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Thread: Rejoice ninjas!

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  1. #1
    Player
    Coldbrand's Avatar
    Join Date
    Apr 2011
    Location
    Ul'Dah
    Posts
    274
    Character
    Rodger Ritter
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Positional attacks don't make the job harder at all *goes on to describe how it requires constant movement (as a fight should) and putting yourself in danger (the penalty for being tougher than a frail caster/doing more damage)* "Just annoying"? I enjoy requiring situational awareness personally and am bored to death when playing NIN at the mindlessness. I can let my mind drift and really only need to watch the HP bar tick and the colors brighten up. That's what happens to game feel when you eliminate the need to be cognizant of the enemy.

    Also you must not play MNK or DRG because "hugging the line" that separates rear and flank is like begging to lose DPS and flow because the slightest turn in the mob or tank, or if anyone moves at all or anyone else gets aggro means you lose.

    Enjoy the change to the haptic experience of playing these jobs if you destroy what keeps them engaging. You should check out the 3ds version of Street Fighter, you'd probably love playing Guile.
    (0)

  2. #2
    Player
    Aethaeryn's Avatar
    Join Date
    Mar 2013
    Posts
    481
    Character
    Rakuyo Mitani
    World
    Siren
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Coldbrand View Post
    Also you must not play MNK or DRG because "hugging the line" that separates rear and flank is like begging to lose DPS and flow because the slightest turn in the mob or tank, or if anyone moves at all or anyone else gets aggro means you lose.
    I played DRG through all 2.0 and 2.1, and I've played MNK since then on my lalafell. I cannot think of a single encounter (pre-FCoB, I don't know anything about FCoB yet) where there is movement required by the tank that is not predictable. If you're talking about dungeon farming or something, that's different. Someone else getting agro would make you lose damage even if you weren't hugging the line. I don't get your point here at all.

    If you enjoy positional attacks, more power to you. I already said they've always been annoying to me, not that everyone finds them annoying. If you don't have fun on ninja because of the lack of positional attacks, don't play it. That doesn't mean ninja needs to be nerfed into the ground.
    (1)

  3. #3
    Player
    Felessan's Avatar
    Join Date
    Sep 2013
    Location
    Limsa
    Posts
    224
    Character
    Staisy Sama
    World
    Sargatanas
    Main Class
    Archer Lv 60
    Quote Originally Posted by Nalien View Post
    Most of which are predictable by enemy HP%
    And moments when boss turns to fire something is predictable by their rotation.
    I really don't get why you downplay ninja hardships and not apply the same rules to monk/dragoon.

    Quote Originally Posted by Nalien View Post
    Mostly for the party, not your individual DPS, though losing 160 potency in ability damage is never nice. Trick Attack is also only every minute, instead of fairly constantly throughout a fight; more chance for the same to happen to a Monk than a Ninja.
    In worst case scenario it's 307 potency, not 160 as ninja benefits from the same 10% buff himself. It's around 850 damage or 15 dps for this given minute. Not really something you should ignore.

    Quote Originally Posted by Nalien View Post
    That's up to SE, not me. Simple fact is that Ninja doesn't suffer from such mechanics nearly as much with a static 20% damage buff and Huton, compared to what Dragoon and Monk have to endure. The three should be balanced with that in mind.
    Monk and Dragoon do not have to endure mechanics that requires you to execute precisely key sequences and not just spam the next ability in rotation as everyone else do. And not only execute this sequences but also weave them perfectly into GCD.
    And still - monks have higher dps than ninjas.

    Quote Originally Posted by Coldbrand View Post
    I enjoy requiring situational awareness personally and am bored to death when playing NIN at the mindlessness. I can let my mind drift and really only need to watch the HP bar tick and the colors brighten up. That's what happens to game feel when you eliminate the need to be cognizant of the enemy.
    You are not forced to play NIN class, you know? Having a diversity for different tastes is a good thing, personally I don't like this whole "2 step" thing, I better will concentrate more on execution perfection.
    (1)
    Last edited by Felessan; 11-19-2014 at 04:16 AM.

  4. #4
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Felessan View Post
    And still - monks have higher dps than ninjas.
    I... Know? All I'm saying is that Monk (and Dragoon) should have higher DPS, because the hardest thing Ninja has to do is not button mash... Please ignore Doctor Pepper, I have never really advocated nerfing Ninja (outside PvP), simply that Ninja should come third out of the three, which is something he himself expects when Dragoon gets buffed.

    What I've been saying is simple; Ninja has a single potency nerf if mistakes are made, every 60 seconds. Dragoon, and more so Monk, can have the same issue constantly. Monk specifically can lose Greased Lightning to mechanics, while Ninja just keeps Venom and Huton up almost without effort (or without as far as Venoms go). Because of this, Ninja should come third, not second.

    Why the hell people think I want positional requirements on Ninja I'll never know...
    (1)
    Last edited by Nalien; 11-19-2014 at 04:24 AM.

  5. #5
    Player
    DoctorPepper's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominza
    Posts
    922
    Character
    Doctor Pepper
    World
    Cactuar
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Nalien View Post
    Why the hell people think I want positional requirements on Ninja I'll never know...
    The reason people are coming to this conclusion is because you keep saying ninja is easier due to lack of positional requirements.

    I'll admit it was an assumption on my part but you need to understand that people simply don't want to see jobs nerfed, period, and there have been threads and people calling for nerfs under the sole idea that positional requirements are hard which they are not.

    The majority of the fights, with some exceptions like titan ex, will not have the boss turning around consistently and even those fights that do are typically predictable patterns that can be avoided fairly easily by simply learning the fight. I agree that positional requirements can be annoying as fuck, especially if you don't know a fight very well, but people are in here defending ninja because crybabies have been calling for a ninja nerf even after a dragoon buff has already been confirmed by the devs so what do you expect?

    To everybody in this thread defending ninja, you come across as somebody who wants to see nerfs because you are making arguments about how easy the job is due to lack of positional requirements, it's as simple as that.
    (2)

  6. #6
    Player Kamifubuki-Yoakesetsuri's Avatar
    Join Date
    Jun 2014
    Location
    Luminescence
    Posts
    293
    Character
    Fulminating Bloodlust
    World
    Ultima
    Main Class
    Lancer Lv 80
    Why the hell do you people want to nerf ninja so bad? Keep Ninja as is and buff DRG to be superior to both MNK and NIN instead as it should have been in the first place.
    (0)