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  1. #1
    Player
    Maat's Avatar
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    Character
    Maat Takeda
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Your forgetting the the fact that FFXI worked when it came to making you feel important and unique. What is the point of having so much customization if everyone can do the same thing. Everyone will be the same and that's boring! Its like abilities are just there for the taking with no type of exclusion or exclusiveness. There needs to be some type of better restriction.
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  2. #2
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    Quote Originally Posted by Maat View Post
    Your forgetting the the fact that FFXI worked when it came to making you feel important and unique. What is the point of having so much customization if everyone can do the same thing. Everyone will be the same and that's boring! Its like abilities are just there for the taking with no type of exclusion or exclusiveness. There needs to be some type of better restriction.
    Actually, FFXI players all ended up the same because the subjob system accommodated around two main/sub combos max. What I mean is, every WAR/NIN was the same. Every BLM/SMN was the same. Every SMN/WHM was the same

    Anyway, I agree that they need to shuffle some things in the armory system around and also help diversify the potential outcomes of the system.

    On topic: I don't think they should scrap the original classes, I think they need to help facilitate people to create a variety of defined roles within those class boundaries.
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  3. #3
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    Quote Originally Posted by gifthorse View Post
    Actually, FFXI players all ended up the same because the subjob system accommodated around two main/sub combos max. What I mean is, every WAR/NIN was the same. Every BLM/SMN was the same. Every SMN/WHM was the same

    Anyway, I agree that they need to shuffle some things in the armory system around and also help diversify the potential outcomes of the system.

    On topic: I don't think they should scrap the original classes, I think they need to help facilitate people to create a variety of defined roles within those class boundaries.
    That's not true. Why do you still act like you played the game? You were already completely wrong earlier.
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  4. #4
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    Quote Originally Posted by Demacia View Post
    That's not true. Why do you still act like you played the game? You were already completely wrong earlier.
    I'm sorry but there weren't very many viable combinations. Try getting into a party as a WAR/BLM.
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  5. #5
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    Quote Originally Posted by gifthorse View Post
    I'm sorry but there weren't very many viable combinations. Try getting into a party as a WAR/BLM.
    There were enough. I saw more variety with the subjob system than I do with the armory system. Obviously nobody will invite you if you have a ridiculous combination of skills, you think the armory system would be any different in that aspect?
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  6. #6
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    Quote Originally Posted by Demacia View Post
    There were enough. I saw more variety with the subjob system than I do with the armory system.
    I recognise the armory system isn't perfect when it comes to diversity, hence my repeated sentiments on the subject.

    On topic: I don't think they should scrap the original classes, I think they need to help facilitate people to create a variety of defined roles within those class boundaries.
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  7. #7
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    Quote Originally Posted by gifthorse View Post
    I'm sorry but there weren't very many viable combinations. Try getting into a party as a WAR/BLM.
    Hahaha! Now this is a no shit true story.......I really did one time go into the party AS a WAR/BLM..........I ended up casting Poison and Bio to help DoT the mob and keep his attack from one shotting that Tarutaru ninja. Hahahaha! Plus it was a free warp when the party ended!

    Now, seriously. Now as stated in my previous topics I'm all for a unique perspective on the class system. However, what you're saying is the complete opposite in it making the class unique. Either way you look at it, it'll always become one of two classes. DoW or DoM. That's it. Down the line when people rank up to the max, they'll make a list of the best abilities and stats, and people will copy those down and that's the end of the class being unique. As I said before in one of these threads, it's going to turn into Diablo II when everyone chose Paladin for the Holy Hammer technique.

    With FFXI's job system, even though there were typical sub jobs for certain jobs, we still had a variety. You didn't just see all Black Mage's because they did the best damage, but could also heal like a son of a bitch when it came with /whm. The auto-mp refresh SE just implemented just put one more kick to the groin as far as this one goes. That was RDM's purpose! To assist in healing and refreshing, not to mention debuffing the enemy!

    Again I'm not saying bring back XI, but rather be influenced by it's diversity. It may have had a limit, but it was(and still is in my opinion) far more diversified than XIV is right now.
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  8. #8
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    Quote Originally Posted by gifthorse View Post
    I'm sorry but there weren't very many viable combinations. Try getting into a party as a WAR/BLM.
    I went to a few parites as pld/blm... granted it was accidental as i was skilling up and didn't realize. Still managed to do alright with hate control tho lol, though i had to work a bit more to keep it.

    But not getting into a party as a war/blm illustrates a few points.

    Uniqueness.. that just goes to prove that even a sub job varied your main job. Not that a warrior/blm is going to suddenly be a dark knight of sorts like it could be in this system, but its hardly an optimized class for a DD role. Granted in the lower levels it would of probably been okay as subs didn't have much effect. When i was low level (<10) i'd go anything/whm or rdm just so i could lower the downtime between mobs when soloing was actually possible in xi.

    The community ultimately decides what works and doesn't. And that is why i don't like the idea of the armory system. Maybe you wanted your own little ghetto dark knight, but most people are going to pass over you. How long would it be till the same thing happens here? Ever try partying as a pup in xi?... What if you really want to level conj and be a DD.. probably going to get tossed the healer's role.

    You still had tons of combinations that you could play. Some were much better than others, but ultimately who decided what was "good" was the community for better or worse. Then again, most people were far too focused on getting max exp as opposed to having fun. But most people just want to get to endgame as fast as possible. Some of the most fun i had in that game was with rag tag groups tossed together just to get some exp instead of waiting forever. Yeah a monk/sam couldn't tank an IT... but they could tear through a T... and yes you didn't see big numbers but it beat the hell out of sitting in town waiting.

    I think the main issue is that this isn't a group/party game. You can solo your way to 50 if you want. And really thats what i always thought xi needed as sitting around lfp, or having to disband when your tank/healer left was horribly disheartening. (nothing like running 20 minutes to a party that would fight 2 mobs then disband).

    But in doing so, and this armory system... it just seems too easy. I miss the excitement trying to solo random mobs and nearly dying. I enjoyed being in a party and getting agro or a link and fighting to survive. Most of all i took pride in my character's class and strive to be one of the players that made you think "damn, a monk/drg/rng/sam/etc... can really toss out some damage". Or the thf that helped the nin keep hate to keep the party rolling smoothly... the bard that pulled and always had the next mob waiting... or the drg that was soloing colibris your group was fighting when hes only 2 levels higher than you...

    That is what i loved about that game... and i get no feeling of pride in this game. This game makes me feel just like my brief stent in WoW. Congrats you leveled!!... whoopty damn do.

    I can go out and buy r50 optimal gear and wear it at level 1... even on a job that can't use it.. i can go out and have an ability of every class. But worst of all if i'm a maurader and i want to use a sword... now i'm suddenly a gladiator.

    I don't care if they rip out all of the armory system and toss in a FFXI type system. I don't mind if they do the ff-tactics system that has been posted. I don't even care if they keep the armory system, as long as it makes the game fun to play.
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  9. #9
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    Quote Originally Posted by Blitz0309 View Post
    That is what i loved about that game... and i get no feeling of pride in this game. This game makes me feel just like my brief stent in WoW. Congrats you leveled!!... whoopty damn do.
    Hahahahahahaha! That's the funniest damn thing I've heard today so it gave me one hell of a knee slap! lmao

    Hey......I remember leveling MNK/WAR with maximum counter. I could solo everything in Crawler's nest down in the basement. (Soldier Crawler, Exoray, and I think it was the Dartfly? Maybe wrong on that one.)

    And I agree with you 100% I feel no pride in being a certain class in this game. Everytime I level I think, "Wow. Well that's one level less of agony I have to go through."

    Thanks for the laugh, man. Hahaha!
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  10. #10
    Player
    Aramil's Avatar
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    Uldah
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    Character
    Aramil Galanodel
    World
    Hyperion
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by gifthorse View Post
    Actually, FFXI players all ended up the same because the subjob system accommodated around two main/sub combos max. What I mean is, every WAR/NIN was the same. Every BLM/SMN was the same. Every SMN/WHM was the same

    Anyway, I agree that they need to shuffle some things in the armory system around and also help diversify the potential outcomes of the system.

    On topic: I don't think they should scrap the original classes, I think they need to help facilitate people to create a variety of defined roles within those class boundaries.
    While I agree with you, the problem is that the armory system won't prevent that. Right now the game is still recent but in the long run i have no doubt that a similar thing will happen in XIV. For exemple thm will probably be expected to level conjurer to learn spell like protect and raise. A gladiator to level marauder for defender. DDs to get feint, raging strike and ferocity, etc. Of course you could decide that you want to use spell with your gladiator, but in party other players will probably tell you not to do that.

    The thing is that once a game has been out for long enough, the "best" builds are found by the community and everyone is expected to use one of them. Armory system or job system, it won't matter.

    As for scrapping the current classes, if it's to make the game better I don't mind.
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