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  1. #541
    Player
    PROBOUND's Avatar
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    Sep 2013
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    Limsa
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    586
    Character
    Butta Stackz
    World
    Midgardsormr
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Ricdeau View Post

    Anyway take a look at this set: http://ffxiv.ariyala.com/OINM
    wow i really like your set! Is this the widely accepted MNK BiS or something you came up with personally? This is the one i came up with before seeing yours.

    My set adds: +51 Crit, +3 Speed
    My set looses: +32 DET, -6 Acc

    Now looking at both sets its pretty clear that 32 Det is far more valuable than that 51 Crit cuz Bootshine.

    I've always had this assumption that having 500+ Crit and 350+ DET was essentially the "Magic Numbers" and as long as you keep your numbers above those your golden. Now i see that thats a flaud way of thinking especially considering MNK has a different stat priority. Not seeing 500+ Crit kinda hurts but in the end its about output i guess.

    Thanks for this.
    (0)
    Last edited by PROBOUND; 12-11-2014 at 03:47 AM.

  2. #542
    Player
    Ricdeau's Avatar
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    Aug 2013
    Posts
    484
    Character
    Ricdeau Cyton
    World
    Gilgamesh
    Main Class
    Monk Lv 60
    Quote Originally Posted by PROBOUND View Post
    wow i really like your set! Is this the widely accepted MNK BiS or something you came up with personally? This is the one i came up with before seeing yours.

    My set adds: +51 Crit, +3 Speed
    My set looses: +32 DET, -6 Acc

    Now looking at both sets its pretty clear that 32 Det is far more valuable than tha 51 Crit.
    I actually haven't seen much conversation between monks on the new BiS. I played around with different stats to see what I could come up with. I felt this was the best balanced, and also ends up being the BiS the Ariyala solver will give you if you put in 535 acc and include food buffs. I kept trying to get something with ~400 skill speed without impacting other stats too much, but I just couldn't get something I liked.

    Edit: What I'd really like to see is someone rework the stat weights with i130 in mind so we can readjust the values to better reflect the new secondary stats allocations that are available to us. The stats weights we're using right now are somewhat out of date, but still valid enough to be a good guideline, but some fine tuning needs to be done since stat allocations have increased. Unfortunately my math skills have dwindled over the years I'm no longer near as good as I once was. So I generally just try to feed the current math whizzes raw parse data when they need it.
    (0)
    Last edited by Ricdeau; 12-11-2014 at 03:54 AM.

  3. #543
    Player
    Raisinetz's Avatar
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    Feb 2014
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    7
    Character
    Raisinetz Cloudulous
    World
    Gilgamesh
    Main Class
    Pugilist Lv 50
    Hi, I'm curious how other monks are doing on T11 dps wise? Currently I'm hovering around 460-480 during last phase of T11 but I feel like I push it further with the gear I have.

    Also another question, I got i120 fist last weak and finally able to test it out in FCOB this week but it feels like there wasn't that much of a dps boost from my nexus (max crit/det), maybe a few dps. That seems reasonable right?

    Here is my current gear
    http://na.finalfantasyxiv.com/lodest...acter/2969504/
    (0)

  4. #544
    Player
    PROBOUND's Avatar
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    Sep 2013
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    Limsa
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    586
    Character
    Butta Stackz
    World
    Midgardsormr
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Ricdeau View Post
    I kept trying to get something with ~400 skill speed without impacting other stats too much, but I just couldn't get something I liked.
    I made a small adjustment to your set and was able to squeeze out +21 Crit +9 acc while loosing -29 Speed. Putting us well above (547) Rear/Flank cap (frontal cap for T13 adds maybe?) but also lowering our speed to 356. Is this too slow? (Obsessed with my Magic Numbers lol)

    CRIT: 477
    DET: 411
    ACC: 547
    Speed: 356

    Adjusted Set

    Which brings up my next question: How slow can a MNK go?
    (0)
    Last edited by PROBOUND; 12-11-2014 at 04:07 AM.

  5. #545
    Player
    treuhavik's Avatar
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    Feb 2013
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    Limsa Lominsa
    Posts
    689
    Character
    Vik Vicious
    World
    Hyperion
    Main Class
    Samurai Lv 90
    How much DPS should I be getting out of my i113 MNK?

    On a dummy with out food, party or pots, I'm around 465. I just can't shake the feeling that I'm doing something wrong when my i111 DRG is putting out 460 (subbed Nexus for Diamond Spear in calculator) and my i113 NIN is doing 470.

    I'm opening with PB - Demo - B4B - Snap - IR - Snap - Steel/Howling - DK/TS - Steel/Howling - DK/TS and following up with a refresh to Demo before using ToD.

    Any suggestions or validation would be greatly appreciated.


    EDIT: Gear Weights - MNK = 389.442, DRG = 401.814, NIN = 394.55. Should I just chalk it up to that and better optimize my MNK?
    (0)
    Last edited by treuhavik; 12-11-2014 at 05:06 AM.

  6. #546
    Player
    Ossom's Avatar
    Join Date
    Nov 2014
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    368
    Character
    Ossom Possom
    World
    Adamantoise
    Main Class
    Armorer Lv 53
    Was thinking of a new opener. Idk if anyone has suggested it yet, unfortunately I can't test it yet as I can't parse on my PS4 and need to wait for a static member to come online.

    But it's :

    PB > Snap > B4B > Snap > IR > Demolish > DK > Twin > PB Drops here ToD > Bootshine > True > Snap > Bootshine > True > Demolish

    Edit: This should give you a strong boost on your initial Demolish, but it takes longer to get ToD up. Maybe just put ToD at the beginning but keep Demolish where it is.
    (0)

  7. #547
    Player
    Ricdeau's Avatar
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    Aug 2013
    Posts
    484
    Character
    Ricdeau Cyton
    World
    Gilgamesh
    Main Class
    Monk Lv 60
    Quote Originally Posted by PROBOUND View Post
    I made a small adjustment to your set and was able to squeeze out +21 Crit +9 acc while loosing -29 Speed. Putting us well above (547) Rear/Flank cap (frontal cap for T13 adds maybe?) but also lowering our speed to 356. Is this too slow? (Obsessed with my Magic Numbers lol)

    CRIT: 477
    DET: 411
    ACC: 547
    Speed: 356

    Adjusted Set

    Which brings up my next question: How slow can a MNK go?
    You don't need any skill speed at all. I used to run 356/357 back in i90, and it didn't prevent me from doing anything. Removing all skill speed can have an impact on whatever ideal opener you want to use, but in the grand scheme of things as long as you get GL3 and your CDs rolling the damage from your overall damage won't really be effected by it. With 356 you can still hit 5 GCDs...they may not be the ones you are used to hitting, but you can definitely do 5 GCDs. The only thing adding or removing skill speed in moderation will do is slightly adjust where moves and buffs line up. Nothing a little practice can't get you used to.

    In terms of the sets considering how little secondaries add overall as long as you have equal item level stat allocations without just over stacking accuracy way past flank cap the damage difference between them won't be massive outside of stacking skill speed to some extreme. I personally like around 400 skill speed because I the flow better, but it didn't prevent me from doing anything with next to no skill speed.

    Edit - The set I linked provides 99.121 STR worth of secondaries and the one you linked is 97.625 (possibly less if we updated the stat weights for the current ilvls as well). Tack on whatever your STR is in i130 gear and you'll see the difference wouldn't result in anything too great. That amount of effective STR different is less than some of the racial differences.
    (0)
    Last edited by Ricdeau; 12-11-2014 at 04:55 AM.

  8. #548
    Player
    Almalexia's Avatar
    Join Date
    Mar 2011
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    856
    Character
    Almalexia Indoril
    World
    Hyperion
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by PROBOUND View Post
    Which brings up my next question: How slow can a MNK go?
    341 is the base for secondary stats at lv.50. Worth trying to PBx5 barenaked to see if it's manageable. Assuming we DET/crit worshippers get our wish, we could very well end up with 341 SS.
    (0)

  9. #549
    Player
    Ricdeau's Avatar
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    Aug 2013
    Posts
    484
    Character
    Ricdeau Cyton
    World
    Gilgamesh
    Main Class
    Monk Lv 60
    Quote Originally Posted by treuhavik View Post
    How much DPS should I be getting out of my i113 MNK?

    On a dummy with out food, party or pots, I'm around 465. I just can't shake the feeling that I'm doing something wrong when my i111 DRG is putting out 460 (subbed Nexus for Diamond Spear in calculator) and my i113 NIN is doing 470.

    I'm opening with PB - Demo - B4B - Snap - IR - Snap - Steel/Howling - DK/TS - Steel/Howling - DK/TS and following up with a refresh to Demo before using ToD.

    Any suggestions or validation would be greatly appreciated.


    EDIT: Gear Weights - MNK = 389.442, DRG = 401.814, NIN = 394.55. Should I just chalk it up to that and better optimize my MNK?
    At your gear level with i115 weapon I was doing 490-500 depending on crit RNG over a ~4:20 parse (two invigorates until right when I run dry). I'll reiterate again the stat weights for monk were pre 2.4 and need to be updated, but it shouldn't result in any major shift. Ninja definitely appears pretty optimized since it was released well after the launch jobs (the class as a whole is very nicely designed for the most part), but I don't think the stat weights have been accurately accounted for just yet. Dragoons keep pretty on top of updating weights and theorycrafting. We've lost some of our major theorycrafters unfortunately so our weight info is not maintained as well.
    (0)
    Last edited by Ricdeau; 12-11-2014 at 05:12 AM.

  10. #550
    Player
    treuhavik's Avatar
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    Feb 2013
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    Limsa Lominsa
    Posts
    689
    Character
    Vik Vicious
    World
    Hyperion
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Ricdeau View Post
    At your gear level with i115 weapon I was doing 490-500 depending on crit RNG over a ~4:20 parse (two invigorates until right when I run dry).
    Interesting... I've been cutting all my parses to about 3:30. Could that have something to do with it? Realistically, I should be parsing it longer since I'll be using it on high up-time fights. I'll try for Diamond Claws this afternoon and see if I can match your numbers. Were you using part buff, food or pots in those encounters?
    (0)

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