Quote Originally Posted by Rjain View Post
I absolutely love what they did bringing in a lot of those models and stuff into this game, and to anyone saying they look low poly or whatever, you definitely need to get your eyes checked.

It's cool going back to FFXII and seeing a lot of the things they took from it. Just an hour in that game makes me want to play this one even more. There are so many things in this game that reflect on the franchise and makes me feel nostalgic.

Edit:



... yeah. Boy, we sure are low-poly in this game.
Look at the sides and you can see the polygons themselves. The only reason it appears high poly is due to normal/bump mapping. You put normals within a texture map and use those to do light calculations, rather than the polygon faces themselves. This allows you to add finder detail. It's not necessary bad that the models are low poly, as long as it look realistic.



Also the texture is way higher res allowing for again, more detail.