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  1. #1
    Player
    Kuroyasha's Avatar
    Join Date
    Sep 2013
    Location
    Uldah
    Posts
    786
    Character
    Kuroyasha Tenshi
    World
    Gilgamesh
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Ossom View Post
    Hey, so I wanted to revise the previous opening rotation I posted here. Wonder if anyone can test it out, as I have to rely on static members to parse since I play on the Ps4.

    The original rotation was:

    PB > Snap > B4B > Snap > IR > Demo > DK > TS > ToD > BS > True > Snap > BS > True > Demo

    The Updated rotation is

    PB > Snap > IR > Snap > B4B > Demo > DK > TS > ToD > BS > True > Snap > BS > True > Demo
    Question about opener: after perfect balance i notice it went to BS twice. Is the DK supposed to stay up by the time I apply the last demolish? I notice it keeps dropping seemingly a split second b4 i apply the demolish after the pb opener. Is that intended or am I not pressing/spamming fast enough earlier in the rotation and/or need more skillspeed?



    Quote Originally Posted by Ricdeau View Post

    Another edit for a full i130 set that doesn't use Flint Caviar for people that it's out of the price range for:

    http://ffxiv.ariyala.com/OXH8
    Full i130 at 535 acc with Apkallu Omelette
    104.018 STR from secondaries
    388 STR from main stat on gear
    492.018 STR total from gear
    How would that set stack up against this one? http://ffxiv.ariyala.com/OYFA
    Loses 58 crit but gains 28 det. Wondering since our Internal Release boosts our crit so much anyway if the 28 det would be better.
    (0)
    Last edited by Kuroyasha; 12-23-2014 at 09:54 AM. Reason: Added a 2nd question

  2. #2
    Player
    Ricdeau's Avatar
    Join Date
    Aug 2013
    Posts
    484
    Character
    Ricdeau Cyton
    World
    Gilgamesh
    Main Class
    Monk Lv 60
    Quote Originally Posted by Kuroyasha View Post
    How would that set stack up against this one? http://ffxiv.ariyala.com/OYFA
    Loses 58 crit but gains 28 det. Wondering since our Internal Release boosts our crit so much anyway if the 28 det would be better.
    Overall DPS should be roughly the same with that. There's only a 0.12 STR difference in favor of the set I posted. The one you posted might be a little more stable on dummies since you're trading crit for det, but I think with enough attacks factored in the difference is negligible. There a few different sets that are all within 1 effective STR of each other to fit how people want to gear.

    In short, that set is basically just as good.
    (0)
    Last edited by Ricdeau; 12-23-2014 at 10:46 AM.

  3. #3
    Player
    Kuroyasha's Avatar
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    Sep 2013
    Location
    Uldah
    Posts
    786
    Character
    Kuroyasha Tenshi
    World
    Gilgamesh
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Ricdeau View Post
    Overall DPS should be roughly the same with that. There's only a 0.12 STR difference in favor of the set I posted. The one you posted might be a little more stable on dummies since you're trading crit for det, but I think with enough attacks factored in the difference is negligible. There a few different sets that are all within 1 effective STR of each other to fit how people want to gear.

    In short, that set is basically just as good.
    I see. Thanks for your response. Trying to save some poe for other class pieces and didnt wanna drop 495 on monk head xD
    (0)

  4. #4
    Player
    Odowla's Avatar
    Join Date
    Jan 2014
    Posts
    519
    Character
    Odowla Wetae
    World
    Gilgamesh
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Kuroyasha View Post
    Question about opener
    Yes DK falls off. It doesnt matter because you have 10% more on the DoT of demolish, which is where all the damage of Demo comes from.

    The set you compared against is the BiS set. It is the BiS. Best In Slot - so of course the one you linked loses.
    12.412 Str on the Crit vs 9.408 Str on the det.
    (0)

  5. #5
    Player
    Ricdeau's Avatar
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    Aug 2013
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    484
    Character
    Ricdeau Cyton
    World
    Gilgamesh
    Main Class
    Monk Lv 60
    Quote Originally Posted by Odowla View Post
    Yes DK falls off. It doesnt matter because you have 10% more on the DoT of demolish, which is where all the damage of Demo comes from.

    The set you compared against is the BiS set. It is the BiS. Best In Slot - so of course the one you linked loses.
    12.412 Str on the Crit vs 9.408 Str on the det.
    He neglected to point out that his set also has 14 more SS too. So it's got an extra 2.884 STR worth of SS to factor in as well.
    (0)

  6. #6
    Player
    Best-MNK-NA's Avatar
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    Aug 2014
    Posts
    52
    Character
    Meat Chiefkabob
    World
    Gilgamesh
    Main Class
    Pugilist Lv 50
    Former MNK main. Got the Dread claws from T13 tonight and am trying to relearn MNK to make T13 easier for the healers after stepping away to play NIN since 2.4...

    Quote Originally Posted by Ossom View Post
    The Updated rotation is

    PB > Snap > IR > Snap > B4B > Demo > DK > TS > ToD > BS > True > Snap > BS > True > Demo
    Would people still say this is the best opener, now with over a month of testing? When do you add the xpot? I would guess right after the TS before ToD to guarantee the potion delay doesn't stop TS? I was doing Tackle > ToD > PB > Demo > Snap > Snap > IR > DK > B4B > TS > x-pot > BS > sp > True > howling > Snap as my opener but it seems slightly less optimal (especially the pre-PB ToD).


    Also, i'm still a bit confused on what the accepted usage of Fracture is. Back in the day I tried to work it in but no long fights could sustain the TP cost. When do you use it in your rotations? And are you only using it because you have a NIN? Our other melee is a DRG (and won't play anything else) so if I go MNK I won't have Goad available. Would that mean never use Fracture?

    What's the best time to clip dots, or is it never at all? It seems a strict 1-2s rule on both Demolish and ToD is best to me. ToD is obvious - you reapply it right when it's about to come off, always. Demolish, on the other hand, if it has 3+ seconds left on it when you reach it in your rotation if you clip it then you are guaranteeing a lost tick, where as if you choose Snap instead you also guarantee a lost tick in the ~6 seconds it takes you to get back to Demolish but the damage Snap does is > the lost damage from the lost tick. But if you're re-applying Demolish at 1-2s then you might not lose a tick. Even if you Snap instead of Demolish right as Demolish falls off, that's ~6 seconds (two ticks) before you can demolish again and Snap Punch deals more potency than two ticks of Demolish + its initial hit... as long as you immediately rotate back to a Demolish that should be a dps gain in theory, right? Or am I missing something?

    Another similar question: Do DK and TS affect themselves? Does your first TS on a boss do a straight 140 potency or is it really 154 potency (from its 10% damage buff) every time? I operate under the assumption they don't benefit from their own buffs, but wanted to make sure. If they do apply to themselves it makes clipping them at all useless most of the time.

    Lastly, the last non-crafted BIS I saw was http://ffxiv.ariyala.com/OXH8 before 2.5. Do the new 110 accessories change any of that radically? Is it worth picking one up - or does it require a lot of other crafted gear to eek out a few extra STR? The stat gains seem rather minor compared to the cost until you reach 4-5 crafted pieces it seems. If you had to build a budget "BIS" with just 1 or 2 crafted items, what would it be? I see lists with either none or a ton and it's hard to figure out the best option as someone who really can't afford to do any more than 1-2.
    (0)

  7. #7
    Player
    Sapphic's Avatar
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    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by Ossom View Post
    Hey, so I wanted to revise the previous opening rotation I posted here. Wonder if anyone can test it out, as I have to rely on static members to parse since I play on the Ps4.
    My opener is ToD > PB > Demo > snap x2 > Twin > DK > B4B > BS > IR > True> Howling Fist > Snap > BS > Twin > Demo

    Fracture I pretty much use only when B4B or IR is up. On T13 my B4B comes a little later due to the first Mega-Flare so I weave it into the rotation depending on when I take damage. Sooner If I take damage on the initial hit, later if I get ringed and have to stack.

    Ilvl 126 600 deeps on dummy without pary or pots/food. 560ish in FCoB. Also for perfect timing in reapplying dots you have to take into consideration the time it takes to apply the effect. eg ToD can start applying when the present ticks to 2 and by the time the effect sticks the timer will have just run out keeping it more constant.
    (0)

  8. #8
    Player
    zlotjko's Avatar
    Join Date
    Dec 2013
    Posts
    49
    Character
    Zli Diabetichar
    World
    Cerberus
    Main Class
    Pugilist Lv 50
    guys, a nooby mnk here that needs some help.
    Can somebody post a full rotation for a mnk?
    Currently am having lots of dps issues. ilvl 114 (125 relic, melded ring 90 ,130 boots (t11) , 130 brace (t12), legs 120 (poe) everything else is 110 non-melded ) and i just can't get pass 495 dps on a dummy (no buffs, no pots, no mercy stroke spam).
    What i am currently doing is: Shoulder->PB->SNAP->SNAP->SNAP->Twin->DK as an opener then
    BFB-> TS -> IR -> Demo -> Steel -> ToD -> DK -> HF -> Twin -> Snap as an introduction to the standard rotation
    After that i go standard
    Boot -> TS -> Demo (or Snap if Demo is on > 3 sec) -> DK -> Twin -> Snap (or Demo if its < 3sec)
    Using all cds as soon as they are available.
    But there is no way i can get 500+ dps with this, so am guessing am doing something wrong, but i don't get what...
    Also for some reason i can go with a dummy up to 4 min and 30 sec, so is it maybe some lag? I use invigorate when i have <590 tp, for the first time, and can use it one more time before I completely run out of juice
    Please help...

    For better view my stats are:
    Str : 588
    Vit : 491

    Acc: 527
    Crit: 450
    Det: 346
    SS : 400
    (0)
    Last edited by zlotjko; 12-19-2014 at 03:19 AM.

  9. #9
    Player
    Lewena's Avatar
    Join Date
    Dec 2013
    Posts
    186
    Character
    Lewena Yaeger
    World
    Moogle
    Main Class
    Summoner Lv 50
    Are you using ToD in your "rotation"?
    (0)
    Last edited by Lewena; 12-19-2014 at 05:59 AM.

  10. #10
    Player
    zlotjko's Avatar
    Join Date
    Dec 2013
    Posts
    49
    Character
    Zli Diabetichar
    World
    Cerberus
    Main Class
    Pugilist Lv 50
    well when it runs out, but i usually wait to refresh twin self-buff to put it on (meaning at worst 3-6 sec without it)
    (0)

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