Enmity is obviously not fine when provoke doesn't do what provoke is supposed to do. Manage hate? Ok. Went in to the dungeon last night. Waited 30 seconds for the tank to establish hate. I cast a cure 1. Ogre turned to me. Hate manage? yeah...fix enmity.
We actually got a strat worked out and I realized that the reason we kept dying so early...is because people wouldn't move into position fast enough, but getting back in after a wipe is still hard and almost near impossible as SOMEONE will die 90% of the time.
Gear damage, itself, is fine, but having to pump out almost 50k every we run the dungeon is not fine.
MP cost is not fine. Without 3 mages, the chances of running out MP are extremely high. I know how to manage MP as we've done the dungeon 10 times with only 2 mages (1 con, 1 thm) and the MP management was decent, but the fact that I have to cure, press f, cure, press f, cure, press f just to keep a solid amount of MP is ridiculous. This game probably has the highest MP costs of ANY game out there right now. Either lower the MP cost (just by a bit..maybe lower it by 10%) or increase the potency of the cures to accommodate for the MP cost.
None of my points are valid? Ok, stats are still broken and raises all share the same timer so there's no point in having anything other than R2 and Rebirth...so..why have the ability to use them, if we can't use them? Point is valid.