Except you have nothing at all to base your claims on. DRG buffs were confirmed by a dev, NIN nerfs have not been confirmed by anybody aside from the wannabe future tellers.
I have no idea why, the job is still decades harder to perform properly than bard or either of the casters. Ninja isn't even top dps, monk is, so after DRG buffs when NIN goes down to third place maybe people will stop whining.
i dont think ninja will move to third. if anything, dragoon and ninja will be about the same dps wise, with mnk being slightly higher sustained.
then again, people somehow fail to see the differences between them. mnk has a slow start, but stable damage once peak is reached.
ninja has no real ramp up time with spikes and group dmg boost.
dragoon has small ramp up with bigger spikes, higher health and defence.(poor magic defence)
Last edited by Kaze3434; 11-19-2014 at 02:47 AM.
It really should be Ninja third and Dragoon and Monk fighting for first.
Ninja has one directional requirement in Trick Attack. Nothing more. Other than that it is just simply going down your rotation. Static 20% damage buff for no work. 15% speed buff for a simple 1 2 3 ability combo. Can completely omit Dancing Edge from its rotation if a Warrior is present as well. It is the easiest of the three to play.
Personally I hope we lose blood for blood (DRK's here now; obviously you'd compensate by treading new design space) and low magic defense and become the highly conservative but dependable damage dealers Dragoons have always been in other games. There's always a place for that archetype in cutting edge endgame content. I do hate that we're seeing WoW style homogenized design considering how many abilities NIN directly lifted from DRG.
They have their own set of difficulties and no, they are not the easiest to play. You need to execute a long keystroke sequences properly and very fast or your dps will be bad. Or very bad.Ninja has one directional requirement in Trick Attack. Nothing more. Other than that it is just simply going down your rotation. Static 20% damage buff for no work. 15% speed buff for a simple 1 2 3 ability combo. Can completely omit Dancing Edge from its rotation if a Warrior is present as well. It is the easiest of the three to play.
NIN have by far the most dependence on proper execution (and you can't just spam the next ability) and good latency than other melee.
Hitting 3 1 2, 1 2 3, or 2 1 (Huton, Suiton, Raiton respectively) is not massively difficult to either execute or weave between GCDs efficiently. If latency is an issue we'd be calling Titan (Hard) a challenge, when it isn't.
Ninjutsu is more complex than the single key press other Jobs have for ability damage, but that's why Ninja boasts such high ability damage compared to the rest, probably the highest even.
After playing Rogue/Ninja almost exclusively since 2.4, going back to Monk or Dragoon just feels annoying. Every time Greased Lightning wears off because mechanics make it impossible to keep hitting the mob, or Heavy Thrust/Impulse Drive need to be reused because the boss turned suddenly for X mechanic. Annoying. Ninja has a latency issue with Ninjutsu, but that's fixed along with a latency fix/new ISP. The only time Ninjutsu actually becomes a mechanically difficult thing to pull off is in PvP, where you can end up frequently dealing with Stuns and the like. Very little of PvE ends up causing that, as long as everyone is doing their job properly, at least. If I end up using Rabbit Medium because I got hit with Paralysis because nobody Silenced High Voltage, I'm not going to go "Ninjutsu is hard", I'm going to go "Paladins/Bards suck".
Last edited by Nalien; 11-19-2014 at 03:28 AM.
Lol the mudra combinations aren't even specific like a proper jutsu should be. Half of them allow you to do whatever so long as you end it right. Also there are basically no real positionals so managing your character is infinitely easier and you can gear completely differently.Hitting 3 1 2, 1 2 3, or 2 1 is not massively difficult to either execute or weave between GCDs efficiently. If latency is an issue we'd be calling Titan (Hard) a challenge, when it isn't.
Ninjutsu is more complex than the single key press other Jobs have for ability damage, but that's why Ninja boasts such high ability damage compared to the rest, probably the highest even.
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