Results -9 to 0 of 383

Threaded View

  1. #5
    Player
    BreathlessTao's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,357
    Character
    Shuu Naranol
    World
    Omega
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Jonny_Tapas View Post
    Endgame content requires hours of practice, team synergy and more. It's simply not designed for the casual or PUG in mind. SE has put casual options into the game so that casual players can gear up and enjoy some content, without completing the more challenging content. Yoshi always launches content saying "We only expect a very small % of players can win." It is planned that way.
    That in itself is quite alright too, personally I have nothing against it. That's just how it should be. I think the problem with Coil lies in the fact that it's so integral to the game's story, too much such content, too much lore is buried in it - and when there is a "main scenario" questline, as well as there should be, people who can't do it feel like they're left out and missing important things. Quite rightfully so, if you ask me. Once Coil is over, as in it's put in DF and nerfed enough that it can be downed via DF, I believe we'll see a lot less frustration in players who can't clear it (like myself).

    I think SE missed the mark on this one a little. Had Crystal Tower been the hardcore-endgame-raid content that requires such dedication and commitment, and Coil the more casual-focused (as everything else that pertains to the game's story is), there would have been a generally more laid-back attitude to the whole "divide", in my opinion. In short: stuffs related to main plotline should not be put in hardcore dungeons.
    (3)
    Last edited by BreathlessTao; 10-31-2014 at 06:14 PM.