The timer was set at 45 seconds to give consideration to players who have already selected to commence the content, and as such we do not have any plans at the moment to increase this.
The timer was set at 45 seconds to give consideration to players who have already selected to commence the content, and as such we do not have any plans at the moment to increase this.
Matt "Bayohne" Hilton - Community Team
That was then, now things have changed. You can't even finish reading a stupid cutscene without penalty...
Thank you, if anything 45 seconds feels too long but that's mainly when someone withdraws/doesn't press commence and having to sit through it a second time. I do understand DPS have those longer queues and might be afk (I have suffered it too, tanks aren't as popular all the time as people assume).
Well then perhaps you need a warning before entering a cutscene that you are queued for a duty as you are taking the risk, not the 3+ other people.
Normally I am on your side in this argument if you check my post history (regarding the penalty for withdrawals). However, you are talking about 15 seconds...
3 people risking... fifteen... seconds...
My God, Oh the horror.
Let's make it so everyone queued needs to click a cutscene warning because you are too busy to "risk" waiting a "possible" 15 extra seconds. This is really what we've become?
Last edited by AzakaTonnerre; 11-21-2014 at 04:45 AM.
Well, speaking from experience, it's quite annoying to have it regroup a party when someone doesn't click commence. It's even worse when it happens a second time in a row. So it's not just 15 seconds, it's 15 seconds for every time someone doesn't press commence. So, here's the math for you:
1 person doesn't press = 15 seconds
2 people don't press = 30 seconds
3 people = 45 seconds
See where it's going?
But why? I do play tank but not all the time so I understand the DPS queue times. If you queue for the DF and miss it, that's your issue. Unless what you are implying is that while you are in a cutscene, your position in the queue is on hold and so while in the cutscene, people behind you take priority. Now, as good as that sounds, that is open to SO much abuse. If I were a DPS, queued up for say, pulling a number out of nowhere here, 20 minutes. But suddenly, I had to run to the shop but oh no, my queue time! What if I miss it? I know! I will put myself into a CS. You're gone for any length of time so lets take an extreme example and say you are gone for 1hour+, why then should you get to come back, pop out of the cutscene and get priority in a queue after being gone for over an hour while others have waited patiently?
Either way, it's not fair on the other people.
Last edited by Barboron; 11-21-2014 at 07:25 AM.
Because those people are obviously in the middle of something and it's not too much to ask the queue system to simply skip over them until they are not busy. It should be almost entirely transparent to anyone else they are queue'd with. Especially in the case of loading or death as the resolution times can be long depending on where you are and where you're going.But why? I do play tank but not all the time so I understand the DPS queue times. If you queue for the DF and miss it, that's your issue. Unless what you are implying is that while you are in a cutscene, your position in the queue is on hold and so while in the cutscene, people behind you take priority. Now, as good as that sounds, that is open to SO much abuse. If I were a DPS, queued up for say, pulling a number out of nowhere here, 20 minutes. But suddenly, I had to run to the shop but oh no, my queue time! What if I miss it? I know! I will put myself into a CS. You're gone for any length of time so lets take an extreme example and say you are gone for 1hour+, why then should you get to come back, pop out of the cutscene and get priority in a queue after being gone for over an hour while others have waited patiently?
Either way, it's not fair on the other people.
And there can be reasonable limits on such things to avoid or severely inhibit abuse.
It is not to much to ask that for people that value that something more than other players waiting on the DF, that these people do not queue and abuse the DF and take other players for granted.
If you're in the middle of something, you need to address that issue yourself and hit Withdraw before the queue pops. It's not SE's responsibility to make sure that your spot is easily accessible again once life comes at you. It doesn't matter if you won't notice it, it's the principle of the matter.
If I'm busy and know I'm going to be away, I shouldn't be in the queue.
I understand they are in the middle of something but they 3+ other people are in the middle of something, in the middle of waiting for the instance they have queued for and have left themselves available to press the commence button for. The rules that apply to that 1 person in the cutscene apply to every other person that has been grouped together by the party finder. Again, extreme case, 4 people queued for DF and 3 of them are in a cutscene, that's 1 person left waiting on cutscenes which we have no telling how long they will be. And again, what if someone abused it and stayed in a cutscene and went AFK? That would never commence if it was put on hold.
How does this even make sense? And without it even have been implemented, you can't prove that even though you state it as if it were fact. We have a shortage of tanks as is, and 15seconds sounds like a very short time but let me put it into some perspective here. Let's say you have an endless supply of DPS and healers queuing all for the same instance but they are all waiting on tanks all the time. You have 10 tanks to cover everybody who are instantly queuing after finishing a single instance. However, each tank is delayed by up to a possible additional 15 seconds. Of course, this won't happen to ALL of them, but it will happen. Over the course of time these additional delays will stack up and not just over the course of 1 day but this game has been out for well over a year with a commence time of 45 seconds.
I'm sure if SE would provide us with the necessary numbers of how many times a person(s) has not pressed the commence button for a single duty and multiplied that by 15seconds we would see a lot of time wasted.
Last edited by Barboron; 11-21-2014 at 09:44 AM.
Perhaps they should not kick off a dungeon when one of the players is in the middle of a cutscene, loading between zones, or dead. If the queue wants to start and one of the members is in such a state, it should either wait till the blocking state has been resolved or that person should be replaced within the queue before showing the "commence". A person replaced this way would be put back in the front of the line for the next available group.
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