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Thread: Tanking habits

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  1. #1
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    Quote Originally Posted by Mercuito View Post
    But the dungeon isn't designed to a sped through. How many times does SE need to make this clear. First in launch where you asked the tank to die at the first boss. now with blocking. When will you players get the point developers don't design dungeon to be sped through. and certainly didn't design dungeon for tanks to pull everything and then kill everything at once. . In any case SE please learn from this mistake in heaven's ward
    A dungeon is designed to be played however I deem it to be played. If my gear dictates I can speed run it, my group (literally the same three raid people I always do dungeons with) is gonna speed run it. If we can't speed run it, we're gonna go slow. You even quoted my text that literally says that I don't care which we do. If I'm not with my group, I will run it however the tank wants it to be run.

    Don't make me your poster child for being a speed running asshole when I am the furthest thing from that. I have never told a tank to pull more nor have I pressured any tank to do so. As a healer, I say my hello and say "Any pulls are fine." and then do my job.

    SE can determine how I do certain mechanics in a fight but forcing me to kill two mobs just to open a door and then do it again on a dumb tomestone dungeon doesn't qualify. Trash pulls in dungeons should be determined by the players how to deal with. Not artificially inflating them by adding in blocks there and there and there just to increase the amount of time you're inside it. This is NOT actual content nor will it ever be.

    Literally you have chosen the wrong person to quote and argue with as my quoted text is openly calling assholes who do speedruns against the consent of the group assholes and also is willing to speed run if the tank chooses.
    So seriously, Mercuito, go away.
    (1)
    Last edited by Ophie-Mio; 12-05-2014 at 06:18 AM.

  2. #2
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    Mercuito's Avatar
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    Quote Originally Posted by Ophie-Mio View Post

    SE can determine how I do certain mechanics in a fight but forcing me to kill two mobs just to open a door and then do it again on a dumb tomestone dungeon doesn't qualify. Trash pulls in dungeons should be determined by the players how to deal with. Not artificially inflating them by adding in blocks there and there and there just to increase the amount of time you're inside it. This is NOT actual content nor will it ever be.

    .
    1. telling me to go away. incase you haven't noticed your in my thread
    2. you contradict yourself so much. you say the devs are forcing you to play a certain way then say the dungeon is "designed to be played however I deem it to be played".

    I mean seriously. Let me explain there are some games that are open world and some that are not. trust me I do not blame you for playing the way you do. but to say it's designed to be played that way when even you say the devs are trying to stop you playing that way is just..
    (0)

  3. #3
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    Quote Originally Posted by Mercuito View Post
    1. telling me to go away. incase you haven't noticed your in my thread
    2. you contradict yourself so much. you say the devs are forcing you to play a certain way then say the dungeon is "designed to be played however I deem it to be played".

    I mean seriously. Let me explain there are some games that are open world and some that are not. trust me I do not blame you for playing the way you do. but to say it's designed to be played that way when even you say the devs are trying to stop you playing that way is just..
    1. You pointed to a crowd of people and singled me out for no reason. I am literally for playing any which want you want. Slow or fast, it's up to the player. Why you aren't against that, I have no idea.
    2. I am not contradicting myself. And I said that the dungeons SHOULD be designed to be played the way I as the player deem it to be played.
    Taking Snowcloak for example, the devs are forcing me to stop to kill a certain set of wolves just to spawn a bear that I also have to kill so that it can drop the key to the door. This is an artificial block. It should be up to the players to determine whether they need to stop at the wolves or just take everything to the bear and aoe it down. The devs are forcing you to play a certain way in the dungeon but my abilities should be what determines how I approach a dungeon.

    Also, no one has any idea how the SE devs design dungeons. There are still speed pull options in the newer dungeons so if they aren't designing dungeons to allow the pulls, then why are they allowing so many mobs to be in a row? Even at their Fanfest they were doing speed run challenges.

    I am telling you that SE needs to design dungeons that allow for player freedom in how they tackle it. If they go through it and see that the mobs hit like trucks, then we will slow down for that part. If people with better gear can handle that same pull and pull even more, let them have that. Whatever makes it enjoyable for them.

    The abuse that comes from players being assholes to each other is something unrelated to the dungeons. It's the players being assholes to each other and thinking that it's cool to impose their style on someone else.
    (0)
    Last edited by Ophie-Mio; 12-05-2014 at 08:40 AM.

  4. #4
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    Quote Originally Posted by Ophie-Mio View Post
    .
    1. I'm sorry you feel picked on it was not my intention

    2. in one sentence you say snowcloak forces you play a certain way by killing wolves. then say no one knows what the devs want.
    some games allow you to tackle objectives anyway you want. some don't. if you don't like the games that don't. stop playing them.

    There are games that have mobs in a row this doesn't mean mass pull them. infact mobs in a row usually means pull carefully. The fact that so much mass pulling goes on is probably an over sight with ilvl from the devs. Example when the game first launch why was it possible for the tank to run to the boss in ampador keep and kill himself allowing the group to skip the trash. Are you going to say this is intended even though they have done everything in reason to correct this.
    And more to the point this said tatic and mass pulling isn't the way the player wants to play.it's just apparent easiest no brains way to do the dungeon.
    (0)

  5. #5
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    Quote Originally Posted by Mercuito View Post
    1. I'm sorry you feel picked on it was not my intention

    2. in one sentence you say snowcloak forces you play a certain way by killing wolves. then say no one knows what the devs want.
    some games allow you to tackle objectives anyway you want. some don't. if you don't like the games that don't. stop playing them.
    1. Considering that there are others in this thread who are more like, "Lolnoob get over it" I still have no idea why you decided I was the one that deserved your post.

    2. Yes, the devs are forcing you to play a certain way. I bring up the wolves because it's an artifical means to making the dungeon longer to create an idea that the dungeon itself is more "involved." It isn't more involving, it's annoying.

    Additionally, I said that no one knows what the devs were thinking of in response to your designation that the devs did not create ANY DUNGEON in this game to have speed running. I was merely pointing out that no one truly knows what they have in mind when they design the dungeons.

    Quote Originally Posted by Mercuito View Post
    There are games that have mobs in a row this doesn't mean mass pull them. infact mobs in a row usually means pull carefully.
    It technically means whatever I as the player think it means. When I pull on my low level tank, I pull the first group and then when I see that we can handle them just fine, I pull the second immediately. If a tank sees two BLM and a healer who are capable and asks, "Big pulls fine?" and gets a yes, then the mobs are to be pulled. Likewise, if they say no, don't be a douche. Pull smaller groups. Dungeons should have freedom and choices. Snowcloak and Qarn HM feel like scripted nightmares. Pull three mobs. Stop. Pull two mobs. Stop. Zone. Pull three more mobs. Stop.
    If that's your cup of tea, awesome. All the more power to you. If my group decides that we can mow all those mobs in one pull, let us do it.

    Quote Originally Posted by Mercuito View Post
    The fact that so much mass pulling goes on is probably an over sight with ilvl from the devs.
    I have no idea if it is or not. I know that if your group can handle more mobs and one set is five feet away, you're gonna try to save time and go for them. Then, that group just becomes another and another and you get your mass pulls that are so commonplace it's hilarious to think that people like you are demanding that I take dungeons practically one mob at a time.

    Quote Originally Posted by Mercuito View Post
    Example when the game first launch why was it possible for the tank to run to the boss in ampador keep and kill himself allowing the group to skip the trash. Are you going to say this is intended even though they have done everything in reason to correct this.
    This is not the same as speed pulling. Speed pulling has the DD kill everything. This IS the true oversight of the devs where the group could go beyond the tank and be safe while he died off in a corner and then could be raised. Trash skipped. This is the oversight.

    Quote Originally Posted by Mercuito View Post
    And more to the point this said tatic and mass pulling isn't the way the player wants to play.it's just apparent easiest no brains way to do the dungeon.
    This is your opinion. For my tank, doing it one group at a time literally is so easy for him he just tabs out. Speed pulling forces him to expertly go through cooldowns and manage hate to keep things off us. Speed pulls are how he wants to play as it actually becomes fun for him. As a BLM, three mobs taking a Flare isn't as awesome as seeing 10-15 take it. How people want to play is completely up to them.
    Speed pulls are by no means easier for everyone in the dungeon. Just for healer and tank alone, it's the hardest course.
    (0)
    Last edited by Ophie-Mio; 12-05-2014 at 10:12 AM.

  6. #6
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    Quote Originally Posted by Ophie-Mio View Post
    .
    I did reply to those who were like lolnoob learn to play but I choose you cos you had a glourious myriad of contradictions in your post. I will just say this. I have played tank and watched tanks play. the only thing complex about tanking multiple mobs is that you spam your one aoe aggro mob and pop defensive cooldowns. it's not rocket science.

    Also you seem to just be beyond understanding even yourself. like I said in one swoop you say the devs are trying to stop you in another you say the devs wanted you to play the way you want. it's sad really. Also in multiple mobs in a row unless mobs are useless it usually means pull carefully. In any case I actually thought you had something crediable to say but it seems you like to grasp at straws so take care and please get off my thread
    (0)

  7. #7
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    Quote Originally Posted by Mercuito View Post
    the only thing complex about tanking multiple mobs is that you spam your one aoe aggro mob and pop defensive cooldowns. it's not rocket science
    My AE rot on WAR is:

    Gather, Use Bloodbath while gathering > Internal Release > Overpower > Infuriate > Overpower > Berserk > Steel Cyclone > Vengence > Overpower > Wrath Building > SC

    It only gets better if you can go in Unchained or Infuriated for an extra SC.

    My AE rot on PLD WITHOUT a WHM:

    Gather, Use Flight or Flight while gathering > Flash > Rampart > Flash > CoS > Flash > SW > Flash > Shield Bash mob 1 > Shield Bash mob 2 > Shield Bash mob 3 > Flash > Sentinel > Flash > Fast Blade > Riot Blade > Flash > Circle of Scorn > Shield Bash mob 4 > Shield Bash mob 5 > SW > Shield Bash mob 6 > Flash > Flash

    If you are a shitty tank you just spam OP or Flash. If you aren't, you do little things that make mass pulls safer or faster.
    (0)

  8. #8
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    Quote Originally Posted by Mercuito View Post
    Also you seem to just be beyond understanding even yourself. like I said in one swoop you say the devs are trying to stop you in another you say the devs wanted you to play the way you want. it's sad really. Also in multiple mobs in a row unless mobs are useless it usually means pull carefully.
    You seem to be the one who is beyond understanding, in more ways than just your grasp of the English language. At no point did I literally say that the devs wanted me to play the way I wanted. I said that I wanted to play that way. I said that the devs were trying to stop the player from playing as they wished with artificial blocking in a dungeon with the specific examples used being Snowcloak and Qarn HM. I'm guessing you still have no idea what that even means so I won't bother to explain it to you. Somehow, you refuse to acknowledge those parts of a dungeon when others in this thread have.

    So what's really sad here is that you appear to have no ability to comprehend anything that isn't, "Yes, you're right. Speed pulls are awful."

    Quote Originally Posted by Mercuito View Post
    In any case I actually thought you had something crediable to say but it seems you like to grasp at straws so take care and please get off my thread
    Somehow the message of letting people play the dungeons however they want is both grasping at straws and a contradiction in and of itself. Okay. I'll make due acknowledging the others players in this thread who actually enjoy a varied play style in dungeons and basically doesn't just say that all dungeons should be done strictly his way. Yes, that's right. I think your huge thing is that you want the tomestone dungeons to be run by everyone in a way you deem fit. Everything one way. I guess because your only lvl 50 job is a tank you can't even understand that different jobs make you wanna play the dungeons different ways.
    (1)

  9. #9
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    Quote Originally Posted by Ophie-Mio View Post
    A dungeon is designed to be played however I deem it to be played.
    at no point did you say this.....rightttttt. Anyway I will stop arguing with you seeing as you completely lack the ablitly to make sense. have a nice life
    (0)

  10. #10
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    Quote Originally Posted by Mercuito View Post
    at no point did you say this.....rightttttt.
    Here, lemme make it simple:

    Quote Originally Posted by Ophie-Mio View Post
    At no point did I literally say that the devs wanted me to play the way I wanted.
    The text you quoted:

    Quote Originally Posted by Ophie-Mio View Post
    A dungeon is designed to be played however I deem it to be played.
    This means...
    I should decide how I can play a dungeon that the devs created.

    BUT

    Devs create road blocks in Snowcloak and Qarn HM that are meant to take that choice away from skilled players and pass it off as involving content. This is them forcing me how to play. My abilities or gear don't get to come into the equation.

    You lack the ability to read basic English. Saying that I don't make sense just shows that you 1. Don't read and 2. Can't comprehend what you are reading. So instead, you just say I don't make any sense. Alright. Bai.
    (1)
    Last edited by Ophie-Mio; 12-06-2014 at 06:32 AM.

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