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  1. #11
    Player
    Sadonix's Avatar
    Join Date
    Oct 2014
    Posts
    23
    Character
    M'trimmna Rahalla
    World
    Tonberry
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by cookiecutter View Post
    Binding coil is a small part of the story that has more to do with past events than current ones. You're only missing out a small part of the story by not completing coil and once 3.0 launches that story will be accessible to all.
    Going by that logic one can say the same about gear progression as well,you're only missing out a small part of gear arsenals by not completing coil and once 3.0 launches those gear will be accessible to all. Only that it's pretty much an outdated content by that point.In MMO where they encourage people to keep up with contents that would be quite contradictory,don't you think ? Proclaiming to be "story driven" but the circumstances try to make a large crowd wait and fall back a few months after release in order to see it ?

    Quote Originally Posted by cookiecutter View Post
    I believe any good endgame content should have some type of compelling story otherwise the bosses just feel like loot pinatas and lack dramatic flair. It would feel kinda anticlimactic to beat the last boss and, chest full of loot drops with nothing else.
    WoW,for an example,has a heroic mode that existed for the reason of challenges and bis loots. There's nothing new story-wise and people still do it. That should prove you wrong enough.
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    Last edited by Sadonix; 11-28-2014 at 04:08 AM.