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  1. #51
    Player
    Odett's Avatar
    Join Date
    Nov 2013
    Posts
    636
    Character
    Odett Telos
    World
    Lamia
    Main Class
    Dark Knight Lv 80
    That's my main issue with this game's gear creep. Why make it increasingly easier to obtain ilv 100/110 gear during the same patch that you're introducing content that is tuned for Darklight gear? Why release better gear if only one dungeon in the game (current Coil turns) is tuned for that gear?

    I hope the new dungeons have a requirement in the ilv 100 area. I understand that SE wants new players to catch up, but that's what all these other 4 person dungeons are there for, that's what Echo BC is there for, that's what ST is there for (especially with its removed lockout in 2.4), that's what Hunts are there for, that's what no weekly cap for Sol will be there for.

    The continuing addition of content that you can faceroll through while only adding 1 dungeon that's actually tuned to the current tomestone rewards every other patch just makes absolutely no sense to me.

    If minimum ilv for stuff outside of Coil keeps being laughingly low in context to current tomestone ilv rewards, at least introduce mechanics that punish you if left ignored. Hell, some pre-level 50 dungeon bosses have more punishing mechanics than endgame dungeon bosses, like Batraal from Dzmael or the cyclops from AV, while you can easily stand on top (you should always dodge, obviously, but just making an example) of stacking Desolations in Tam Tara HM and suffer negligible damage. 2.3 introduced really cool thematic dungeons, especially Tam-tara, but SE really needs to work on content difficulty in order to keep up with gear inflation.
    (4)
    Last edited by Odett; 10-08-2014 at 09:33 PM.

  2. #52
    Player
    Lord_Zlatan's Avatar
    Join Date
    Oct 2013
    Location
    Ul' Dah
    Posts
    1,188
    Character
    Zlatan Tarrant
    World
    Famfrit
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Warlyx View Post
    yup

    ST (now drops sands /oil) ,hunts +Coil 2 .

    if u arent running with full 110 on your main job by the time 2.4 hit u arent even playing FFXIV.
    Weeeeeeellll, yes and no. I switched mains at the start of 2.3 and I'm only i106 (went from PLD to DRG)

    On topic. 3 dungeons, as I stated in another post, is a good number to do an easy (i90), a medium (i100), and a hard (i110) with the ilvl req being 5 ilevels lower than that. This way you can still let people "catch up" (there are ALREADY tons of ways to do this but i digress) in the i90 dungeon, people can get basically unweathered gear for alts in the i100 dungeon, and have a challenge in the i110 dungeon (esp for people that are at 110 already, maybe this place will drop 115 gear, and tome gear would be 120). I dunno, just thrown stuff out there.
    (0)

  3. #53
    Player
    Lord_Zlatan's Avatar
    Join Date
    Oct 2013
    Location
    Ul' Dah
    Posts
    1,188
    Character
    Zlatan Tarrant
    World
    Famfrit
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Odett View Post
    snip
    I was really disappointed with the difficulty of the 3 new dungeons... Tam Tara is so easy... you shouldn't be able to speed run a dungeon that comes out in a patch that introduces i110 gear as an i98 tank. Did tam tara once on pld, immediately started speed running it on war (i98 at the time). Hullbreaker isle is stupidly easy too... the Kraken should kill you if you get hit with the green dot ability... its nonsense. Stone Vigil... just too easy. I wish more bosses, however, were like Giruveganaus and didn't have an ability rotation or target only the main tank. If he was made more difficult I wouldn't mind getting that dungeon every single time i do expert roulette >.> . But even so... My whole party died with the second one at full life and I soloed it no problem as DRG.... that shouldn't be possible.
    (1)

  4. #54
    Player
    ShiloEET's Avatar
    Join Date
    Oct 2013
    Posts
    185
    Character
    Nykova Williams
    World
    Balmung
    Main Class
    Gladiator Lv 60
    So would it be wrong to expect Shiva expert to be i92 for entry?
    (0)
    I don't think anyone can stop me anymore, except for god"...

  5. #55
    Player
    Lord_Zlatan's Avatar
    Join Date
    Oct 2013
    Location
    Ul' Dah
    Posts
    1,188
    Character
    Zlatan Tarrant
    World
    Famfrit
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by ShiloEET View Post
    So would it be wrong to expect Shiva expert to be i92 for entry?
    i129 for shiva ^^
    (0)

  6. #56
    Player
    Ehayte's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    1,172
    Character
    Supply Demand
    World
    Adamantoise
    Main Class
    Warrior Lv 72
    Quote Originally Posted by Odett View Post
    That's my main issue with this game's gear creep. Why make it increasingly easier to obtain ilv 100/110 gear during the same patch that you're introducing content that is tuned for Darklight gear?
    This is, I feel, exactly why people are getting bored with the game during the week. I like the people in my static and my friends in-game and I genuinely like the game, there just isn't enough challenging dungeons with gear that I want. I played EQ for a long time, and while EQ had ridiculous RNG drops (FAR beyond what is in this game), and long grindy quests, it also had challenging small group content (Raids were 24-72 people, groups were a max of 6 people).

    As a raider in a larger guild that did current content in EQ, I could do small group content and get upgrades by doing the hard stuff. Granted there were more gear slots to fill, but you also have lots of jobs to gear out in FFXIV. THIS was my idea for something like this (which I think is cool, obviously).
    (1)

  7. #57
    Player
    ShiloEET's Avatar
    Join Date
    Oct 2013
    Posts
    185
    Character
    Nykova Williams
    World
    Balmung
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Ehayte View Post
    This is, I feel, exactly why people are getting bored with the game during the week. I like the people in my static and my friends in-game and I genuinely like the game, there just isn't enough challenging dungeons with gear that I want. I played EQ for a long time, and while EQ had ridiculous RNG drops (FAR beyond what is in this game), and long grindy quests, it also had challenging small group content (Raids were 24-72 people, groups were a max of 6 people).

    As a raider in a larger guild that did current content in EQ, I could do small group content and get upgrades by doing the hard stuff. Granted there were more gear slots to fill, but you also have lots of jobs to gear out in FFXIV. THIS was my idea for something like this (which I think is cool, obviously).
    If the dungeon is made for i100. it's 92 to enter and i100 to perform well.
    (0)
    I don't think anyone can stop me anymore, except for god"...

  8. #58
    Player
    Sessurea's Avatar
    Join Date
    Feb 2014
    Posts
    1,242
    Character
    Lanfear Sessurea
    World
    Odin
    Main Class
    Bard Lv 60
    Well SE have us in "catch up" status now? Hopefully they finnaly mean for people to be max geared for the next patch. I think tuning it to 105+ is reasonable. 110 gear is just...nothing now.
    (0)

  9. #59
    Player
    CGMidlander's Avatar
    Join Date
    May 2014
    Posts
    1,819
    Character
    Height Error
    World
    Jenova
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Dwill View Post
    I actually would not be surprised to find more Peacock Ores and Potashes in there.
    Nah brah. Filtered Water is the way to go.
    (0)

  10. #60
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Lord_Zlatan View Post
    Weeeeeeellll, yes and no. I switched mains at the start of 2.3 and I'm only i106 (went from PLD to DRG)

    On topic. 3 dungeons, as I stated in another post, is a good number to do an easy (i90), a medium (i100), and a hard (i110) with the ilvl req being 5 ilevels lower than that. This way you can still let people "catch up" (there are ALREADY tons of ways to do this but i digress) in the i90 dungeon, people can get basically unweathered gear for alts in the i100 dungeon, and have a challenge in the i110 dungeon (esp for people that are at 110 already, maybe this place will drop 115 gear, and tome gear would be 120). I dunno, just thrown stuff out there.
    yeah but u changed main that doesnt count!!!

    still u will be able to be 110 by the time 2.4 hits.


    i dont even remember when was the last time i did a 4 man to upgrade gear.....not even alt jobs.

    and its a shame that 4 mans are worthless in FFXIV.
    (0)
    Last edited by Warlyx; 10-09-2014 at 12:55 AM.

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