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Thread: Rejoice ninjas!

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  1. #1
    Player
    Coldbrand's Avatar
    Join Date
    Apr 2011
    Location
    Ul'Dah
    Posts
    274
    Character
    Rodger Ritter
    World
    Excalibur
    Main Class
    Lancer Lv 90
    I wouldn't bother continuing to argue Nailen, they don't seem to grasp basic design elements in terms of player engagement (IE: Game Feel, XIV sans positional = literally removing the last element of physical execution involved from rotations.) They're also hyper focusing on highly controlled situations IE endgame with a static where (ideally) everything runs perfectly smooth and there's no variance.
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  2. #2
    Player
    Aethaeryn's Avatar
    Join Date
    Mar 2013
    Posts
    481
    Character
    Rakuyo Mitani
    World
    Siren
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Coldbrand View Post
    ... they don't seem to grasp basic design elements in terms of player engagement (IE: Game Feel, XIV sans positional = literally removing the last element of physical execution involved from rotations.) They're also hyper focusing on highly controlled situations IE endgame with a static where (ideally) everything runs perfectly smooth and there's no variance.
    I'm not hyper focusing, I'm just saying that no one cares about losing some dps in a dungeon you farm 500 times before new content is added.

    You are awfully good at putting words in my mouth too. I don't like positionals, which is the whole reason I switched from monk to ninja. I don't think they should add positional requirements to all ninja attacks just because you find it somehow difficult and enjoyable. Not everything has to be exactly the same. There are enough similarities between all jobs already. FFXIV is not a complex game in terms of class/job mechanics.
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