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Thread: Tanking habits

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  1. #1
    Player
    Raelen's Avatar
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    Mar 2014
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    Character
    Raelen Medvin
    World
    Midgardsormr
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Mercuito View Post
    This sounds amazing. and I wish all tanks did this. however what really happens is as soon as the doors open the tank goes charging into the mobs and runs past then to the next pack. He doesn't care if you can handle it. It's like being chained to a raging bull and having to clean up his mess as soon as he makes it.

    What's even better is they don't even wait for you to finish a pack once they got bored of one pack they're off to the next
    While I don't always inspect the players I always look at the group composition before deciding how big a pack to pull. If there's no real AoE DPS, I do smaller pulls and only start moving to the next pack when I'm sure the last mob of the previous pull will be dead by the time I've pulled new mobs. If there's AoE I ask if it's alright for me to do big pulls and if they say yes I go for it. While sometimes it can be frustrating for me to pull slowly I try to remind myself that I'm running with three other people and what's best/most fun for the group should take precedence which generally makes the runs go much more smoothly than if I just charge ahead and do whatever I feel like.
    (1)

  2. #2
    Player
    Ashkendor's Avatar
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    Mar 2014
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    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Midori_Nabooru View Post
    I'll check out the gear of the party, do a medium size pull at first to see how they handle it and gauge from there how I will handle the rest of the dungeon. In the newer ones this isn't as much of an issue since they gated sections behind mobs. Either way tanks get yelled at for pulling too big and the group cant handle it and its a wipe. They pull too small and party is in a hurry to do a speed run and are bored.
    This. Actually, I usually queue with a premade (it's half of my raid static) but on the occasions that we queue with a partial, we always gear check the person that filled the spot in the party. Usually it's a healer. In that case, we know we have 113 PLD and two 113 BLM, but I always gear check the healer to see how much healing they can most likely keep up with. Ending up dead doesn't save anyone time.


    Quote Originally Posted by Zell1226 View Post
    I generally look at the gear of my teammates to see how big of a group of mobs I should be pulling. If you're well geared with some second coil gear, I trust that you can handle it. If you're a full ST/soldiery or half soldiery, I don't really trust you (this goes double for healers).
    Pretty much this, though I'm not too picky about ScoB vs soldiery gear.
    (0)

  3. #3
    Player
    Riepah's Avatar
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    Aug 2013
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    Character
    Riepah Redeemer
    World
    Cactuar
    Main Class
    Archer Lv 70
    Yup, I find aoe spam horribly boring. Unless I'm a BLM, then it feels good. On SMN I hate large pulls because I can't bane my dots to more than 3 targets, and on BRD and NIN I hate them because it means I'll be spamming pretty much 1 button until it's over.
    (0)

  4. #4
    Player
    Midori_Nabooru's Avatar
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    Sep 2013
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    Character
    Midori Nabooru
    World
    Malboro
    Main Class
    Astrologian Lv 70
    I'll check out the gear of the party, do a medium size pull at first to see how they handle it and gauge from there how I will handle the rest of the dungeon. In the newer ones this isn't as much of an issue since they gated sections behind mobs. Either way tanks get yelled at for pulling too big and the group cant handle it and its a wipe. They pull too small and party is in a hurry to do a speed run and are bored.
    (1)

  5. #5
    Player
    Mercuito's Avatar
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    Aug 2013
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    Character
    Mercuito Montague
    World
    Moogle
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Midori_Nabooru View Post
    I'll check out the gear of the party, do a medium size pull at first to see how they handle it and gauge from there how I will handle the rest of the dungeon. In the newer ones this isn't as much of an issue since they gated sections behind mobs. Either way tanks get yelled at for pulling too big and the group cant handle it and its a wipe. They pull too small and party is in a hurry to do a speed run and are bored.
    out of the 100s of dungeons I've done and apart from main scenario dungeons I've never seen a tank get yelled out for pulling normal size.
    (0)

  6. #6
    Player
    Symbiant's Avatar
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    Aug 2013
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    Character
    Symbiant Disciple
    World
    Behemoth
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Mercuito View Post
    out of the 100s of dungeons I've done and apart from main scenario dungeons I've never seen a tank get yelled out for pulling normal size.
    Well then you have just gotten lucky. I always look at group composition and gear prior to running a dungeon. Depending on the what I see I will give options of pulls. "Normal pulls" , "Large Pulls" or "Giant Pulls". Not all groups get all 3 options if I don't think they can do it. So basically I give them the options but, I have been yelled at plenty of times for refusing to pull large groups when they have crap composition and crap gear.

    Either way they way I look at it is if you don't like the way the tanks are then you need to tank. I can go on all day about bad dps / healers as well. When I get tired of bad dps/healers, I play different class my self since I have the majority of the classes to 50 and very well geared.

    People always want know why dps have such huge wait times... your post is a perfect example of why. Tanks / Healers get sick of loud mouth dps and so they stop playing said class because of it. Or others do not play Healer / Tank because of the constant attacks on the two classes.

    So let us not get into a war about who, what, when, why and how. Just sum it up to this.

    No one is more entitled then the other when it comes to the game we play. We all come to play for our own reason and we each have different views of what is fun and what is not fun.
    We also have different play styles.

    So when it comes to a player choosing who is going to have fun who do you thinks going to win? That's right the person behind the keyboard and not the other 3 / 7 / 23.

    Play the class or keep it to your self imo.

    Peace
    (4)

  7. #7
    Player
    Maduro's Avatar
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    Apr 2014
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    Character
    Floki Dybvaag
    World
    Excalibur
    Main Class
    Archer Lv 50
    If you are talking about groups without a BLM (sorry, but large pulls with BLM are almost always worth it), then I think it comes down to the healer. If the healer is throwing out some DPS (Holy for WHM/DoTs for SCH), then it's worth it to do smaller pulls. If the healer is just going to heal, there is no reason to not go for bigger pulls.
    (0)

  8. #8
    Player
    Luvbunny's Avatar
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    Jun 2012
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    Character
    Coralie Moonseeker
    World
    Belias
    Main Class
    Arcanist Lv 60
    The best way is to program that mob will hit three times harder with anything over 4. So this will make sure that any mass pull will wipe party within seconds
    (1)

  9. #9
    Player Alukah's Avatar
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    May 2014
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    1,475
    Character
    Alukah Bast
    World
    Excalibur
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Luvbunny View Post
    The best way is to program that mob will hit three times harder with anything over 4. So this will make sure that any mass pull will wipe party within seconds
    Why? Some people do enjoy big pulls, I don't see why mechanics have to punish them.

    The problem here isn't just people doing big pulls, it's tanks not being mindful of party composition or gear.

    Quote Originally Posted by Mercuito View Post
    Thank you for saying this. I was waiting for someone to bring this up.

    Actually this line of thinking is wrong. The times sololy depend on your group make up. I.e if you have 2BLMs in your group yes your correct.

    However if you have 2 monks or 2 ninjas in your group then guess what. you will spend 1 min on each group of mob not 5. Why cos we do more dps single target . However if you mass pull we're so slow at it and run out of tp that it actually takes 6mins to kill the mobs where as if you took them in packs of 3 you would have done it in 2 mins.

    don't bite of more than your group can chew.
    This is false, both monks and ninjas have good AoEs, the problem with their AoEs is the high TP usage, but mobs should be dead before you use the extra TP from invigorate, unless one of the DPS is not buffing up.
    (2)
    Last edited by Alukah; 11-22-2014 at 01:13 AM.

  10. #10
    Player
    Mercuito's Avatar
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    Aug 2013
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    Character
    Mercuito Montague
    World
    Moogle
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Alukah View Post
    Why? Some people do enjoy big pulls, I don't see why mechanics have to punish them.

    The problem here isn't just people doing big pulls, it's tanks not being mindful of party composition or gear.



    This is false, both monks and ninjas have good AoEs, the problem with their AoEs is the high TP usage, but mobs should be dead before you use the extra TP from invigorate, unless one of the DPS is not buffing up.

    They aren't good enough to kill 8 mobs at the same time. sorry mate
    (0)

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