The DPS loss from the Kiss changes are a slap on the wrist. The TP cost changes are a slap to any bards who have a Ninja in their party, and the fact that they increased the cost of the NIN reward ability (Aeolian Edge) contradicts every other melee job. The scenario where you compensate for the free damage the NIN gets from a warrior constantly applying Storm's Eye doesn't happen in Final Coil, because a warrior cannot continuously apply both Storm's Eye and Storm's Path, and also keep hate. It would need a 2.22 second GCD in order to do that, and even if it did, it couldn't use Inner Beast or Steel Cyclone without dropping something.
The amount of damage that a Ninja loses from landing Dancing Edge on an enemy that has already dropped the debuff is 26 potency + 10% of your autoattack, which is your best case scenario with a dropped DE debuff. If you land Gust slash without DE up, that's 20 potency +10% of your autoattack. That means that if the Ninja trusts the warrior to keep Storm's Eye up, and the warrior drops Storm's Eye for 2 globals worth of time, the Ninja loses 46 potency + 10% of 2 autos, which is slightly more than 60 potency. 60 potency is the difference between Aeolian Edge and Dancing Edge. If the slashing debuff falls off of a boss for just 4 seconds, the Ninja has already lost the benefit he gained from using Aeolian Edge. The warrior will have lost damage as well, and so will have the paladin.
An OT warrior is able to apply both Storm's Eye and Storm's Path, but both of those abilities do less damage than Butcher's Block. Not to mention, Skull Sunder has 10 more potency than Maim. If your warrior goes OT and drops defiance, there's much more benefit for the DPS of the party to have the Ninja refresh Dancing Edge and allow the warrior to cycle between Storm's Path and Butcher's Block. Ninjas have no problem keeping Dancing Edge refreshed. If Storm's Eye was 25 seconds long, then I could understand adding TP to the cost of Aeolian Edge, but the fact is that it's uncommon for a warrior to be able to keep Storm's Eye up for the Ninja without the Ninja losing DPS due to the warrior dropping Storm's Eye. Considering that your OT PLD should be DPS'ing with Rage of Halone in Sword Stance, both to keep the debuff up and because it's worth more damage, your warrior is gonna want to use as much Butcher's Block as he can to keep the PLD from pulling hate. The 5 seconds increase in the duration of Storm's Eye, from the warriors perspective, is mostly so they are able to use two Inner Beasts in a 20 second span without the debuff falling off. You'd need Storm's Eye and Storm's Path to both be 25 seconds if an MT warrior was to apply them without either of them falling off, and be able to use a single Inner Beast in that window. He'd probably lose hate, anyway. One Butcher's Block combo in a 25 second span isn't enough to hold hate.


Reply With Quote





. I´m poison and this thread is already get infect by it....


