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Thread: Tanking habits

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  1. #1
    Player
    Drako's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    939
    Character
    Drako Lombardi
    World
    Balmung
    Main Class
    Dark Knight Lv 60
    Ya Rinion that's true. If I try pulling a couple groups and i die, I usually just stop unless the healer insists they want to try again. Some healers are inexperienced and sometimes want to try it a couple times. That last room in Sastasha HM lol, I haven't yet tried to pull the whole thing. I figured I'd wait a couple more weeks before I attempt it, unless I'm with my FC with 2x blm or blm/brd. So far I think sense the new update I've had one blm on experts, and he was doing Fire III > Fire III > Fire III etc etc. So ya that wasn't gonna happen. People here saying the tank needs to ask the group from the get go, that's not a bad idea. I use to ask, but ended up just doing a gear/job check, mainly because no one ever wanted to go slow. But there's nothing stopping the healers from saying something from the get go either. Everyone has the capacity to speak, not any one person is required to do/say anything. This is a old argument that has come up many times. The unfortunate thing is, one person may complain about SRing, while another will complain your not SRing. All tanks have experienced both situations. You try to do the right thing and ask, and people sometimes are like um pull all, while others get a sting and are like WTF are you doing dumb tank. I guess it all comes down to communication, if there was a 5 second dialogue everyone would be happy. Well.. I say that but, not really. It would be better classified as a compromise.
    (2)

  2. #2
    Player Alukah's Avatar
    Join Date
    May 2014
    Posts
    1,475
    Character
    Alukah Bast
    World
    Excalibur
    Main Class
    Goldsmith Lv 90
    Just got a run in progress for Snowcloak, when I entered the map healer and tank were arguing, apparently the other DPS left due to it, tank also left shortly after the argument. I asked healer and bard what happened and tank (i110) pulled the whole room up to the door, healer couldn't keep him up even with divine seal + presence of mind and he spent ten minutes complaining and blaming the healer.

    Tank was near i110, healer was i90 with zenith weapon.

    Seriously people, if you see a low geared healer or DPS do not pull big, and more importantly do not blame them if you die if you're the one pulling more than the group can handle, don't be an ass.
    (2)

  3. #3
    Player
    LaylaTsarra's Avatar
    Join Date
    Feb 2014
    Posts
    4,948
    Character
    Y'sira Kurai
    World
    Halicarnassus
    Main Class
    Conjurer Lv 100
    I get to giggle when a tank pulls the entire dungeon and then dies.
    (1)

  4. #4
    Player
    DoctorPepper's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominza
    Posts
    922
    Character
    Doctor Pepper
    World
    Cactuar
    Main Class
    Samurai Lv 70
    I have to agree with others in this thread who say ninja aoe is pretty good. If you have 4+ mobs to hit then the total potency of death blossom will be 400+ split between the monsters which is higher potency than all ninja abilities except for trick attack/sneak attack. Add a pre-emptive huton and start the fight with doton and kassatsu katon and you're going to be doing pretty decent aoe dps.

    Not to mention the example the OP used was 2x nin which means they have the ability to goad each other as well as the added tp from invigorate. All the monsters should be dead well before you run out of TP. I've played ninja on several speed runs and have yet to run out of TP before the pack dies. If I have a DRG or MNK in the group all I have to do is toss them a goad at the start of the fight and they can spam aoe moves too so I don't see the problem.

    If you want to run a dungeon at a slower pace why don't you try simply saying "Can we please pull no more than x mobs at a time?" and see where that gets you. You'll probably still meet some jerks but I find people can be quite accommodating if you're polite about your requests.

    At the end of the day, people are going to play how they want to play. Just because you think that the dungeons are not designed to be speed runs doesn't mean people have to stop doing them. That is simply your opinion, if SE wants dungeons to be slower they will add mechanics that make them slower.

    Dungeons get very repetitive, especially when you've completed them hundreds of times, can you really blame people for wanting to get through them a little faster? There aren't exactly a massive variety of other types of content that they can do to avoid farming dungeons for tomes.
    (0)
    Last edited by DoctorPepper; 12-05-2014 at 06:20 AM.

  5. #5
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,835
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 91
    That is a good habit to practice for large pulls. For large speedrun pulls I tend to pop my cool downs in descending order of mitigation.

    This is the order I typically use.
    1) Hallowed Ground
    2) Sentinel+Convalescence
    3) Bulwark+Awareness+Foresight
    4) Rampart+Fight or Flight+Bloodbath

    I do this so I could potentially save #4 for the next pull if we can kill the mobs fast enough.

    However you might instead want to bring FoF and BB in earlier to maximize its effect with Circle of Scorn ( more mobs being hit resulting in more HP regained).
    In this case you may want to do something likethe following.
    1) Hallowed Ground
    2) Convalescence+Fight or Flight+Bloodbath+Bulwark
    3) Sentinel+Awareness
    4) Rampart+Foresight
    (0)
    Last edited by TouchandFeel; 12-05-2014 at 07:20 AM.

  6. #6
    Player
    Steady's Avatar
    Join Date
    Jun 2013
    Location
    Limsa Lominsa
    Posts
    713
    Character
    Steady Styrmdraga
    World
    Faerie
    Main Class
    Warrior Lv 90
    I just make a habit of saying, during the cutscene for Ex Roulette - Hey guys, lemme know if you got any questions, I'm gonna be pulling 2x2.

    2 groups at a time should be plenty good enough for most groups.
    (0)

  7. #7
    Player
    Cyrus-Wallace's Avatar
    Join Date
    Aug 2013
    Location
    The Mists
    Posts
    1,357
    Character
    Lucille Wallace
    World
    Siren
    Main Class
    Paladin Lv 90
    Stated a lot of times here: Communication is key. Ask your party before doing it. As a tank, I love to gather all the monsters. As a healer, I love to heal through all that damage. As a DPS, I enjoy to nuke all the thingies. I love speedruns, it pushes my jobs to the "limit", in a content that was not designed for that... and you get some practice.
    (0)

  8. #8
    Player
    Pibz's Avatar
    Join Date
    Aug 2013
    Posts
    350
    Character
    Cat Man
    World
    Omega
    Main Class
    Marauder Lv 30
    The only problem is that they keep releasing undertuned and/or faceroll dungeons.
    People either don't want to spend more time there than they really need or they find it boring to pull small groups(let's face it, there's not much difference between fighting 3 dungeons trash mob groups and hitting the strike dummies) and that's why they speedrun.

    Make dungeons challenging/interesting and you'll see a much bigger decline in speedrunning vs putting up forced stop with doors or making mobs hit a bit higher.
    (0)

  9. #9
    Player
    Chiramu's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,036
    Character
    Cirra Maru
    World
    Famfrit
    Main Class
    Conjurer Lv 70
    Tanks are now in the habit of not marking. This is probably the most irritating thing as a DPS to encounter imo.
    (1)

  10. #10
    Player
    Ellatrix's Avatar
    Join Date
    Jul 2014
    Posts
    437
    Character
    Ellatrix Reatori
    World
    Sargatanas
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Chiramu View Post
    Tanks are now in the habit of not marking. This is probably the most irritating thing as a DPS to encounter imo.
    Tanks that mark normal mobs are bad, so this is a good thing.
    (1)

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