I wish. They said it's being released around the time of the Expansion, so whenever they decide to release the expansion.
Between the original release of final fantasy 4, 5, and 6, there were a few monsters who had copy and pasted sprites. This isn't really anything new.
I'm astounded at the amount of people who failed to read and/or comprehend my OP.
This is barely even comparable - imagine finding FF8 models in FF13.
For those of you who have to actually see it:
and now in FFXI:
![]()
2014/12/06 00:32; Chipmungus が最後に編集
Looks higher poly to me, OP. Maybe you should get your eyes checked?
Well, please remember that ARR has been "rushed" in just 2 years. I don't think they had the time to polish these details that 99% of the players don't even notice or care about.
If they feel it's a big issue, I am confident they fill fix it in future expansions.
Not only that but they have different rigging and doesn't even largely have animations for the same skills they use. For example Screwdriver in XI =/= Screwdriver in XIV - If it were the exact same models and rigging from XI, everything would be the same, even the low res textures.
And last I seen, while they're lower than XIV 1.x, they're still far higher than XIs. Imganing FF8 models in XIII is easy - It would be higher poly count as well.
Do I like the reused designs? Not really.
But ARR was made and rushed out in around a year, its not as polished as any other FF. If you were to take the time to compare it to FFXI (being the only other FF MMO) you'll notice that a lot more effort went into XI.
I never mentioned animations - the models, however, are identical. They haven't even smoothed the mesh. In the case of the Pugils, the Intimidate animation is still intact. The screenshots from XI that I've posted here are not my own (they're clearly not rendered at a decent resolution, for one), and I do not intend to resubscribe and go through 10+ hours of PlayOnline patching only to prove a point.Not only that but they have different rigging and doesn't even largely have animations for the same skills they use. For example Screwdriver in XI =/= Screwdriver in XIV - If it were the exact same models and rigging from XI, everything would be the same, even the low res textures.
And last I seen, while they're lower than XIV 1.x, they're still far higher than XIs. Imganing FF8 models in XIII is easy - It would be higher poly count as well.
FF12 Croc from Coerthas (Very high poly!)
![]()
![]() |
![]() |
![]() |