Quote Originally Posted by Atreus View Post

It was then I realized you have no idea what you're talking about, and don't read well. And don't play a victim and act like implications weren't made, please.
Considering you think that I was talking about you rather than talking about just plain bad PLD's in general makes me wonder who really is the one that can't read well. I stick by my word and I swear that I didn't make any implications towards you. Read my original post again with a less 'hate' filled mind and you will see that what I said wasn't directed towards you in any way.

Quote Originally Posted by Atreus View Post

That aside, in no post did I state it could do more than an actual DPS (assuming said DPS is played to its maximum). The only sentence remotely close was concerning how monk and dragoon have more difficulty maintaining these numbers, to which some of us then started discussing solutions. So who exactly is missing the point?
My original post and point was towards only Vaeria. You're the one who jumped the gun since my post towards him didn't involve you. I just used your numbers as an example to set across my point. My point to him was that PLD's don't normally hit high amounts of DPS damage. Why DPS as a PLD when you can guarantee for your team a dead healer with a smartly timed stun-lock? Solo-queuing I wouldn't even bother stun-locking since random people are just so bad most of the time...but in a premade party that knows how to focus burn targets quickly, stun-lock becomes deadly to a healer. With my main premade group, there hasn't been a single time I started a stun-lock where the enemy has gotten away alive. Oh and just last week we went on a 13 win streak before calling it a night.

Quote Originally Posted by Atreus View Post
As for the situation... I think it's sort of implied the victors of said encounters were us. No, limit breaks weren't used. Really? So you're telling me a party of 8 cannot deal with two parties without limit break? I'm going to assume that's because you haven't done that either, so you're claiming impossibility. Seems to be the root of your argument here.
No, it was very vague. You just mentioned you were facing 2 parties in your original post. Vaeria's posts right before ours also confirms that it was hard to tell.

I've fought 2 parties before versus my 1 party. At most, we won when it seemed like the enemy team's B squad only sent half of their members to an A or C location where we were engaged. We've won multiple ones and lost a few depending on how good the other party is. On the times my group did face 2 full parties, it was pretty much just a blitz. We only run 2 healers, which is all we need to survive in all honesty. My premade's still undefeated in terms of FL matches. So, when 2 parties attack us, who would they attack first? The 2 healers. The other team most likely consisted of somewhere between 8-12 DPS's and around 2-4 tank classes. It's VERY doubtful that any 1 premade party's healers could survive an attack with that many damaging classes going after a party of 2 or 3 healers.

-Which also brings up the next question towards you: How many healers were in your party? By the way you described your post, and with winning without LB, it's safe to assume you had 2 or 3 healers. 2-3 healers cannot survive an onslaught of around 10 dps's with around 2 tanks targeting just them. Of course, unless the 2 enemy party group was just plain bad.

Quote Originally Posted by Atreus View Post

Parties in question more than likely do suck, but you wanna know a crazy little weakness in two-party stacking? The difficulty in cross-party healing for most. Go ahead and ask anyone that runs a regular premade.
This isn't really a valid point or argument. Cross healing? Why would that even be a factor? If 2 full parties were sent, why would one group's healers focus on the other party? Heal your own party and let the other team's party heal theirs. There is no need to cross party heal when it's a full 2 party group vs 1 full party.

Quote Originally Posted by Atreus View Post

Don't worry, I'm well aware of how stunlocks work. You know what's kinda cool? Liberal use of your non-GCD's in between said locks. The other point of mentioning the two parties was to point out the abundance of targets for Circle of Scorn and Glory Slash. They aren't Flares, but damage pressure is paramount, however you can get it. Know what else is neat? Auto-attacks enhanced by Sword Oath. You're right, stunlocking reduces damage (lol, real PLD's, your posts really are funny), which I guess means my damage would have been higher if I didn't. But hey, couldn't let those pesky healers escape. 8D As a caveat, though, once healers are dead, stunlocks aren't really necessary unless there's a danger or to prevent escape.
Well you did good in having an adult level argument until this part, but I commend the effort and the obvious less-hate filled post.

But back to the post. Yes, more players will equal more damage for both circle of scorn and glory slash, but was their 2 full party all clumped up together in range for it? If they were, then I have no words to express how bad this team you fought was...
-And yes, Sword Oath helps. Thanks for the basic paladin 101.

Quote Originally Posted by Atreus View Post
As I expected, your view on performing PLD seems to be to lock everything.
I stun-lock the healers and mark them for my premade to focus. I don't use stun-locks otherwise unless it's just 1 person running away.

-See, assuming things is bad.

Quote Originally Posted by Atreus View Post

So let me ask you a question now, looking at the PLD currently on your Lodestone. I assume you're intelligent enough to swap to STR accessories so skipping that, where are your 30 points put into? For the rest of your gear, do you have a BiS set for maximizing determination and crit? Do you use food? Did you maximize STR with your AP? Do you even use icarus wings when you're bleeding for TP? If yes, then you should be capable of doing the exact same, so why are you upset?
I have 2 gear sets for both PvM and PvP, yes. My stats are put into STR since I don't really use PLD outside of PvP except for trial roulette's where tanks are the job in need for that extra gil boost. Yes, I do have a damage set on my PLD PvP gear set. I don't use food actually. It's a waste. I have tested the use of food on SMN and BLM and have noticed a decent improvement in DPS, but again, it is such a waste in my opinion and definitely not necessary with my team. If you have enough time to "bleed" out of tp in FL, then there's already an issue since killing the opposing team is the objective in order to claim a spot. Even if I did run out of tp, I just use enliven to restore it.

-My team isn't focused on getting high damage, it's focused on killing the enemy team as fast & effectively as possible and winning FL.