Results 1 to 10 of 652

Hybrid View

  1. #1
    Player
    Taika's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Purple Rain
    World
    Sophia
    Main Class
    Arcanist Lv 32
    Quote Originally Posted by Snugglebutt View Post
    The people actually against this are for the most part people who's egos depend on treating others like something they step on or they might lose some profits from selling clears on this content.
    This is a load of bull. People who I know are against these nerfs, including myself, appreciate the value of clearing these fights unnerfed and don't want to take that chance away from people who don't happen to have as much time for the game, or a static, or whatever. Progressing slower than the top or even medium speed groups does not mean you're an incompetent player who needs all central mechanics removed or nerfed to be able to clear content. In addition, nerfs only do a disservice because they remove the valuable learning experiences these turns offered, the experiences that help the people who've been able to clear them to make progress in the following turns.

    Edit: Me or my FC never have and never will sell runs. We organise learning groups instead.
    (18)

  2. #2
    Player
    Osmond's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    603
    Character
    Danielle Osmond
    World
    Balmung
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Taika View Post
    This is a load of bull. People who I know are against these nerfs, including myself, appreciate the value of clearing these fights unnerfed and don't want to take that chance away from people who don't happen to have as much time for the game, or a static, or whatever. Progressing slower than the top or even medium speed groups does not mean you're an incompetent player who needs all central mechanics removed or nerfed to be able to clear content. In addition, nerfs only do a disservice because they remove the valuable learning experiences these turns offered, the experiences that help the people who've been able to clear them to make progress in the following turns.
    But we all know we not gonna keep playing that content overtime, teaching new players of the mechanics, positioning, etc. Mind you they do monitor what players do in the game and they know those who do complete that content do not go back unless there's a very good reason.
    (3)

  3. #3
    Player
    Taika's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Purple Rain
    World
    Sophia
    Main Class
    Arcanist Lv 32
    Quote Originally Posted by Osmond View Post
    But we all know we not gonna keep playing that content overtime, teaching new players of the mechanics, positioning, etc. Mind you they do monitor what players do in the game and they know those who do complete that content do not go back unless there's a very good reason.
    I don't know if you're being sarcastic or what but I'd at least go back to any turn our members want to learn.

    Quote Originally Posted by Snugglebutt View Post
    I do not believe you at all. You still have savage mode without the nerfs so whining about the non-savage version is for other reasons.
    I don't think Savage mode is what majority of players are interested in doing. However, it's a good example in the sense that I haven't personally started clearing it and would be very disappointed if it would get nerfed before I'll have the time to do it. I know people feel similarly about normal Coil and I would feel too if I hadn't beaten second yet (and which is why I'm also focusing all my event time on FC now to be able to clear it before it gets nerfed).
    (6)
    Last edited by Taika; 11-18-2014 at 04:40 PM.

  4. #4
    Player
    Osmond's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    603
    Character
    Danielle Osmond
    World
    Balmung
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Taika View Post
    I don't know if you're being sarcastic or what but I'd at least go back to any turn our members want to learn.
    Im just being realistic. We know that they are going to do this and we know that they are making it easier for new players that are trying to get into the game, to progress to catch up. Why keep the old mechanics knowing that when new content comes no one is going to play it overtime?
    (5)

  5. #5
    Player

    Join Date
    Oct 2011
    Posts
    1,561
    Quote Originally Posted by Taika View Post
    This is a load of bull. People who I know are against these nerfs, including myself, appreciate the value of clearing these fights unnerfed and don't want to take that chance away from people who don't happen to have as much time for the game, or a static, or whatever. Progressing slower than the top or even medium speed groups does not mean you're an incompetent player who needs all central mechanics removed or nerfed to be able to clear content. In addition, nerfs only do a disservice because they remove the valuable learning experiences these turns offered, the experiences that help the people who've been able to clear them to make progress in the following turns.

    Edit: Me or my FC never have and never will sell runs. We organise learning groups instead.
    I do not believe you. You still have savage mode without the nerfs so whining about the non-savage version is for other reasons. Other than one main mechanic change on one coil the rest of the mechanics are pretty much the same only with reduced damage or less time debuffed on the original second coils but like said you still have savage version if the challenge was all you wanted.
    (5)
    Last edited by Snugglebutt; 11-18-2014 at 04:39 PM.

  6. #6
    Player Alukah's Avatar
    Join Date
    May 2014
    Posts
    1,475
    Character
    Alukah Bast
    World
    Excalibur
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Taika View Post
    Tsnip
    But surely you can understaind SE position here, they want more people to enjoy the new content, the current max challenge (well some say savage is harder that FCoB but that's another topic). The nature of this game is newer content will outdate older content, if you keep people gated behind old fights that normally can take weeks or months and aren't even rewarding loot wise then you will have less people doing the new content.

    A way to solve this is difficulty tiers, no nerfs or minimal nerfs needed, but that may not happen until the expansion.
    (2)