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Thread: Rejoice ninjas!

  1. #51
    Player
    Aethaeryn's Avatar
    Join Date
    Mar 2013
    Posts
    481
    Character
    Rakuyo Mitani
    World
    Siren
    Main Class
    Astrologian Lv 80
    Positional attacks are just annoying. They don't make dragoon or monk more difficult to play at all. You can hug the line and barely have to move at all for monk and dragoon for most fights in the game. The only issue is when the boss turns a lot for attacks, but that doesn't make it harder to play. Positional attacks are just bad design when they cause a job to really struggle (like DRG with some FCoB stuff right now I guess?).
    (0)

  2. #52
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Aethaeryn View Post
    The only issue is when the boss turns a lot for attacks, but that doesn't make it harder to play.
    Harder is perhaps the wrong word, but that is still something Ninja simply does not have to deal with. Closest it gets is; "Opps, I just applied Dancing Edge when we have a Warrior tank".

    Given SE decided Monk and Dragoon should have to suffer mechanics like this, it seems only fair that they beat Ninja, who doesn't have to suffer such mechanics.

    inb4 more "i'm on dial up, ninjutsu is hard you guys! believe it!"
    (1)
    Last edited by Nalien; 11-19-2014 at 03:42 AM.

  3. #53
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Alistaire View Post
    Umm... dancing edge icon leaned right, the dot's both lean left and are different colour. Am I the only one that thought they weren't confusing at all?
    Maybe but You likely weren't colorblind
    (0)

  4. #54
    Player
    Felessan's Avatar
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    Sep 2013
    Location
    Limsa
    Posts
    224
    Character
    Staisy Sama
    World
    Sargatanas
    Main Class
    Archer Lv 60
    Quote Originally Posted by Nalien View Post
    Hitting 3 1 2, 1 2 3, or 2 1 (Huton, Suiton, Raiton respectively) is not massively difficult to either execute or weave between GCDs efficiently. If latency is an issue we'd be calling Titan (Hard) a challenge, when it isn't.
    Moving 2 steps over clearly visible edge between flank and back is nothing hard too for skilled players.

    Quote Originally Posted by Nalien View Post
    Heavy Thrust/Impulse Drive need to be reused because the boss turned suddenly for X mechanic. Annoying.
    Much more annoying is when you miss TA at the same situation.

    Quote Originally Posted by Nalien View Post
    Very little of PvE ends up causing that, as long as everyone is doing their job properly, at least.
    Any immune/fight breaks too will lead you to lose ninjutsu (besides Huton) if boss decides to do it in the middle of ninjutsu cast. Annoying as hell.
    (1)

  5. #55
    Player
    RakaMaimhov's Avatar
    Join Date
    Aug 2013
    Posts
    236
    Character
    Raka Maimhov
    World
    Excalibur
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Kiroh View Post
    Hi, you must be new here! This is an SE MMO, and nerfing IS buffing because SE. Also "adjustment" = nerf.
    I've seen no evidence that nerfing is their policy of "adjustment" in FFXIV. They have buffed and nerfed from what I've seen. DRG has been both buffed and nerfed, they just need a little more to put them on par with ninja.

    FFXI was notorious for nerfs, but more recently they've been buffing every job (except SMN of course)
    (0)

  6. #56
    Player
    Aethaeryn's Avatar
    Join Date
    Mar 2013
    Posts
    481
    Character
    Rakuyo Mitani
    World
    Siren
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Nalien View Post
    Harder is perhaps the wrong word, but that is still something Ninja simply does not have to deal with. Closest it gets is; "Opps, I just applied Dancing Edge when we have a Warrior tank".
    So make drg and mnk not have to deal with it too. I don't even understand why anyone *wants* to have to deal with forced lower dps on fights that force you to be in front or at the side for a big part of the encounter. It's pretty terrible that dragoon can't even get heavy thrust buff or disembowel/chaos thrust without being in the right position. At least monk's positional attacks only drop their damage some rather than gutting their rotation. I don't know, positional stuff has always just been so annoying to me on all games. That's why I jumped right on ninja when it came out. Artificial difficulty in the form of forcing jobs to deal a lot less dps on some encounters is not good design.
    (0)
    Last edited by Aethaeryn; 11-19-2014 at 03:50 AM.

  7. #57
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Felessan View Post
    Any immune/fight breaks too will lead you to lose ninjutsu (besides Huton) if boss decides to do it in the middle of ninjutsu cast. Annoying as hell.
    Most of which are predictable by enemy HP%. I can swap out a Suiton or Raiton for an early Huton in such a case, a Monk cannot likely keep Greased Lightning up, depending on the jump duration. Gods I wish they'd add 3 seconds to Greased Lightnings duration... That or Lv60 better bring something similar to Monks PvP skills...

    Quote Originally Posted by Felessan View Post
    Much more annoying is when you miss TA at the same situation.
    Mostly for the party, not your individual DPS, though losing 160 potency in ability damage is never nice. Trick Attack is also only every minute, instead of fairly constantly throughout a fight; more chance for the same to happen to a Monk than a Ninja.

    Quote Originally Posted by Aethaeryn View Post
    So make drg and mnk not have to deal with it too.
    That's up to SE, not me. Simple fact is that Ninja doesn't suffer from such mechanics nearly as much with a static 20% damage buff and Huton, compared to what Dragoon and Monk have to endure. The three should be balanced with that in mind.
    (1)
    Last edited by Nalien; 11-19-2014 at 03:55 AM.

  8. #58
    Player
    Mook_Mook's Avatar
    Join Date
    Dec 2011
    Posts
    211
    Character
    Mook Mook
    World
    Excalibur
    Main Class
    Archer Lv 50
    Only change I.can see is adding a 3. Second debuff to prevent chain trick attacks.
    (0)

  9. #59
    Player
    Coldbrand's Avatar
    Join Date
    Apr 2011
    Location
    Ul'Dah
    Posts
    274
    Character
    Rodger Ritter
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Positional attacks don't make the job harder at all *goes on to describe how it requires constant movement (as a fight should) and putting yourself in danger (the penalty for being tougher than a frail caster/doing more damage)* "Just annoying"? I enjoy requiring situational awareness personally and am bored to death when playing NIN at the mindlessness. I can let my mind drift and really only need to watch the HP bar tick and the colors brighten up. That's what happens to game feel when you eliminate the need to be cognizant of the enemy.

    Also you must not play MNK or DRG because "hugging the line" that separates rear and flank is like begging to lose DPS and flow because the slightest turn in the mob or tank, or if anyone moves at all or anyone else gets aggro means you lose.

    Enjoy the change to the haptic experience of playing these jobs if you destroy what keeps them engaging. You should check out the 3ds version of Street Fighter, you'd probably love playing Guile.
    (0)

  10. #60
    Player
    RakaMaimhov's Avatar
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    Aug 2013
    Posts
    236
    Character
    Raka Maimhov
    World
    Excalibur
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Aethaeryn View Post
    So make drg and mnk not have to deal with it too.
    The positional requirements are part of the feel and lore of the job. BUT (in the case of DRG) the penalty for MISSING those positionals is sub-par DPS, basically a punishment because the tank can't stand still or the thing they are fighting turned to cast a spell on someone. We should do good damage if we miss those and better damage if we nail them, not bad damage if we miss and still sub-par damage even if we nail all positionals and weave all OGCD's perfectly on a completely stationary target while other jobs have movement speed and/or attack speed buffs and little/no positional requirements.

    I don't want my positionals taken away, I just want them to be rewarding to maintain instead of punishing to neglect.
    (0)

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