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  1. #1
    Player Buff_Archer's Avatar
    Join Date
    May 2014
    Posts
    909
    Character
    Buff Archer
    World
    Diabolos
    Main Class
    Summoner Lv 100
    From a QoL standpoint when it comes to being able to commence, I think all these are justified, relatively straightforward changes which would give us the ability to safely do more things when queuing, and lead to less situations where people who want to commence are not allowed to. Not claiming credit for these ideas, just compiling what I see are the most common sense obvious ones that, if they were fixed, would greatly improve things.

    1. If a CS is playing when queue pops, allow the person to hit commence, and end the cutscene. It will restart at the same beginning point as before when re-interacting with what kicked it off the first time. Having to cancel or rush a cutscenes to commence is major bummer, when you have to go find it at the inn to catch up that just takes you right out of the story. It especially sucks if you cancel a CS to commence but someone else withdraws anyway.

    2. Reenable the option to use Teleport or Return in Open Worldwhen you have aggro so you can port and change class to commence when you're on another class that's surrounded by unshakable aggro such as in a fate in an area with aggressive enemies. You can't blame someone from being there if they've been queued up for a long time aready and want to work on another class vs stand around. This used to work, but it was purposefully changed with a patch at the request of, and the subsequent delight of, FREAKIN' NO ONE!!! It's not like people were abusing this to get out of situations where they would have been killed... either way they'd be porting back, vertically or horizontally.

    3 At the time people register put a temp lock on their gearset where the current items they registered with can't be removed or swapped with lower lvl items, and when the queue pops they can hit commence from any other class and will change back to that gearset immediately since it's still there. At that point after they were switched and confirmed, they can update individual pieces under same rules in place for doing so now if they wish.
    (6)

  2. #2
    Player
    BigPapaSmurf's Avatar
    Join Date
    Nov 2014
    Posts
    322
    Character
    Piper Bell
    World
    Coeurl
    Main Class
    Goldsmith Lv 50
    Camate you still here?
    (0)

  3. #3
    Player Alukah's Avatar
    Join Date
    May 2014
    Posts
    1,475
    Character
    Alukah Bast
    World
    Excalibur
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by BigPapaSmurf View Post
    Camate you still here?
    From what I've noticed most replies by Grekumah, Camate and Bayohne are actually translations of posts made by Japanese Community Reps, if you want any suggestion to be heard you will have to post it in the JP forums and then they will reply here, though don't translate text using Google, get someone who knows Japanese to make a similar thread there.
    (0)

  4. #4
    Player
    RakaMaimhov's Avatar
    Join Date
    Aug 2013
    Posts
    236
    Character
    Raka Maimhov
    World
    Excalibur
    Main Class
    Lancer Lv 60
    No, nope, no thanks, nuuuuuuuuuuuuuuu.
    (1)

  5. #5
    Community Rep Bayohne's Avatar
    Join Date
    Mar 2011
    Posts
    1,713
    The timer was set at 45 seconds to give consideration to players who have already selected to commence the content, and as such we do not have any plans at the moment to increase this.
    (35)
    Matt "Bayohne" Hilton - Community Team

  6. #6
    Player
    Zirael_Foxfire's Avatar
    Join Date
    Mar 2011
    Posts
    235
    Character
    Zireael Stargaze
    World
    Ragnarok
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Bayohne View Post
    The timer was set at 45 seconds to give consideration to players who have already selected to commence the content, and as such we do not have any plans at the moment to increase this.
    That was then, now things have changed. You can't even finish reading a stupid cutscene without penalty...
    (24)

  7. #7
    Player
    Barboron's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    630
    Character
    Bar Boron
    World
    Odin
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Bayohne View Post
    The timer was set at 45 seconds to give consideration to players who have already selected to commence the content, and as such we do not have any plans at the moment to increase this.
    Thank you, if anything 45 seconds feels too long but that's mainly when someone withdraws/doesn't press commence and having to sit through it a second time. I do understand DPS have those longer queues and might be afk (I have suffered it too, tanks aren't as popular all the time as people assume).

    Quote Originally Posted by Zirael_Foxfire View Post
    That was then, now things have changed. You can't even finish reading a stupid cutscene without penalty...
    Well then perhaps you need a warning before entering a cutscene that you are queued for a duty as you are taking the risk, not the 3+ other people.
    (12)

  8. #8
    Player
    AzakaTonnerre's Avatar
    Join Date
    Mar 2011
    Posts
    179
    Character
    Azaka Tonnerre
    World
    Zalera
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Barboron View Post
    Well then perhaps you need a warning before entering a cutscene that you are queued for a duty as you are taking the risk, not the 3+ other people.
    Normally I am on your side in this argument if you check my post history (regarding the penalty for withdrawals). However, you are talking about 15 seconds...

    3 people risking... fifteen... seconds...

    My God, Oh the horror.

    Let's make it so everyone queued needs to click a cutscene warning because you are too busy to "risk" waiting a "possible" 15 extra seconds. This is really what we've become?
    (9)
    Last edited by AzakaTonnerre; 11-21-2014 at 04:45 AM.

  9. #9
    Player
    Barboron's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    630
    Character
    Bar Boron
    World
    Odin
    Main Class
    Marauder Lv 80
    Quote Originally Posted by AzakaTonnerre View Post
    snip
    Well, speaking from experience, it's quite annoying to have it regroup a party when someone doesn't click commence. It's even worse when it happens a second time in a row. So it's not just 15 seconds, it's 15 seconds for every time someone doesn't press commence. So, here's the math for you:

    1 person doesn't press = 15 seconds
    2 people don't press = 30 seconds
    3 people = 45 seconds

    See where it's going?

    Quote Originally Posted by Giantbane View Post
    Snip
    But why? I do play tank but not all the time so I understand the DPS queue times. If you queue for the DF and miss it, that's your issue. Unless what you are implying is that while you are in a cutscene, your position in the queue is on hold and so while in the cutscene, people behind you take priority. Now, as good as that sounds, that is open to SO much abuse. If I were a DPS, queued up for say, pulling a number out of nowhere here, 20 minutes. But suddenly, I had to run to the shop but oh no, my queue time! What if I miss it? I know! I will put myself into a CS. You're gone for any length of time so lets take an extreme example and say you are gone for 1hour+, why then should you get to come back, pop out of the cutscene and get priority in a queue after being gone for over an hour while others have waited patiently?

    Either way, it's not fair on the other people.
    (4)
    Last edited by Barboron; 11-21-2014 at 07:25 AM.

  10. #10
    Player
    Giantbane's Avatar
    Join Date
    Aug 2013
    Posts
    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Barboron View Post
    Well then perhaps you need a warning before entering a cutscene that you are queued for a duty as you are taking the risk, not the 3+ other people.
    Perhaps they should not kick off a dungeon when one of the players is in the middle of a cutscene, loading between zones, or dead. If the queue wants to start and one of the members is in such a state, it should either wait till the blocking state has been resolved or that person should be replaced within the queue before showing the "commence". A person replaced this way would be put back in the front of the line for the next available group.
    (1)

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