Having fun and taking games seriously aren't mutually exclusive. By my reckoning, it's the opposite.
Of course, you don't need to share my level of enthusiasm, but I can't help but laugh when you mock it.
Personal question: do you remain coolly apathetic towards other enthusiasts, or is it only towards gamers?
There's a difference between being an enthusiast and being a poopsock. Anyone can be an enthusiast; for example: I'm very enthusiastic about avoiding y'all no-fun-allowed-everything-is-a-competition types that seem to plague almost every MMO with your whiny "elite club" vitriol over "casuals" being able to enjoy the same things you do. You can mock us for wanting to share content, and we can damn well mock you for existing. Or did I miss the point?Having fun and taking games seriously aren't mutually exclusive. By my reckoning, it's the opposite.
Of course, you don't need to share my level of enthusiasm, but I can't help but laugh when you mock it.
Personal question: do you remain coolly apathetic towards other enthusiasts, or is it only towards gamers?
I think I'm a bit confused, do people think that coil is having its difficulty scaled because people complained about how difficult it was?
Yoshida made it clear before A Realm Reborn even launched that ARR would be based on vertical progression, and that as new content would be introduced, old content would be scaled back to ensure that newcomers and first timers could progress to the point that everyone else is at in the game. The whole point of easing progression for turns 1-5 when turns 6-9 came out was to make sure that people did not end up in a place where all of their friends are running turns 7-9, or 10-13, and there was nobody there to play with them through turns 1-5.
The game cannot sustain itself if people cannot progress. If the player base becomes too top heavy then easing of the old content ensures that the bottom is not too difficult to get through to join the rest of the community in the current content. By the same token if everyone is stuck at the bottom then it becomes impossible for SE to scale content so that it is consistent with where most of the player base is at. In the second scenario it also becomes a case where the story within the difficult content becomes something that can only be referenced to one group of players.
2nd Coil is 6-7 months old. It was always in the plans to reduce the difficulty, remove the lock out, and add it to duty finder, exactly the same as 1st coil, exactly the same as the relic and zodiac quests, exactly the same as old dungeons that nobody runs anymore such as amdapor keep. This decision was not driven by players, it is purely part of the development road map for ARR.
Last edited by Tsuga; 10-25-2014 at 01:18 AM.
Why not? SE has a schedule for releases to ship. Readily is when SE is ready. They make the call on it bases on their data. SCOB is getting adjustments 6 months later, and that is not readily, that is as scheduled, just like BCOB got it 6months later. If you don't like SE's schedule that is whole other discussion. Newer player, newbies, and patient players that don't want the hardcore experience and are willing to wait 6months should not be denied access to content.
People play for fun, and for some that is NOT "about challenging yourself". SE is smart to be inclusive and the using older content to smooth out the learning curve. And the real challenge often it not the bosses themselves, but logistics and scheduling problems of finding a static. People need to be more patient and more inclusive and NOT treat newer player, newbies with contempt.
Despite all the people that try to discredit you, you opinion is just as valid as those that have farmed T9 for that last 5.5 months. What you'll find is that people are not extending the benefit of the doubt to newer or players, they are not giving them the chance and opportunity to figure out the memorization patterns. On top of that they verbally abuse them and exclude them from parties, and they event want "no newbies allowed" checkbox on the PF and DF.
Last edited by NyarukoW; 10-25-2014 at 01:30 AM.
HMM. All I had to do is go a page or two back and see this lovely gem. ( ) Let me boil it down for you:
~~~~~~~~~~~NOT EVERYONE WANTS TO BE CHALLENGED AT THE LEVEL YOU LIKE TO BE CHALLENGED AT~~~~~~~~~~~~~~
There was no point to be missed. Just an angry rant with invalid ideas and incorrect statements. People are not obliged to accept others opinions.
Amen! Speak power to truth!!
And for some the challenge is to resist the temptation of being first, and sending a signal to SE that they do not agree to lockout. So they patiently wait 6 months for SCOB to be more accessible. That is not my position but I can respect those that do.
Last edited by NyarukoW; 10-25-2014 at 01:38 AM.
Neither should you be forcing your opinion as well.
But let's get back to the point that a lot of people seem to have missed. What the opposing side is asking for is not to keep the current difficulty (most of them can accept the introduction of echo and easing the punishing mechanics by making it easier to recover from), rather, they are against adjustments to the way the current machanics function. Something along the lines of changing the way the mechanic is handled to a different entirety.
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