First off, I don't know what's with the aggressive attitude, but I didn't say anything negative about you till now. As I said before, I also DPS on PLD from time to time.
1) A lot of travel time? Doubtful if a PLD hits 100k+. Very doubtful. Traveling from spawn to one location isn't "a lot" of travel time, FYI. But hey, I could be wrong. Prove it with a video then of your character "traveling a lot" Mr. Paladin.
2) So you were dealing with 2 parties against your 1 party? Am I assuming this right? If so, two things:
A) Very doubtful a team of 2 parties couldn't kill your 1 party team. If they didn't then they must've sucked.
B) You never included whether or not who won in this battle, but assuming your party of 1 beat 2 parties together, then a caster LB must have been involved. There's no realistic way for a team of 2 full parties to lose to only 1 party without caster LB being involved. But , back to the point now. In the case a caster LB was used and your group won against said party of 2, then that just DROPS the possibility of your PLD hitting high DPS as most of the enemy parties would be dead and picked off by the rest of your team.
Whose job is it to DPS? A tank? If so, move right along.
-That's all I really need to say to counter your "argument".
But I will take the bait and counter your argument, which really isn't necessary. If you think you can stun-lock multiple targets and STILL keep DPS, then lol. To any real PLD's, any and all of them will notice a good drop in their DPS if they focus on stun-locking targets as opposed to focusing on JUST DPS'ing. A PLD's stun skill goes from 4 seconds to 2 seconds to 1 second. If you use an offensive skill in between stun times, you won't be able to effectively stun-lock the healer as they have a good chance to push you back and heal. Keep in mind this is without the fact that you gotta wait for your skill's cooldown to circle back in order to perform another action. This is 9 seconds of damage wasted. You know, because your stun skill does hardly any damage as compared to your regular attack skills. That's 9 extra seconds that could've been used to use skills that actually deal damage
-It's very simple to notice. Incredibly simple.
You missed the larger picture, and my point for that matter, and retorted with very badly hidden implied insults. (Yes, I know insults are very hip these days to forumers)
Yes, PLD's are capable of hitting those numbers. But that isn't my point. Like I said earlier, which you conveniently discarded from my original post:
The DPS potential in every DPS class will always be higher than a class meant to be a tank. Under the same circumstances, including both PLD's and DPS's not being hit, a PLD will never reach the same dps potential as any DPS class.


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