Same here - same room. I'm fine with speed running and pulling as much as they want in the other rooms - which I've been able to heal through - but that last room, before the kraken.... *twitch... twitchtwitch....* I had a tank, once, that wouldn't learn that it's not a good idea till the rest of us pleaded...
Nothing was said for all of the tanks I've had where they've attempted and we failed this same spot... but I can't help but feel the silent blame, though.
Just couldn't heal fast enough. It was like a train went through while I was casting.
Honestly, I think the best speed run tank practice I've seen was recently in Qarn HM. Tank pulled a shit load and then popped Hallowed ground - which would give me time to load him up on regen and cure buffing CDs. Though... I had not expected this awesomeness and popped the buffing CDs just before I anticipated him to stop and just started heal spamming unnecessarily over the hallowed ground buff x_X .... since this was the first time I'd seen this tactic actually employed. I literally did not know what to do with that tactic. o_O In hindsight, I wish I had time to analyze the change in speed run behavior and readjust my habit of popping the CDs asap - and give myself further lengthened time to use those CDs (Presence/Divine).
Luckily, it still gave time for DPS to go at it before I needed to start spamming, and still had a bit of my CDs up.
I'm only used to the usual, 'Drag ALL the things! Pop a def buff CD (rampart, etc). Let the healer deal with it. We died? blasphemy!"
Now that's a speed run management habit I could <3 and will be emulating this on my own pali (when I get to that point...). You done make this WHM happy, mister tank.
I would speed run with this tank - and similarly acting tanks - any day.
Commendation x 5mil