Quote Originally Posted by Sleigh View Post
If DRG did indeed go up 5% DPS, and they translate to fights even better than before from a dummy (their biggest downfall T10-13 IMO compared to T1-9), I'd say a DRG will easily hands down beat MNK in any fight going by contribution. These changes just make them put out their rotation with almost nothing in their way other than being a melee with potential travel time, while MNK still has to deal with GL3 drops and such. MNK will still have the INT debuff + Mantra utility so it'll be brought just like before in most content.

DRG should now indeed be the highest DPS option of the 3 melee (contribution wise), on a dummy and in real fights, which makes up for their still lacking utility.

MNK MNK as your melee comp should still be more DPS, but it'd be an insignificant boost rather than a just completely superior comp. Plus now any break in the fight, any mechanic trapping MNK, could make DRG MNK beat MNK MNK ... this is looking promising.
If you have a good MNK in your party, DRG's should not overtake MNK's DPS if it's indeed a 5% increase... Unless it's a fight where you can't avoid loosing GL3 at times.

DRG have 1 less positional now, which is a change, but it's not like it was hard using HT before... If you're good at DRG, it shouldn't actually change anything.