The problem isn't that the mechanics are difficult. The problem is that one bad player on your team can trigger a 1-shot mechanic to wipe the entire party. You can have 7 good players and they won't be able to progress because that one bad player always gets the party swallowed by Rafflesia; always petrifies the party; always triggers the wrong tower; always drops a comet too close to another.

Now I know the elitists out there will retort to the effect of 'well find a new member'. Unfortunately that is getting harder and harder to do as more and more people settle into statics . The majority of the time your options for replacing a member are either to poach someone from another static or find a fresh 50 to gear up and teach the fight to which just leads you in a circle.

A few months from now almost no one will even be running second coil and it will be almost impossible to find competent groups for it.

The reason people are still stuck on T5 is because the echo and mechanics changes do nothing to alleviate the articial difficulty created by 1-shot mechanics. T5 was nerfed in name alone considering the thing that kills most parties is twisters and dreadknights which continue to 1-shot regardless of echo or outgearing.

So at the end of the day Coil will always have to be nerfed simply to allow 1 good player to get by with 7 bads... because eventually that 1 good player will have no choice in who he runs the content with due to lack of interest from other players.

Before any elitists disagree with me, please tell us the last time you voluntarily helped another player to run coil content without any expectation of a reward. Exactly.