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  1. #1
    Player
    Seif's Avatar
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    Mar 2011
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    2,706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    Happy relieved, hopeful for the future, excited, thrilled, nostalgic, ecstatic ...well you get the picture.
    (0)

  2. #2
    Player
    Draven's Avatar
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    Mar 2011
    Posts
    155
    Character
    Draven Pierce
    World
    Adamantoise
    Main Class
    Gladiator Lv 54
    I don't care how they do it, JUST DO EET~!!!
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  3. #3
    Player

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    Mar 2011
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    2
    FF14 remade into FF11... I allow it! =)
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  4. #4
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    Mar 2011
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    114
    scrap them all. the game sucks and it needs a complete overhaul, AKA; ffxi-2.
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  5. #5
    Player
    AlexiaKidd's Avatar
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    Mar 2011
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    Character
    Alex Kidd
    World
    Spriggan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Argh View Post
    scrap them all. the game sucks and it needs a complete overhaul, AKA; ffxi-2.
    lol as much as I would like that I don't think many would ; ; The thing is FFXI did a lot of things right and there is no harm in SE using what was good about FFXI and building upon it to keep it fresh. With FFXIV I feel like they purposely did the opposite to make the game unique and it has failed.
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  6. #6
    Player
    Anathiel's Avatar
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    Mar 2011
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    378
    Character
    Anathiel Nocere
    World
    Leviathan
    Main Class
    Marauder Lv 50
    Okay I've put this in two other threads, but again I've added to any dev1033 thread, read through and see if it might appease you.
    If advanced jobs were introduced as specializations within current jobs, I don't think they would do it in a talent tree system. Knowing SE and how they did things in FF:XI and for that matter, any of their main stream titles, they don't copy other games that are popular at the time. They make their own mold and they go with it.
    Specialization within a current job the way that the Yoshi-P words not just in his current interviews, but the interviews he's done since he's taken over "command" of the dev team...is really that of Final Fantasy Tactics venue. Not to mention the majority of the team that worked on FF:XI and is currently working on FF:XIV worked in Final Fantasy Tactics. Obviously they're going to have very strong influences from those games.
    Now, don't get me wrong...in my mind, the only way to appease everyone is to make a FF:T-esque way of UNLOCKING advance jobs, once they are unlocked the way to level these jobs up is to use a talent tree system. Having a baseline of abilities for all jobs, and then having the advance jobs have the talent tree's. It makes the advance jobs more powerful than baseline jobs, which was the case in any final fantasy (sorry for all those gladiator, marauder lovers out there, just the way it's always been) and allows you to customize your advance job the way you want it to be.
    For instance, I get gladiator to rank 10, marauder to rank 10, and thaumaturge to rank 10 (I apologize for spelling) and now I can unlock Dark Knight (my favored class)...now that I've unlocked Dark Knight, when I level it up I get "talent points" which can be put into any of the tree's which I consider. For this particular conversation we will say Dark Knight has 3 tree's: Enfeebling, Tanking, Damage Dealing. Remember this is just for example...I always thought DRK could've been a tank if played properly lol ^^; Now, I unlock dark knight, in order to prevent over powering the advance jobs it would have to start at a higher level as to prevent getting too many talent tree points...actually talent tree points could just start with a higher level. Let's say rank 20, I don't have a diagram of how the tree's would play out, I'm just asking you to pretend along with me. Now, I want to cross spec so I'm playing a final fantasy XI style dark knight, half enfeebling and half damage dealing...you see where I'm going now? I hope so. But look, I hate the cookie cutter of paladins have to be tanks, or gladiators...so now I can respec my talent tree points to be a tank/enfeebler, changing my play style but still giving the game that overall sense of diversity that everyone is craving right now.

    Now that I'm thinking of it, it shouldn't be a problem that any job could get the talent points and be able to "spec" in any way of playing. Um...Gladiator could have a talent tree spec open up at rank 20, the three specs being Spike Damage (two handed swords), Tanking (Sword and Shield), or DPS (Sword and shield with offense passive/active abilities).
    Now most of the base classes we have now would have to be nerfed, and the talent tree's would be able to buff them back up again but at the cost of "I have a gladiator that can use black magic, white magic, pugilist, and archer abilities" which in my opinion should go anyways. Of course I think that the armory system should be gotten rid of, I don't like, never really did. If it's too much to get rid of, that's fine...I'm sure they could think of something, it's not my job to and I'm going to trust them (the dev team) on that one.

    If I happen to find a diagram, or illustration that could better make my opinion known, then I will paste it in a new reply. If I just edit my current post it'll be lost in 5 minutes ^^;;;
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  7. #7
    Player

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    Mar 2011
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    Mount Gagazet
    Posts
    318
    Anathiel. I love what you're coming up with. There are just a couple things I should try and go over with you.

    First of all, I don't think it's the right time to implement the new jobs if it require's nothing more than leveling to a certain rank, such as the FFXI way. Basically you're saying, "You level Warrior to 30, and unlock the Dragoon job." That's a no go for me if that's how you feel. It would be too fast for those advanced jobs to be implemented without even giving the basic classes now room to grow.

    Now if we were to try and adopt the system I was going for in the above posts, it could work. Basically you turn the basic class into an advanced class with two options. (Again. Gladiator can either become Paladin or Dark Knight.) I think we could also implement the talent tree in this scenario. Although, I will admit I'm not psyched over a talent tree.

    And also to your post about how a Dark Knight could tank in XI......Maybe........But then again, they basically had gear that intensified their damage at the cost of their armor.
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  8. #8
    Player
    Anathiel's Avatar
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    Mar 2011
    Posts
    378
    Character
    Anathiel Nocere
    World
    Leviathan
    Main Class
    Marauder Lv 50
    Dammit, I had a huge post and accidently erased it, I will try to rewrite what I wrote.

    Now, what I was trying to say with the final fantasy: tactics type of unlocking new jobs, (some of the base classes, mainly DoM would have to be renamed conj= whm or blm) gladiator in combination with either black mage or white mage would unlock paladin or dark knight respectively. But not too ignore base classes. Lets say I went ahead and opened up Paladin, we could give paladin an AoE provoke which would bring a "group" of claimed mobs to the paladin, but gladiator could be an off tank, useful for both pulling hate off of mages and for casual players trying to exp alike. Now the AoE provoke would be unlocked using the talent tree sytem. The talent tree system, I'm not really too hot about, but it's there to appease a majority of players that believe that the only system of fixing the current classes. Now let's say we put in talent tree's to the base classes, we would have to get rid of the armory system. A slap in the face to the old dev team I know, but a change I feel is needed none the less. Alright, so talent points in the base classes= marauder being able to hit more than one mob at a time with talent tree spec in it. Now some of the "lesser known" final fantasy classes could be spec's within the current classes (think pirate, berserker, things of that nature) but letting the "well known" final fantasy classes be unlockable jobs.

    Now to adress the Dark Knight tanking, I only used it with a static after reaching level 75, but it could be done. I used absorb vit and absorb agi, gaining large amounts of hate and boosting those stats which were lacking. Giving them a "talent tree" which would boost those abilities which would be useful in tanking (albeit in a "dark" manner) is still a good idea.

    Again, most of my idea's are based on the idea they get rid of the armory system. If they don't get rid of the armory system, my idea's are invalid. But, maybe...the dev team could implement better than a guy giving idea's off the top of his head after a few glasses of wine and a 2 year old whining for more word world in his ear.
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  9. #9
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    Quote Originally Posted by Anathiel View Post
    Again, most of my idea's are based on the idea they get rid of the armory system. If they don't get rid of the armory system, my idea's are invalid. But, maybe...the dev team could implement better than a guy giving idea's off the top of his head after a few glasses of wine and a 2 year old whining for more word world in his ear.
    Not really invalid as far as I see. These ideas could be very useful in either system. The armoury system could be used for the classes and the talent tree concept could be used in the unlocked jobs. I think that would be a good way to replace the merit point system from FFXI.
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  10. #10
    Player
    Anathiel's Avatar
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    Mar 2011
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    378
    Character
    Anathiel Nocere
    World
    Leviathan
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Mortikhan View Post
    Not really invalid as far as I see. These ideas could be very useful in either system. The armoury system could be used for the classes and the talent tree concept could be used in the unlocked jobs. I think that would be a good way to replace the merit point system from FFXI.
    The only issue I really see, is that they've already made up their mind on how they're going to implement the system without player input. My idea's are hardly original, they're a combination of alot of idea's already being thrown around the forums...but I hope beyond hope they read this (among other threads) and see what we all want and find the middle ground.
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