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Thread: Tanking habits

  1. #131
    Player
    Saseal's Avatar
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    Saseal Korei
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    Quote Originally Posted by Rinion View Post
    I dread the last room of Sastash HM especially =S
    Same here - same room. I'm fine with speed running and pulling as much as they want in the other rooms - which I've been able to heal through - but that last room, before the kraken.... *twitch... twitchtwitch....* I had a tank, once, that wouldn't learn that it's not a good idea till the rest of us pleaded...
    Nothing was said for all of the tanks I've had where they've attempted and we failed this same spot... but I can't help but feel the silent blame, though.
    Just couldn't heal fast enough. It was like a train went through while I was casting.

    Honestly, I think the best speed run tank practice I've seen was recently in Qarn HM. Tank pulled a shit load and then popped Hallowed ground - which would give me time to load him up on regen and cure buffing CDs. Though... I had not expected this awesomeness and popped the buffing CDs just before I anticipated him to stop and just started heal spamming unnecessarily over the hallowed ground buff x_X .... since this was the first time I'd seen this tactic actually employed. I literally did not know what to do with that tactic. o_O In hindsight, I wish I had time to analyze the change in speed run behavior and readjust my habit of popping the CDs asap - and give myself further lengthened time to use those CDs (Presence/Divine).
    Luckily, it still gave time for DPS to go at it before I needed to start spamming, and still had a bit of my CDs up.
    I'm only used to the usual, 'Drag ALL the things! Pop a def buff CD (rampart, etc). Let the healer deal with it. We died? blasphemy!"

    Now that's a speed run management habit I could <3 and will be emulating this on my own pali (when I get to that point...). You done make this WHM happy, mister tank.
    I would speed run with this tank - and similarly acting tanks - any day.
    Commendation x 5mil
    (2)
    Last edited by Saseal; 12-05-2014 at 06:39 AM.

  2. #132
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    Ophie-Mio's Avatar
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    Quote Originally Posted by Saseal View Post
    Honestly, I think the best speed run tank practice I've seen was recently in Qarn HM. Tank pulled a shit load and then popped Hallowed ground - which gave me time to load him up on regen and cure buffing CDs.
    This is what my raid tank does for EVERY huge pull that MAY present a problem. He does this especially for the last Sastasha HM pull. He pulls EVERYTHING and Hallowed grounds and if I'm healer, I can get ready for the pain without the panic while the two DPS (BLM) just break open a can of Flare-whoopass. Even when I'm on DPS and I get to do the Flareganza, we're all having a blast. There's something sickly satisfying about watching ALL those mobs just drop.
    (2)

  3. #133
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    Saseal's Avatar
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    Quote Originally Posted by Ophie-Mio View Post
    This is what my raid tank does for EVERY huge pull that MAY present a problem. He does this especially for the last Sastasha HM pull. He pulls EVERYTHING and Hallowed grounds and if I'm healer, I can get ready for the pain without the panic while the two DPS (BLM) just break open a can of Flare-whoopass. Even when I'm on DPS and I get to do the Flareganza, we're all having a blast. There's something sickly satisfying about watching ALL those mobs just drop.
    *_* So lucky...
    more SR/big pull tanks need to do this...
    (0)

  4. #134
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    TouchandFeel's Avatar
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    Vespereaux Vaillantes
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    That is a good habit to practice for large pulls. For large speedrun pulls I tend to pop my cool downs in descending order of mitigation.

    This is the order I typically use.
    1) Hallowed Ground
    2) Sentinel+Convalescence
    3) Bulwark+Awareness+Foresight
    4) Rampart+Fight or Flight+Bloodbath

    I do this so I could potentially save #4 for the next pull if we can kill the mobs fast enough.

    However you might instead want to bring FoF and BB in earlier to maximize its effect with Circle of Scorn ( more mobs being hit resulting in more HP regained).
    In this case you may want to do something likethe following.
    1) Hallowed Ground
    2) Convalescence+Fight or Flight+Bloodbath+Bulwark
    3) Sentinel+Awareness
    4) Rampart+Foresight
    (0)
    Last edited by TouchandFeel; 12-05-2014 at 07:20 AM.

  5. #135
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    Teryaani's Avatar
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    Sonja Djt-bidit
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    Quote Originally Posted by Ophie-Mio View Post
    This is what my raid tank does for EVERY huge pull that MAY present a problem. He does this especially for the last Sastasha HM pull. He pulls EVERYTHING and Hallowed grounds and if I'm healer, I can get ready for the pain without the panic while the two DPS (BLM) just break open a can of Flare-whoopass. Even when I'm on DPS and I get to do the Flareganza, we're all having a blast. There's something sickly satisfying about watching ALL those mobs just drop.
    Lucky. <jealous>

    Normally I'm DFing this along with a healer and inevitably I've got aggro....with quelling strikes on. In the few cases where I'm running with my favorite tank, I get the joy of dropping three flares.
    (0)
    Insanity is a gradual process, don't rush it - Ford Prefect

  6. #136
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    Mercuito's Avatar
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    Quote Originally Posted by Ophie-Mio View Post

    SE can determine how I do certain mechanics in a fight but forcing me to kill two mobs just to open a door and then do it again on a dumb tomestone dungeon doesn't qualify. Trash pulls in dungeons should be determined by the players how to deal with. Not artificially inflating them by adding in blocks there and there and there just to increase the amount of time you're inside it. This is NOT actual content nor will it ever be.

    .
    1. telling me to go away. incase you haven't noticed your in my thread
    2. you contradict yourself so much. you say the devs are forcing you to play a certain way then say the dungeon is "designed to be played however I deem it to be played".

    I mean seriously. Let me explain there are some games that are open world and some that are not. trust me I do not blame you for playing the way you do. but to say it's designed to be played that way when even you say the devs are trying to stop you playing that way is just..
    (0)

  7. #137
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    Ophie-Mio's Avatar
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    Quote Originally Posted by Mercuito View Post
    1. telling me to go away. incase you haven't noticed your in my thread
    2. you contradict yourself so much. you say the devs are forcing you to play a certain way then say the dungeon is "designed to be played however I deem it to be played".

    I mean seriously. Let me explain there are some games that are open world and some that are not. trust me I do not blame you for playing the way you do. but to say it's designed to be played that way when even you say the devs are trying to stop you playing that way is just..
    1. You pointed to a crowd of people and singled me out for no reason. I am literally for playing any which want you want. Slow or fast, it's up to the player. Why you aren't against that, I have no idea.
    2. I am not contradicting myself. And I said that the dungeons SHOULD be designed to be played the way I as the player deem it to be played.
    Taking Snowcloak for example, the devs are forcing me to stop to kill a certain set of wolves just to spawn a bear that I also have to kill so that it can drop the key to the door. This is an artificial block. It should be up to the players to determine whether they need to stop at the wolves or just take everything to the bear and aoe it down. The devs are forcing you to play a certain way in the dungeon but my abilities should be what determines how I approach a dungeon.

    Also, no one has any idea how the SE devs design dungeons. There are still speed pull options in the newer dungeons so if they aren't designing dungeons to allow the pulls, then why are they allowing so many mobs to be in a row? Even at their Fanfest they were doing speed run challenges.

    I am telling you that SE needs to design dungeons that allow for player freedom in how they tackle it. If they go through it and see that the mobs hit like trucks, then we will slow down for that part. If people with better gear can handle that same pull and pull even more, let them have that. Whatever makes it enjoyable for them.

    The abuse that comes from players being assholes to each other is something unrelated to the dungeons. It's the players being assholes to each other and thinking that it's cool to impose their style on someone else.
    (0)
    Last edited by Ophie-Mio; 12-05-2014 at 08:40 AM.

  8. #138
    Player
    Ashkendor's Avatar
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    Ashkendor Zahirr
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    Quote Originally Posted by Saseal View Post
    Honestly, I think the best speed run tank practice I've seen was recently in Qarn HM. Tank pulled a shit load and then popped Hallowed ground - which would give me time to load him up on regen and cure buffing CDs.
    This to me is kind of a 'well duh'... every Paladin should utilize HG for big pulls like that.

    I used to use it for the first pull in Brayflox HM, and always use it for that last one in Satasha.
    (0)

  9. #139
    Player
    Steady's Avatar
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    Steady Styrmdraga
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    I just make a habit of saying, during the cutscene for Ex Roulette - Hey guys, lemme know if you got any questions, I'm gonna be pulling 2x2.

    2 groups at a time should be plenty good enough for most groups.
    (0)

  10. #140
    Player
    Mercuito's Avatar
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    Quote Originally Posted by Ophie-Mio View Post
    .
    1. I'm sorry you feel picked on it was not my intention

    2. in one sentence you say snowcloak forces you play a certain way by killing wolves. then say no one knows what the devs want.
    some games allow you to tackle objectives anyway you want. some don't. if you don't like the games that don't. stop playing them.

    There are games that have mobs in a row this doesn't mean mass pull them. infact mobs in a row usually means pull carefully. The fact that so much mass pulling goes on is probably an over sight with ilvl from the devs. Example when the game first launch why was it possible for the tank to run to the boss in ampador keep and kill himself allowing the group to skip the trash. Are you going to say this is intended even though they have done everything in reason to correct this.
    And more to the point this said tatic and mass pulling isn't the way the player wants to play.it's just apparent easiest no brains way to do the dungeon.
    (0)

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