


Hence why I said "look low poly". It does not "look low poly". I'm well aware how normal mapping works lol. You can see the polygons on every model in the game including brand new ones.Look at the sides and you can see the polygons themselves. The only reason it appears high poly is due to normal/bump mapping. You put normals within a texture map and use those to do light calculations, rather than the polygon faces themselves. This allows you to add finder detail. It's not necessary bad that the models are low poly, as long as it look realistic.
Also the texture is way higher res allowing for again, more detail.
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