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  1. #181
    Player
    Thanos's Avatar
    Join Date
    May 2011
    Posts
    527
    Character
    Thanos Xiv
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Dubont View Post
    The update was awesome, but it had some severe bad sides and a few other things that need tweaking.

    1) Cure MP costs. They are much too high and before anyone says "But 11's were high!" yeah, but a cure 3 wasn't 135MP

    2) Raises need to be on separate timers. What's the point of having 4 different types of raises, as a CON, if we can only use 2?

    3) Stats need enhancing. Aside from VIT and MND, they do next to nothing.

    4) Gear damage from death needs to be abolished or reduced. Every dungeon run, I come out with at least 3 pieces of broken gear. This is unacceptable considering people want close to 10k to repair something...

    5) the r45 dungeon needs a slight nerf. "CRY MOAR!" no seriously, the ogre opens up with AoE spam and the mages are usually dead in the first 30 seconds of the fight which leads to #6. Also, fix it so that if you wipe and have to return, that the mobs don't pop until you're team is inside the room. It is VERY hard to recover from a wipe on that fight as you will probably wipe again before your team is back into the fight (Stupid ghosts..)

    6) Enmity needs to be fixed. The current system is severely flawed. A GLA used 3 vokes and a couple of WS on a mob, I cure 3'd once...mob turned around and bam, 1 shot.


    Stop crying please. None of these points are valid. Enmity is fine the way it is.. Just cause u dont know how to hate manage as a mage is no ones fault. I dont have that issue.

    Dungeons need not to be nerfed at all. You need to strategize. Its not hard at all to recover after a wipe when u run back...

    Gear damage is fine.. get crafting.. cost less

    MP cost is fine.. learntoMPmanage.com coordinate with other mages in the party
    (2)

  2. #182
    Player
    Santrale's Avatar
    Join Date
    Jul 2011
    Posts
    21
    Character
    Rhynka Lahoka
    World
    Balmung
    Main Class
    Archer Lv 50
    In a perfect world FFXI would be an ideal game, but online or not people are just people... only behind a computer.. and people will treat others horribly or not help without benefit. Humanity isn't perfect, and creating this masochistic co-dependent/dependent relationship with other players is not my idea of fun. How long was anyone's play time in XI? try and think about how much of that time was spent shouting for help, or doing anything other than actually experiencing the content so you could experience the content. Small rewards for so much time.
    (0)

  3. #183
    Player
    Santrale's Avatar
    Join Date
    Jul 2011
    Posts
    21
    Character
    Rhynka Lahoka
    World
    Balmung
    Main Class
    Archer Lv 50
    Quote Originally Posted by Seirra_Lanzce View Post
    Hmm can you please break in paragraphs? is making me dizzy to even start reading it.
    Sorry I should have used more proper structure and made paragraphs.. heh...
    (0)

  4. #184
    Player
    Santrale's Avatar
    Join Date
    Jul 2011
    Posts
    21
    Character
    Rhynka Lahoka
    World
    Balmung
    Main Class
    Archer Lv 50
    Quote Originally Posted by Thanos View Post
    Stop crying please. None of these points are valid. Enmity is fine the way it is.. Just cause u dont know how to hate manage as a mage is no ones fault. I dont have that issue.

    Dungeons need not to be nerfed at all. You need to strategize. Its not hard at all to recover after a wipe when u run back...

    Gear damage is fine.. get crafting.. cost less

    MP cost is fine.. learntoMPmanage.com coordinate with other mages in the party
    "Get crafting" What if you prefer adventuring with combat, and don't enjoy crafting? Why should anyone have to do something they hate to enjoy the things in the game they want to? Sounds like a wonderful time vampire to me. Then again you probably love the masochistic grind, and the idea of doing a bunch of things you're not interested in just to be efficient in what you are interested in. Do you also friendlist people just because they have jobs that may help you in something, and not because you actually enjoyed playing with the person? I mean that instance stuff is fine how it is for the hard core people that enjoy never getting off a game or the real world outside. But they shouldn't make things like gear wear and tear so ridiculous to fix without grinding on a craft for a good long while, or without kissing up to a crafter, so they can use them for their skills to repair when ever they need. Keep all casual play equally beneficial to hard core play. Including rewards SP gear whatever... I mean yeah it's great to have an awesome piece of gear. But why should people who don't have to leave the house get to rub others noses in the dirt because they have jobs or a life in the real world. Then again I guess people have to have some place where they can act superior, even if it's just digital items.
    (0)

  5. #185
    Player
    MeowyWowie's Avatar
    Join Date
    Mar 2011
    Posts
    1,162
    Character
    Meowy Wowie
    World
    Balmung
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Physic View Post
    what you are saying is true for this aoe, but there are some aoes that just do a straight up circle, i havent tested if you can stun every one of them with WS, but i somehow doubt it. I do know for a fact some monsters have aoe special status effects in a circle that you cant interupt with WS, so archer still has the advantage overall with highest dps, and highest ability to avoid non hate damage, not only that but they also have the highest hate control, and skills that lower hate, so they can dps more than other classes without pulling hate.

    It still has the advantage in practically every respect of what a DD needs to be good.

    probably still highest dps
    highest threshold for dmg to turn the monster
    most control over hate, (no AA, can completely stop attacking at anytime)
    least likely to get hit by skills that some one without hate gets.
    and most likely to be able to run away without dying (ranged attack shadow and quickstride combined with no stopping for weapon drawing/put away anymore)

    if you think about what a DD needs, rng still got it all.
    If you're so stuck on ARC being OP and "the best DD," go level ARC and stop complaining. Seems you will argue with every piece of advice given. So yea, like others have said, have some cheese with your whine.

    To those open to advice and suggestions, and willing to "break out of the mold" best of luck to you all. Don't be fooled into thinking the most obvious strategies are the "best" as some would have you believe. They're obviously just jealous of those who don't play follow the leader.
    (2)

  6. #186
    Player
    Dubont's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,430
    Character
    Dubont Matteus
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Thanos View Post
    Stop crying please. None of these points are valid. Enmity is fine the way it is.. Just cause u dont know how to hate manage as a mage is no ones fault. I dont have that issue.

    Dungeons need not to be nerfed at all. You need to strategize. Its not hard at all to recover after a wipe when u run back...

    Gear damage is fine.. get crafting.. cost less

    MP cost is fine.. learntoMPmanage.com coordinate with other mages in the party
    Enmity is obviously not fine when provoke doesn't do what provoke is supposed to do. Manage hate? Ok. Went in to the dungeon last night. Waited 30 seconds for the tank to establish hate. I cast a cure 1. Ogre turned to me. Hate manage? yeah...fix enmity.

    We actually got a strat worked out and I realized that the reason we kept dying so early...is because people wouldn't move into position fast enough, but getting back in after a wipe is still hard and almost near impossible as SOMEONE will die 90% of the time.

    Gear damage, itself, is fine, but having to pump out almost 50k every we run the dungeon is not fine.

    MP cost is not fine. Without 3 mages, the chances of running out MP are extremely high. I know how to manage MP as we've done the dungeon 10 times with only 2 mages (1 con, 1 thm) and the MP management was decent, but the fact that I have to cure, press f, cure, press f, cure, press f just to keep a solid amount of MP is ridiculous. This game probably has the highest MP costs of ANY game out there right now. Either lower the MP cost (just by a bit..maybe lower it by 10%) or increase the potency of the cures to accommodate for the MP cost.

    None of my points are valid? Ok, stats are still broken and raises all share the same timer so there's no point in having anything other than R2 and Rebirth...so..why have the ability to use them, if we can't use them? Point is valid.
    (1)
    Healer strike is ridiculously foolish and accomplishes nothing

  7. #187
    Player
    Thanos's Avatar
    Join Date
    May 2011
    Posts
    527
    Character
    Thanos Xiv
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Santrale View Post
    "Get crafting" What if you prefer adventuring with combat, and don't enjoy crafting? Why should anyone have to do something they hate to enjoy the things in the game they want to? Sounds like a wonderful time vampire to me. Then again you probably love the masochistic grind, and the idea of doing a bunch of things you're not interested in just to be efficient in what you are interested in. Do you also friendlist people just because they have jobs that may help you in something, and not because you actually enjoyed playing with the person? I mean that instance stuff is fine how it is for the hard core people that enjoy never getting off a game or the real world outside. But they shouldn't make things like gear wear and tear so ridiculous to fix without grinding on a craft for a good long while, or without kissing up to a crafter, so they can use them for their skills to repair when ever they need. Keep all casual play equally beneficial to hard core play. Including rewards SP gear whatever... I mean yeah it's great to have an awesome piece of gear. But why should people who don't have to leave the house get to rub others noses in the dirt because they have jobs or a life in the real world. Then again I guess people have to have some place where they can act superior, even if it's just digital items.
    When I choose to do something I will put 100% into it.. or else why bother? I chose to play this game and I will endure the changes that SE makes. I will learn the new system and adapt to it and learn a better way to play with it.

    No one is forcing you to do anything. You dont want to craft then dont craft.. the end result is you having to always look for repairs and continue to complain. I guess you will never be happy.

    I dont get why ppl like you seem to always find things to complain about.. why are u still playing?
    (1)

  8. #188
    Player
    Thanos's Avatar
    Join Date
    May 2011
    Posts
    527
    Character
    Thanos Xiv
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Dubont View Post
    Enmity is obviously not fine when provoke doesn't do what provoke is supposed to do. Manage hate? Ok. Went in to the dungeon last night. Waited 30 seconds for the tank to establish hate. I cast a cure 1. Ogre turned to me. Hate manage? yeah...fix enmity.

    We actually got a strat worked out and I realized that the reason we kept dying so early...is because people wouldn't move into position fast enough, but getting back in after a wipe is still hard and almost near impossible as SOMEONE will die 90% of the time.

    Gear damage, itself, is fine, but having to pump out almost 50k every we run the dungeon is not fine.

    MP cost is not fine. Without 3 mages, the chances of running out MP are extremely high. I know how to manage MP as we've done the dungeon 10 times with only 2 mages (1 con, 1 thm) and the MP management was decent, but the fact that I have to cure, press f, cure, press f, cure, press f just to keep a solid amount of MP is ridiculous. This game probably has the highest MP costs of ANY game out there right now. Either lower the MP cost (just by a bit..maybe lower it by 10%) or increase the potency of the cures to accommodate for the MP cost.

    None of my points are valid? Ok, stats are still broken and raises all share the same timer so there's no point in having anything other than R2 and Rebirth...so..why have the ability to use them, if we can't use them? Point is valid.
    awwwww pookie! i feel so bad for you! you actually have to mage now! poor you!

    What fun was it to spam aoe cures all day long? its boring.. this is much more challenging no? its fun? go play something else if u want something in perma easy mode

    ?
    (2)

  9. #189
    Player
    Dubont's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,430
    Character
    Dubont Matteus
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Thanos View Post
    awwwww pookie! i feel so bad for you! you actually have to mage now! poor you!

    What fun was it to spam aoe cures all day long? its boring.. this is much more challenging no? its fun? go play something else if u want something in perma easy mode

    ?
    funny that you say that considering how, until this patch, I was never a healer at all. I would toss out a cure once or twice if the THM was down on mana, but any other time, I was a full time blm con. You want to talk about easy mode to a player that played FFXI for 7 years and solo/duod blm all the way to 75? yeah ok, bro. I'm not happy that CON is the new whm especially since I am a terrible healer. ZOMG! HE SAID HE IS BAD! Yes, I admitted that I'm a terrible healer and the only game that I've ever mained healer in was PWI, but the point still remains that the mana costs for the cures in this "casual friendly" game are still much higher than any other game and they need to be lowered. Also, sir, I would like for you to actually comment on my other points instead of trying to belittle me to make yourself feel better about your life.
    (1)
    Healer strike is ridiculously foolish and accomplishes nothing

  10. #190
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Dubont View Post
    Enmity is obviously not fine when provoke doesn't do what provoke is supposed to do. Manage hate? Ok. Went in to the dungeon last night. Waited 30 seconds for the tank to establish hate. I cast a cure 1. Ogre turned to me. Hate manage? yeah...fix enmity.
    I'm calling BS here. I've been in this fight more than a dozen times and nothing short of cure/sac 3 should pull hate off the tank if the tank is doing his job. Again provoke does provide an enmity boost but not as big as it was. You have to use ALL the tools at your disposal to succeed
    (3)

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