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  1. #1
    Player
    Corfish's Avatar
    Join Date
    May 2014
    Location
    Limsa Lominsa
    Posts
    490
    Character
    Aiden Weaver
    World
    Cactuar
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Souljacker View Post
    snip
    Just because someone disagrees with you that doesn't make them or the community toxic. Overall, I'd say FFXIV has one of the least toxic communities. They're tired of people who can't accept their queues ruining queue times for everyone. This is fairly reasonable. If you can't have enough respect to make sure the in game activities you choose to do in queue won't prevent you from accepting your duty, then why should the game have to accommodate that? I know how queue times are, so I make sure to do things I can easily bail on to not inconvenience a larger group of players. Crap happens. Crap shouldn't happen often enough to where this is an issue.
    (14)

  2. #2
    Player
    Souljacker's Avatar
    Join Date
    Apr 2011
    Posts
    1,220
    Character
    Last Hero
    World
    Coeurl
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Corfish View Post
    Just because someone disagrees with you that doesn't make them or the community toxic.
    I don't base it on disagreement alone. I base it on the past few months of watching things like hunts polarize the community, mercs overrun the servers, and crafters monopolize the markets. I, too, have a rather pleasant microcosm within my Free Company and can often forget the community at large, but the fact that players would rather see other players get punished than a design flaw get fixed is telling.

    Let me say that again: a DESIGN flaw caused this to be possible in the first place.

    If players were filtered into dungeons randomly when they queue for a random dungeon, there would never have been this situation with tanks and healers fishing for in-progress runs, and this would have never been discussed, at all. I will never agree that a penalty in lieu of correcting a design flaw is the way to go. Only time will tell if SE's gamble pays off or not. So far, it seems to be yet another polarizing issue as evidenced by the fact there are a few threads going on about it.
    (1)

  3. #3
    Player
    Teryaani's Avatar
    Join Date
    Jun 2014
    Location
    Ul'dah
    Posts
    847
    Character
    Sonja Djt-bidit
    World
    Seraph
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Souljacker View Post
    If players were filtered into dungeons randomly when they queue for a random dungeon, there would never have been this situation with tanks and healers fishing for in-progress runs, and this would have never been discussed, at all. I will never agree that a penalty in lieu of correcting a design flaw is the way to go. Only time will tell if SE's gamble pays off or not. So far, it seems to be yet another polarizing issue as evidenced by the fact there are a few threads going on about it.
    The random distribution won't fix the issue. A player that has no interest in a dungeon or that dungeon at that stage is going to drop, eat the penalty, and do something else for a half hour having wasted everyone's time in the progress.

    If anything you'll have more players with 30 minute lockouts.
    (4)