So are you saying here that 29 Speed effectively adds more DPS secondaries (STR) per point than 21 Crit? (Goes against everything I've ever been taught since Speed is avoided with a 10 Ft pole in most cases) Assuming its due to CRIT being RNG with diminishing returns and speed being constant?

    Also, if i understand this correctly your also saying that the difference between the two is so negligible it doesn't really matter which you choose? Especially considering people have personal preference in terms of GCD speed that would make it a toss up?
    Yep. For MNK, Crit and SksP both share a weight of 0.187, so SkSp would come out 1.496 higher. It's extremely negligible so build to your preference.
    (0)

  10. #560
    Player
    Ricdeau's Avatar
    Join Date
    Aug 2013
    Posts
    484
    Character
    Ricdeau Cyton
    World
    Gilgamesh
    Main Class
    Monk Lv 60
    Quote Originally Posted by PROBOUND View Post
    So are you saying here that 29 Speed effectively adds more DPS secondaries (STR) per point than 21 Crit? (Goes against everything I've ever been taught since Speed is avoided with a 10 Ft pole in most cases) Assuming its due to CRIT being RNG with diminishing returns and speed being constant?

    Also, if i understand this correctly your also saying that the difference between the two is so negligible it doesn't really matter which you choose? Especially considering people have personal preference in terms of GCD speed that would make it a toss up?
    Yes, the damage difference will be extremely minimal. Skill speed has been put in such a negative light by some players, but it's not near as bad as people make it out to be. So for i110 stat weights (again, the weights need to be updated, but shouldn't change drastically) crit and skill speed are valued the same in terms of weight which was 0.187 STR per point. What you have to keep in mind is that stacking skill speed to extremely high values is bad for long fights, and this is where the skill speed is bad stigma comes from. In moderation skill speed is fine.
    (0)

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