Quote Originally Posted by Corfish View Post
Just because someone disagrees with you that doesn't make them or the community toxic.
I don't base it on disagreement alone. I base it on the past few months of watching things like hunts polarize the community, mercs overrun the servers, and crafters monopolize the markets. I, too, have a rather pleasant microcosm within my Free Company and can often forget the community at large, but the fact that players would rather see other players get punished than a design flaw get fixed is telling.

Let me say that again: a DESIGN flaw caused this to be possible in the first place.

If players were filtered into dungeons randomly when they queue for a random dungeon, there would never have been this situation with tanks and healers fishing for in-progress runs, and this would have never been discussed, at all. I will never agree that a penalty in lieu of correcting a design flaw is the way to go. Only time will tell if SE's gamble pays off or not. So far, it seems to be yet another polarizing issue as evidenced by the fact there are a few threads going on about it.