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  1. #1
    Player
    Dubont's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,430
    Character
    Dubont Matteus
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100

    Things that need to change for the better

    The update was awesome, but it had some severe bad sides and a few other things that need tweaking.

    1) Cure MP costs. They are much too high and before anyone says "But 11's were high!" yeah, but a cure 3 wasn't 135MP

    2) Raises need to be on separate timers. What's the point of having 4 different types of raises, as a CON, if we can only use 2?

    3) Stats need enhancing. Aside from VIT and MND, they do next to nothing.

    4) Gear damage from death needs to be abolished or reduced. Every dungeon run, I come out with at least 3 pieces of broken gear. This is unacceptable considering people want close to 10k to repair something...

    5) the r45 dungeon needs a slight nerf. "CRY MOAR!" no seriously, the ogre opens up with AoE spam and the mages are usually dead in the first 30 seconds of the fight which leads to #6. Also, fix it so that if you wipe and have to return, that the mobs don't pop until you're team is inside the room. It is VERY hard to recover from a wipe on that fight as you will probably wipe again before your team is back into the fight (Stupid ghosts..)

    6) Enmity needs to be fixed. The current system is severely flawed. A GLA used 3 vokes and a couple of WS on a mob, I cure 3'd once...mob turned around and bam, 1 shot.
    (36)
    Healer strike is ridiculously foolish and accomplishes nothing

  2. #2
    Player
    SuzakuCMX's Avatar
    Join Date
    Apr 2011
    Location
    Great Gubal Library
    Posts
    2,034
    Character
    Peach Parfait
    World
    Gilgamesh
    Main Class
    Weaver Lv 70
    7) Forum community. The current community doesn't know what constructive feedback is. Most of the GD is filled with whining (especially right now) because people don't want to adapt to new things, or because they can't do things as they used to.
    (84)

    Peach Parfait/Khulan Angura on Gilgamesh

  3. #3
    Player
    Dubont's Avatar
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    Mar 2011
    Location
    Ul'dah
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    1,430
    Character
    Dubont Matteus
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by SuzakuCMX View Post
    7) Forum community. The current community doesn't know what constructive feedback is. Most of the GD is filled with whining (especially right now) because people don't want to adapt to new things, or because they can't do things as they used to.
    SE can't do anything about the forum community. At least SE has control over the items in my post and I do believe that my points were pretty valid.
    (13)
    Healer strike is ridiculously foolish and accomplishes nothing

  4. #4
    Player
    Shai's Avatar
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    Mar 2011
    Location
    Hawaii
    Posts
    714
    Character
    Shai Hulud
    World
    Hyperion
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Dubont View Post
    The update was awesome, but it had some severe bad sides and a few other things that need tweaking.

    1) Cure MP costs. They are much too high and before anyone says "But 11's were high!" yeah, but a cure 3 wasn't 135MP

    2) Raises need to be on separate timers. What's the point of having 4 different types of raises, as a CON, if we can only use 2?

    3) Stats need enhancing. Aside from VIT and MND, they do next to nothing.

    4) Gear damage from death needs to be abolished or reduced. Every dungeon run, I come out with at least 3 pieces of broken gear. This is unacceptable considering people want close to 10k to repair something...

    5) the r45 dungeon needs a slight nerf. "CRY MOAR!" no seriously, the ogre opens up with AoE spam and the mages are usually dead in the first 30 seconds of the fight which leads to #6. Also, fix it so that if you wipe and have to return, that the mobs don't pop until you're team is inside the room. It is VERY hard to recover from a wipe on that fight as you will probably wipe again before your team is back into the fight (Stupid ghosts..)

    6) Enmity needs to be fixed. The current system is severely flawed. A GLA used 3 vokes and a couple of WS on a mob, I cure 3'd once...mob turned around and bam, 1 shot.
    I think I agree with this for the most part. I LOL when I saw R1 & R2 both reset timer when I added 2 to my bar. I mean honestly, how ridiculous. I think you are ... wrong about Ogre, though. I mean, it's hard to be sure. I've only beaten it 1 out of fng 15? Maybe less, maybe 10 tries. Tough I think next ratio is going to be more like 1:3 and then 1:2 for a week? and then mostly 1 with occasional complete jackass screw ups. You do it enough times you start to identify key mistakes.

    For example, holding perfectly still until all members are out of the CS is a good start. There were many times I would skip the CS and somehow arrive to a party with 3 people dead already and the Ogre ogre-raging all over the place. Clearly some one screwed up there. I've had plenty of starts (including the winning one) where no one but the tank was hurt at all at the start, and it wasn't luck but smarter/faster positioning and pulling.

    Anyway, it could probably use a tweak here or there - I feel there may be some luck element to it (once it did it's conal AOE 3x in a row and despite 4 mages best efforts just could not stop that from killing the tank) so I'd like to avoid that - but again there are several ways to combat it if you know it's capable of doing it.

    Lalala what was I saying? Otherwise, I think you have the major issues of the patch really hammered out.

    Oh #4 seems silly to me, too. I haven't paid over 5000 for a repair yet and Dark Matter costs 4500 a pop, brutha. There are some nice people out there. (For the record now that I know it's 4500, I always offer 6000, but I didn't know before).
    (4)

  5. #5
    Player
    Seirra_Lanzce's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,938
    Character
    Kuro L'anzce
    World
    Masamune
    Main Class
    Gladiator Lv 70
    imo you're point is not 100% valid thou. They introduce MP management and is still in work of progress, they will or might change it in future. Is a big patch, but is not yet done. Overall i'm happy with the change, just hoping it does not go and dumb down being ez mode again ~_~
    (9)

  6. #6
    Player
    Dubont's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,430
    Character
    Dubont Matteus
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Seirra_Lanzce View Post
    imo you're point is not 100% valid thou. They introduce MP management and is still in work of progress, they will or might change it in future. Is a big patch, but is not yet done. Overall i'm happy with the change, just hoping it does not go and dumb down being ez mode again ~_~
    yeah the MP management thing is great, but they over did it just a little bit. I've found ways to work around it, but it is even more stressful than XI was >.>
    (3)
    Healer strike is ridiculously foolish and accomplishes nothing

  7. #7
    Player
    LuxLex's Avatar
    Join Date
    Apr 2011
    Posts
    318
    Character
    Lux Lex
    World
    Durandal
    Main Class
    Thaumaturge Lv 38
    Quote Originally Posted by Dubont View Post
    yeah the MP management thing is great, but they over did it just a little bit. I've found ways to work around it, but it is even more stressful than XI was >.>
    And it isn't fun... and at the end of the day, I play games to have fun, not to stress out.
    (0)

  8. #8
    Player
    Lemuria's Avatar
    Join Date
    Apr 2011
    Posts
    1,769
    Character
    Lemuria Glitterhands
    World
    Ragnarok
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Seirra_Lanzce View Post
    imo you're point is not 100% valid thou. They introduce MP management and is still in work of progress, they will or might change it in future. Is a big patch, but is not yet done. Overall i'm happy with the change, just hoping it does not go and dumb down being ez mode again ~_~
    I wasn't aware that MP management meant massively expensive cure spells. I must've missed that memo. In case you didn't notice, Cure and Sacrifice are the ONLY spells affected. I can spam fire, lightning, stone, water and scourge until my fingers go numb with the effort. This is NOT how you do MP management. This was PURELY an attempt to curb people using heals on non-mage classes while simultaneously weakening CON's position as a healer.

    I get that they're planning to add the White Mage job, really I do. I get that they want us to be more careful with heals. Honest, I do understand that too! But making it impossible to do an effective job as a healer just means that teams will be forced to bring their own heals to a team. And no, spamming ethers is no option for any mage because they're just too darned weak.

    Cure II heals 300 hp, roughly. For my mage, thats about 50% of my total. On a tank it barely nudges their meter. This isn't FFXI. We don't have Divine Seal to make it stronger. We don't have a Dark Staves or Cookies for MP regen. We don't even get rest! All we can do go passive (which you CANNOT do in combat) and wait until your MP slowly trickles back or rely on your 10 minute cooldown ability.

    If it's a work in progress, they probably should've made the MP changes after the framework was already in place.
    (1)

  9. #9
    Player
    DarthTaru's Avatar
    Join Date
    Apr 2011
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    273
    Character
    Darth Taru
    World
    Excalibur
    Main Class
    Marauder Lv 50
    Thankfully SE will soon be adding this really nifty ability called Spiritbind so that your mages can...
    Wait, it's already in the game.
    (4)

  10. #10
    Player
    Lemuria's Avatar
    Join Date
    Apr 2011
    Posts
    1,769
    Character
    Lemuria Glitterhands
    World
    Ragnarok
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by DarthTaru View Post
    Thankfully SE will soon be adding this really nifty ability called Spiritbind so that your mages can...
    Wait, it's already in the game.
    So our mages can... root themselves in place at every opportunity, rendering them unable to move onto the next targets when they defeat a target? So we're forced to equip it just to heal effectively, because 'proper' MP management hasn't yet been implemented?

    Believe me, I know the merits of Spiritbind I just dislike being forced to require it every time I need to cure someone. Thats 2 abilities instead of 1 required, adding to the ability equip points as well as forcing us to spam it on the off-chance we need to heal someone during that time.

    Again, I ask you. If this is MP management then why are cures the ONLY spells affected?
    (1)

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