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  1. #1
    Player
    Souljacker's Avatar
    Join Date
    Apr 2011
    Posts
    1,220
    Character
    Last Hero
    World
    Coeurl
    Main Class
    Thaumaturge Lv 90
    When you have maybe an hour and a half to play, yea. Some of us had to grow up you know. It's not like it was when we were young and played XI 8+ hours a day.

    No one should be punished just because a couple people exploited the system. Take away the ability to exploit from those people (by fixing the queue in the ways I outlined) - don't take it out on everyone else.
    (0)

  2. #2
    Player Dwill's Avatar
    Join Date
    Sep 2013
    Posts
    915
    Character
    Elenath Lanthir
    World
    Cactuar
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Souljacker View Post
    When you have maybe an hour and a half to play, yea. Some of us had to grow up you know. It's not like it was when we were young and played XI 8+ hours a day.

    No one should be punished just because a couple people exploited the system. Take away the ability to exploit from those people (by fixing the queue in the ways I outlined) - don't take it out on everyone else.
    Yes, everybody that's a responsible adult only has a hour and a half to play, else you're just a young person playing 8+ day Do you guys actually have some sort of arguments or only Ad Hominems and hyperboles ?

    And by the way, just how are you getting 3 strikes a day if you only have 90 minutes to play, unless you're excessively disorganized ?
    (5)

  3. #3
    Player
    MomomiMomi's Avatar
    Join Date
    Aug 2014
    Posts
    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    If you only have 90 minutes to play, then you shouldn't be getting three strikes. That's just ridiculous.
    (11)

  4. #4
    Player
    Darkstride's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,615
    Character
    Ruin Darkstride
    World
    Excalibur
    Main Class
    Sage Lv 100
    Personally I don't care whether the 30 minute penalty is imposed, but I do think the amount of excuses people have are ridiculous.

    What if I have to go to the bathroom? What if there is an emergency? What if there is a car accident outside? What if I need a drink? What if I get a phone call? What if my roommate wants to talk to me? What if someone knocks on my door?

    Some of these you can plan for accordingly, some you can't, but those you can't plan for shouldn't be regular occurences. If you're getting pulled away that often, why queue at all? You'll be afk'ing in the dungeon repeatedly anyway.

    You get 3 withdrawals before being penalized. Are all of these things happening repeatedly every single day to the point that you are always getting locked out of Duty Finder?? I doubt it.

    Yes, there are probably some cases where someone received the 30 min penalty due to unfotunate circumstances outside of their control. However, I think in most cases people just need to take responsibility for their own actions and stop playing victim.
    (8)

  5. #5
    Player
    Giantbane's Avatar
    Join Date
    Aug 2013
    Posts
    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by MomomiMomi View Post
    If you only have 90 minutes to play, then you shouldn't be getting three strikes. That's just ridiculous.
    Even when you're not likely to hit the limit, the threat of it sort of hangs over your head. It bothers some people more than others. Just the way some people work. Another reason I don't like this.

    Quote Originally Posted by Darkstride View Post
    Personally I don't care whether the 30 minute penalty is imposed, but I do think the amount of excuses people have are ridiculous.

    What if I have to go to the bathroom? What if there is an emergency? What if there is a car accident outside? What if I need a drink? What if I get a phone call? What if my roommate wants to talk to me? What if someone knocks on my door?

    Some of these you can plan for accordingly, some you can't, but those you can't plan for shouldn't be regular occurences. If you're getting pulled away that often, why queue at all? You'll be afk'ing in the dungeon repeatedly anyway.

    You get 3 withdrawals before being penalized. Are all of these things happening repeatedly every single day to the point that you are always getting locked out of Duty Finder?? I doubt it.

    Yes, there are probably some cases where someone received the 30 min penalty due to unfotunate circumstances outside of their control. However, I think in most cases people just need to take responsibility for their own actions and stop playing victim.
    For me it's the 1 time that I might get hit with it that it's going to bother me. Honestly, I'd rather sit through 100 extra withdraws that happen in sets of 1 or 2, than deal with the one time I inadvertently get hit by the penalty when I'm wanting to play. I believe there are better ways to deal with this than what we have that would both be a better solution to the problem and limit the incidental punishments for what I view to be minor infractions.

    Oh, and the group punishment thing. There's just no good reason for that.
    (0)

  6. #6
    Player
    Nutz's Avatar
    Join Date
    Jan 2014
    Posts
    1,140
    Character
    Monkey Nutz
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    I think the new penalty has done a lot of good for queue times, however they could have done it a little bit better. The entire purpose, from what I understand, is to combat in progress fishing. Groups can't join in progress so there's no reason the penalty should apply to them (or at least not the stated reason for this feature). In fact, if it's to prevent in progress fishing they should have just tied it to the 'join in progress' button. If that button is lit then you can receive strikes and be subject to penalties. If it isn't lit then you can't accumulate strikes (but are still subject to any current penalties).

    There you have it. The penalty is still exactly as effective as it is now while preventing most, if not all, collateral damage.
    (0)

  7. #7
    Player
    Giantbane's Avatar
    Join Date
    Aug 2013
    Posts
    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Nutz View Post
    I think the new penalty has done a lot of good for queue times, however they could have done it a little bit better. The entire purpose, from what I understand, is to combat in progress fishing. Groups can't join in progress so there's no reason the penalty should apply to them (or at least not the stated reason for this feature). In fact, if it's to prevent in progress fishing they should have just tied it to the 'join in progress' button. If that button is lit then you can receive strikes and be subject to penalties. If it isn't lit then you can't accumulate strikes (but are still subject to any current penalties).

    There you have it. The penalty is still exactly as effective as it is now while preventing most, if not all, collateral damage.
    CT/ST/Frontlines were also a big problem. In progress for CT/ST was actually already diminished from CT's original release because the progress is obscured (only shows 0/1), however because you need 24 people to click "ready" all at once, the chances are reasonably high someone won't be ready. The REAL problem with this is that you can get 23 people to say "ready", one person times out and the match maker just throws everybody back into the head of the queue, with what looks like no effort to keep them together. Ideally, the match maker should just keep those 23 people together and look for one replacement, if a replacement can be found immediately, then don't even require those original 23 to say yes again. Just wait for the 1 person to accept. This will drastically reduce the instances where the you get a queue failure and removes the annoying need to keep clicking "ready" every time another person drops out.

    At this point, since you're not relying on the penalty entirely to limit the re-queues, you can limit the current penalty to something more modest to just deal with queue spammers. IE: shorter reset window for the strikes (3 hours maybe) and a more modest penalty (15min ish).
    (0)

  8. #8
    Player
    Tizzy_Tormentor's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    629
    Character
    Tizzy Tormentor
    World
    Omega
    Main Class
    Machinist Lv 100
    I like the lockout, its really stunted the in progress fishers (which plagued Syrcus for a long time)

    Its 3 strikes, so its not like the tiniest slip up will lock you out for the entire day, if you have business to do while queuing, such as bathroom or drink, you can take the risk or withdraw and try again. I do think that if a member of a party withdraws, the rest of the party shouldn't be punished (only the one who withdrew/timed out) I think that could be done a bit better.

    I can see why people are frustrated with the system, but I think its for the best (needs a bit of tweaking, like the party thing)
    (1)

  9. #9
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Tizzy_Tormentor View Post
    I do think that if a member of a party withdraws, the rest of the party shouldn't be punished (only the one who withdrew/timed out) I think that could be done a bit better.
    Then people could simply party up and pass party lead around to troll the DF.

    Quote Originally Posted by MeiUshu View Post
    Penalty is dumb...and doesnt solved a dam anything other then aggravate people.
    Penalty was much-needed. It's solved plenty. In-progress fishing has decreased drastically. Put the blame where it belongs, with the people that were fishing for in-progress repeatedly or just plain trolling the queue for a cheap laugh.
    (3)

  10. #10
    Player
    Guevara's Avatar
    Join Date
    Oct 2011
    Posts
    454
    Character
    Guevara San
    World
    Ragnarok
    Main Class
    Monk Lv 50
    One thing that could sort some issues is to auto change job when accepting.

    So if you are levelling another class and have aggro, you could simply accept and the system would pick the first gear set available with the queueing job and equip it on you.

    As for crafts and cutscenes that sucks a bit, since you cannot let ppl all the time they want to finish what they are doing.... imagina the trolls locking ppl in instances. It could just be usefull to give longer countdown time for ppl in cutscenes and crafting or let you resume them once duty is finished.

    But that would be too expensive from a data pov I think.
    (0)

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