I'm pretty sure gift means that the original vision for this game was to create a role by the abilities you loaded on your bar as opposed to what your class says you are. Of course, whether or not that vision was a success or not is another discussion entirely. All in all, I think it was an original and interesting idea, and I really have to applaud SE for trying something new, but it really just doesn't work because it leaves the system too open and people just aren't sure what to do with it.
Yes I agree with that, a lot of confusion comes from the fact that they changed the names for NA and Europe to give them more appeal but by doing that people expect them to now be actual classes and not just wielders of certain weapons. More confusion is then added when the same class can wield different weapons i.e GLA has swords and dagger's but most people would believe that those are 2 very different weapons and should not be classed the same.
I also think the system is a good idea on paper but after playing with FFXIV from alpha testing I personally think it is not as good as having actual classes/job's so I wonder what changes SE will be prepared to make.
Yes... which is akin to you saying that you don't want the armory system, a system who's core philosophy is based around creating a job/role yourself. As I said before, the classes are left vague so that you can create a specialisation within them. They don't have a direction yet because you are supposed to make that direction yourself. Being given the jobs/roles already defeats the purpose of the armory system, which is what your original suggestion is asking for.
I think SE needs to improve the armory system and help facilitate players with making their desired jobs. Currently it is difficult to create certain jobs or roles within the armory class system. So SE really needs to build upon this by encouraging specialisations.
Altering the classes so that they are already defined jobs defeats the purpose of the armory system, as I keep saying. You said earlier that you wanted to keep the armory system, but if implemented, your suggestion would destroy it.
Instead we would just have a slightly skewed subjob system.
Last edited by gifthorse; 03-12-2011 at 03:49 PM.
Your forgetting the the fact that FFXI worked when it came to making you feel important and unique. What is the point of having so much customization if everyone can do the same thing. Everyone will be the same and that's boring! Its like abilities are just there for the taking with no type of exclusion or exclusiveness. There needs to be some type of better restriction.
Actually, FFXI players all ended up the same because the subjob system accommodated around two main/sub combos max. What I mean is, every WAR/NIN was the same. Every BLM/SMN was the same. Every SMN/WHM was the sameYour forgetting the the fact that FFXI worked when it came to making you feel important and unique. What is the point of having so much customization if everyone can do the same thing. Everyone will be the same and that's boring! Its like abilities are just there for the taking with no type of exclusion or exclusiveness. There needs to be some type of better restriction.
Anyway, I agree that they need to shuffle some things in the armory system around and also help diversify the potential outcomes of the system.
On topic: I don't think they should scrap the original classes, I think they need to help facilitate people to create a variety of defined roles within those class boundaries.
That's not true. Why do you still act like you played the game? You were already completely wrong earlier.Actually, FFXI players all ended up the same because the subjob system accommodated around two main/sub combos max. What I mean is, every WAR/NIN was the same. Every BLM/SMN was the same. Every SMN/WHM was the same
Anyway, I agree that they need to shuffle some things in the armory system around and also help diversify the potential outcomes of the system.
On topic: I don't think they should scrap the original classes, I think they need to help facilitate people to create a variety of defined roles within those class boundaries.
I have to agree with gift here. I can't even count the number of times I got flack from people for subbing black mage on my red mage instead of white mage. Even when I tried to explain my reasons for doing so it didn't matter. People expected whm sub on rdm so that was just the way it had to be.
There were enough. I saw more variety with the subjob system than I do with the armory system. Obviously nobody will invite you if you have a ridiculous combination of skills, you think the armory system would be any different in that aspect?
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