ページ2/10 最初最初 1 2 3 4 ... 最後最後
全92件中11~20件目
  1. #11
    Player
    Aegis's Avatar
    登録日
    2011/03/08
    投稿
    1,161
    Character
    Aegis Elisus
    World
    Balmung
    Main Class
    甲冑師 Lv 70
    Quote 引用元:Tupsi 投稿を閲覧
    You may want to boost your graphics settings or go to PS4/PC
    Can I boost it back to the texture resolution we had 4 years ago?

    DX11 update isn't increasing the resolutions btw. Does anyone know when we're actually getting that? It seems to have slipped off the radar.
    (1)

  2. #12
    Player
    Tupsi's Avatar
    登録日
    2012/02/10
    投稿
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    巴術士 Lv 80
    Quote 引用元:Aegis 投稿を閲覧
    Can I boost it back to the texture resolution we had 4 years ago?

    DX11 update isn't increasing the resolutions btw. Does anyone know when we're actually getting that? It seems to have slipped off the radar.
    I wish. They said it's being released around the time of the Expansion, so whenever they decide to release the expansion.
    (1)

  3. #13
    Player
    Kelg's Avatar
    登録日
    2012/05/19
    投稿
    437
    Character
    Kelg Granthal
    World
    Sargatanas
    Main Class
    忍者 Lv 100
    Between the original release of final fantasy 4, 5, and 6, there were a few monsters who had copy and pasted sprites. This isn't really anything new.
    (1)

  4. #14
    Player
    Chipmungus's Avatar
    登録日
    2011/07/31
    投稿
    11
    Character
    Chip Moongust
    World
    Zodiark
    Main Class
    呪術士 Lv 50
    I'm astounded at the amount of people who failed to read and/or comprehend my OP.

    Quote 引用元:Kelg 投稿を閲覧
    Between the original release of final fantasy 4, 5, and 6, there were a few monsters who had copy and pasted sprites. This isn't really anything new.
    This is barely even comparable - imagine finding FF8 models in FF13.

    For those of you who have to actually see it:



    and now in FFXI:




    (4)
    2014/12/06 00:32; Chipmungus が最後に編集

  5. #15
    Player
    axemtitanium's Avatar
    登録日
    2012/07/27
    投稿
    991
    Character
    Titania Basilikos
    World
    Hyperion
    Main Class
    呪術士 Lv 100
    Looks higher poly to me, OP. Maybe you should get your eyes checked?
    (19)

  6. #16
    Player
    Remilia_Nightfall's Avatar
    登録日
    2013/08/26
    投稿
    830
    Character
    Reimu Hakurei
    World
    Phoenix
    Main Class
    赤魔道士 Lv 90
    Well, please remember that ARR has been "rushed" in just 2 years. I don't think they had the time to polish these details that 99% of the players don't even notice or care about.

    If they feel it's a big issue, I am confident they fill fix it in future expansions.
    (0)

  7. #17
    Player
    Tupsi's Avatar
    登録日
    2012/02/10
    投稿
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    巴術士 Lv 80
    Quote 引用元:axemtitanium 投稿を閲覧
    Looks higher poly to me, OP. Maybe you should get your eyes checked?
    Not only that but they have different rigging and doesn't even largely have animations for the same skills they use. For example Screwdriver in XI =/= Screwdriver in XIV - If it were the exact same models and rigging from XI, everything would be the same, even the low res textures.

    And last I seen, while they're lower than XIV 1.x, they're still far higher than XIs. Imganing FF8 models in XIII is easy - It would be higher poly count as well.
    (9)

  8. #18
    Player
    Arkine's Avatar
    登録日
    2011/03/08
    Location
    Ul'dah
    投稿
    889
    Character
    Arkine Vanrien
    World
    Balmung
    Main Class
    剣術士 Lv 70
    Do I like the reused designs? Not really.

    But ARR was made and rushed out in around a year, its not as polished as any other FF. If you were to take the time to compare it to FFXI (being the only other FF MMO) you'll notice that a lot more effort went into XI.
    (1)

  9. #19
    Player
    Chipmungus's Avatar
    登録日
    2011/07/31
    投稿
    11
    Character
    Chip Moongust
    World
    Zodiark
    Main Class
    呪術士 Lv 50
    Quote 引用元:Tupsi 投稿を閲覧
    Not only that but they have different rigging and doesn't even largely have animations for the same skills they use. For example Screwdriver in XI =/= Screwdriver in XIV - If it were the exact same models and rigging from XI, everything would be the same, even the low res textures.

    And last I seen, while they're lower than XIV 1.x, they're still far higher than XIs. Imganing FF8 models in XIII is easy - It would be higher poly count as well.
    I never mentioned animations - the models, however, are identical. They haven't even smoothed the mesh. In the case of the Pugils, the Intimidate animation is still intact. The screenshots from XI that I've posted here are not my own (they're clearly not rendered at a decent resolution, for one), and I do not intend to resubscribe and go through 10+ hours of PlayOnline patching only to prove a point.

    FF12 Croc from Coerthas (Very high poly!)

    (2)

  10. #20
    Player Ilitsa's Avatar
    登録日
    2013/09/01
    Location
    Gridania
    投稿
    1,132
    Character
    Ilitsa Samariya
    World
    Siren
    Main Class
    暗黒騎士 Lv 90
    Quote 引用元:Aldora 投稿を閲覧
    I’ve never seen people complain that the Chocobo almost looks exactly the same in multiple Final Fantasy games. In fact, the biggest complaint i’ve seen was that the iconic creatures in FFXIII didn’t look like it’s predecessors in the slightest!
    Really? They didn't?

    (1)

ページ2/10 最初最初 1 2 3 4 ... 最後最後