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  1. #10
    Player
    Edellis's Avatar
    Join Date
    Dec 2013
    Posts
    754
    Character
    Ixora Lepta
    World
    Zalera
    Main Class
    Archer Lv 73
    1) The game was made in a ridiculously short amount of time. Copy-pasta was inevitable.

    2) Even the lifted models have texture upgrades as well as lighting maps added to them, and are likely rigged/animated differently. Fair enough.


    3) Yoshi mentioned alot about how with ARR, for the first time, they put aside their [crippling] egos and just buckled down with the intention of getting the game done above everything else...which basically just amounted to them cutting corners.

    With square, you'll see them show and announce things that look awesome, only to have them take it back because they overreached themselves. It's probably the reason FFXIII Versus / FFXV still hasn't been released yet, and 7 years after the fact they still are showing footage of literally the same 3 areas we've been looking at since the game was announced. It's because they aren't getting anything done. Speaking of FFXV, anyone remember how you originally were able to control all the party members? Well, now we can't, because "technical" and "complications" and "story reasons" and excuse excuse excuse excuse.

    I'm personally glad they lifted models from XII and XIII, because it's a good chance there would be nothing there instead. A more detailed model would have been great, but whatever FFXII is the best looking game on PS2 by a longshot, and it wouldn't have made PS3 development any easier.


    In the end, 20 lifted enemies are better than 4 or 5 intricately designed ones. They can do more with it, the game feels larger because of it. I played the hell out of FFXII and I didn't even notice....so unique models would not have been worth the development time when they can just get it done and move forwards
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    Last edited by Edellis; 12-06-2014 at 03:04 AM.