It was a reply to the first sentence saying why no one asking for harder content you wrote I didn't, I gave a reason to that particular sentence knowing it wasn't on the specific topic you chose to say it a distraction to the topic. lol
I meant specifically in this thread and the current discussion centering around the coil 2 nerf. Sorry I could have been clearer. There was certainly that group but they got what they wanted and it's separate from the normal coil so I don't think it will be effected by this nerf. I'm curious if it will ever get echo at all.
Last edited by Tiggy; 10-21-2014 at 06:50 AM.
I'm a casual, and a loyal pre-order CE 1.0/alpha/betas player as well. I don't think all loyal customers of this game care to be lumped into the "elite" or the "raider" categories by another outside of themselves labeling themselves.
You'd call me a casual for calling coil BS after the 12th wipe on T5. I don't care. I call you a fool and a jerk to assume so much of others.
If you really want to know how much I spent upgrading this PC to play 1.0, plus my years of a sub in XI to get my hermes shoes, which required upgrading of my computers throughout the years...
Go eat more of that D. You've got savage mode. You want it harder? So less people can join you in this mmo?
Loyalty = Hardcore my a**hole.
I could have a used camero sitting outside this trailer. (j/k, I live in apartments.)
Last edited by polyhedral; 10-21-2014 at 07:12 AM.
Perhaps this idea may have been said already, but I really think all raids in this game should have multiple difficulty levels similar to primal fights (Normal, Hard, Extreme). Normal would be fairly easy, but does not drop loot. Hard would be the intended difficulty, and drop loot normally. Extreme would be much more difficult than intended, but drops better or more loot.
That way, casual players who only want to clear them for the story/achievements can do so, while the more hardcore players can get their dose of challenge. This may also inspire the casual players to improve their skills so they can clear the higher difficulties and get the awesome loot.
If fights like T6 aren't considered hard enough, where Bouquet is casted as a bee is smacking you, patches are on the ground, and you have people vined (watch out, next one's going to be a flower), what would make the fight hard enough to be considered "satisfyingly difficult?"
Tiered difficulty for raiding has been discussed a lot, people are against it because things would become less exclusive for them, lesser beings have no right to ask for an easier version even if it drops lower ilvl or no gear at all.Perhaps this idea may have been said already, but I really think all raids in this game should have multiple difficulty levels similar to primal fights (Normal, Hard, Extreme). Normal would be fairly easy, but does not drop loot. Hard would be the intended difficulty, and drop loot normally. Extreme would be much more difficult than intended, but drops better or more loot.
That way, casual players who only want to clear them for the story/achievements can do so, while the more hardcore players can get their dose of challenge. This may also inspire the casual players to improve their skills so they can clear the higher difficulties and get the awesome loot.
The hardest part of coil is getting 7 other players to show up on time and learn it. You can PF it but most of my tries end in first wipe, someone rage quits and then a few don't want to wait for another person to fill the space, 2 hours wasted. I like the direction that they are taking coil by letting you help friends or learn with friends that have cleared it. As to the nerf on instant wipe mechs, it will be interesting to see how it is handled when it comes. They are not nerfing savage coil and from what I have seen, everyone wants savage but few have entered. Many seem to stick with normal coil every week. Did you really want that savage challenge and possibly no clear in a week? I do remember how few players would enter Sunken Temple at the start of 2.0. A party could easily spend 60 minutes on the first boss do to final sting from bees. If Sunken Temple was a mandatory dungeon at the start of the game, many would have quit there. SEs challenge is to find the right balance between seat of your pants to clear content and the average player that does not have all day to wipe in the same spot.
Well, to be fair, extrapolating fan booing as any kind of representation of hardcore, casual, majority, or minority are all assumptions. False or not, a better point would be to say people at fanfest don't necessarily make up a majority, or a minority. We simply don't know. Yet, that is what people are assuming to be true here.
And alas, you end your post with another false assumption. You say easy games don't last because they bore people. You assume people play games simply because they are challenging. I assure you, this is in no way always the case. You can put a game on easy mode and still enjoy the story, as it may be engaging enough to someone to constitute "fun." I found the Last of Us to be extremely easy and linear but it was fun to play. I've played it more than once, as well. Not boring at all. Putting it on the hardest difficulty didn't enhance it in any way for me, it just assured that I took longer and died easier if I made small mistakes. There are games that are addictive that many types of gamers enjoy (mobile games, for example) that don't necessarily provide hardcore challenge but are still fun and not boring. Unless by "games" you meant MMOs, then you might have a stronger case. Maybe.
A portion of a group of players willing and able to shell out $120 for tickets(at an extremely high scarcity rate), take a week long vacation, and fund travel and hotel to one of the most expensive tourist trap cities in the USA solely to devour information about a single topic represents the majority of the game's population.
It's not like that naturally sways physical attendance at Fanfest to what is both statistically a minority of players, and characteristically the most likely to be in the category of 'hardcore-level player' to begin with...
Last edited by Krr; 10-21-2014 at 09:07 AM.
video games are bad
I love that line.
I didn't read the whole thread, but I'm one of those people that don't often get to try T5 and up. You can tell me to watch the video as many times as you like (trust me, I'm sick of watching it.), but experience is the key. And having people vote abandon after one wipe makes it harder, because another group may position stuff differently, or be following a different video, and you have to factor that in.
The elitists are the ones that I want to kick in ANY dungeon or raid. I had a guy who died multiple times in a Titan Hard battle attacking me for my couple of deaths because I "haven't cleared T5 noob." I'm so sorry that I knew I wasn't geared for any coil at tbe time. His excuse for dying? "Doing so much damage the tank couldn't hold it." That is a bad player, I don't care what you've cleared. And those guys are the majority of the people that say "coil is supposed to be hard" in my experience. It's outdated when they do nerf it. WHY should you even care if it's nerfed at that point?
Last edited by Violyre; 10-21-2014 at 09:16 AM.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.