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  1. #11
    Player
    Aetherdancer's Avatar
    Join Date
    Jan 2014
    Posts
    21
    Character
    Aetherspike Skydancer
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Zeviand View Post
    If you're giving all your goads to your monk you're doing something wrong, unless of course you don't have a bard in the group. For every FCOB encounter I follow the same formula. First goad goes to the bard roughly a minute into the encounter (to prolonge the use of his invig) and then the monk roughly 4 minutes into the encounter. This means the bard doesn't need to sing until roughly 5 minutes into the fight, which means more dps on every boss. Don't think it'll change much after the patch, but we'll just have to wait and see.
    Ridiculous idea to ever give the 1st Goad to the Bard. They use TP less quickly.

    There isn't enough Goad on a single NIN to prevent the use of Paeon. You'll eventually have to sing it for the NIN.

    Since NIN is going to be spending TP more quickly than the Bard, there's no reason to give Goad to the Bard. When the NIN or the MNK get low on TP, the Bard should sing a Paeon. Giving TP to the Bard doesn't excuse him from playing Paeon. The NIN needs TP too. The first Goad needs to be used in a way that delays the need to sing Paeon. The MNK is usually the first to run out of TP, so Paeon would first be sung at the MNK's request. If the MNK gets the first Goad, you've successfully saved DPS by delaying Paeon.

    If I spend TP more quickly than the Bard, he's going to be playing Paeon long before he needs the TP himself. It's absolutely ridiculous to give Goad to the Bard, especially since Bard's TP -> Damage ratio is smaller than that of any melee DPS. I'd rather the Bard be low on TP than a tank, since at least tanks needs their rotations uninterrupted to successfully keep hate. (If MT is low on TP, the OT might need to hold back on his own DPS to keep from stealing)

    After the TP nerf, Goad is mostly going to be useful for granting TP to a revived player. Since Paeon is getting sung for the NIN now, Goad will only be useful on jobs that run out of TP faster than NIN. In multi-target scenarios where the Bard will be multi-dotting several adds over and over, and might run out of TP faster than me, that is when I will give TP to the Bard.



    Think about Monk. Monk has 3 stances and each stance offers a choice of ability to use. If the boss has DK on it already, the Monk should use Bootshine in Opo-opo, which is not even a bit more expensive, but offers a DPS increase in the form of a guaranteed crit. It's also superior to Dragon Kick in another regard, in that when opening into your first non-stance opo-opo ability, it doesn't require a directional in order to achieve max potency of 150, while Dragon Kick will not be 150 potency unless it's from the flank. It's very situational (once per fight, mostly) but Bootshine is a safer choice to make as your opening opo-opo ability because when a boss is turning, you may not be able to easily land an attack on the flank.

    Think about Raptor stance. If you don't have Twin Snakes up, you use it, but if you do, you should use True Strike, which is not only more damage, even when it's not directional and Twin Snakes is, but it is CHEAPER too.

    A good Monk never lets Demolish fall off for more than a tick. If you have Demolish up on an enemy, then you should use Snap Punch. The difference is, if you're not going to refresh Demolish, you have the opportunity to do a 180 potency attack, instead of the 70 Demolish initial hit. The abilities cost the same, but the difference is that each secondary ability (Bootshine, True Strike, Snap Punch) becomes WAY better to use than the primary abilities (Dragon Kick, Twin Snakes, Demolish) once the primary ability's effect is already applied.

    Aeolian Edge does more damage for more TP now. Even if it is more efficient than Dancing Edge, after Dancing Edge is already applied, it's nowhere near as efficient as Monk secondary abilities once their primaries are already applied.

    Shadow Fang is 440 potency. It's not amazing because it requires Spinning Edge, and the Spinning Edge -> Shadow Fang combo (590) is less DPS per ability than Mutilate (360) because the time it takes to get Shadow Fang off is 2 GCD's, so the potency of Shadow Fang combo per ability is 295. Still, Shadow Fang is more than enough damage for a higher TP cost to be justified.

    A secondary option I have considered for tampering with Aeolian Edge is increasing the damage done by Aeolian Edge but decreasing the damage done by Dancing Edge. Lowering Dancing Edge to 250 and increasing Aeolian Edge to 330 would broaden the efficiency gap enough for Aeolian Edge to be used undisputedly every time you reach the 3rd hit of your combo and Dancing Edge is already applied.

    Even Dragoon has primary and secondary abilities. The TTT combo is 680 potency, and the Chaos Thrust is 600 initial plus 300 DoT for 900 potency. Having Disembowel + Chaos Thrust up enables the DRG to use the TTT combo, which is 80 more potency you are rewarded with being able to do as a result of having the Chaos Thrust combo up. Additionally, the damage is mostly backloaded onto Full Thrust, which is fantastic for Life Surge's auto crit. The efficiency of their secondary combo is great once the initial combo is set up, and it costs no more TP.

    What they're doing with Aeolian Edge is like adding 10 TP to True Strike because it hurts so much more. Actually, it'd be closer to adding 20 TP to it simply because True Strike is already 10 TP cheaper than Twin Snakes. It's like adding 10 TP to Full Thrust. It's like adding 10 TP to Bootshine, or adding 10 TP to Snap Punch. There are other ways to balance NIN TP consumption than increasing the cost of their reward ability. Every other reward ability in the game either costs the same or is cheaper, and is much more efficient to use once their primary has been applied.
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    Last edited by Aetherdancer; 12-05-2014 at 03:29 PM. Reason: Additional Information

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