Positional attacks don't make the job harder at all *goes on to describe how it requires constant movement (as a fight should) and putting yourself in danger (the penalty for being tougher than a frail caster/doing more damage)* "Just annoying"? I enjoy requiring situational awareness personally and am bored to death when playing NIN at the mindlessness. I can let my mind drift and really only need to watch the HP bar tick and the colors brighten up. That's what happens to game feel when you eliminate the need to be cognizant of the enemy.

Also you must not play MNK or DRG because "hugging the line" that separates rear and flank is like begging to lose DPS and flow because the slightest turn in the mob or tank, or if anyone moves at all or anyone else gets aggro means you lose.

Enjoy the change to the haptic experience of playing these jobs if you destroy what keeps them engaging. You should check out the 3ds version of Street Fighter, you'd probably love playing Guile.